{"id":86696,"date":"2025-12-10T17:38:48","date_gmt":"2025-12-10T17:38:48","guid":{"rendered":"https:\/\/playersforlife.com\/2025\/12\/10\/hideo-kojima-explique-od-et-physint\/"},"modified":"2025-12-10T17:40:11","modified_gmt":"2025-12-10T17:40:11","slug":"hideo-kojima-explique-od-et-physint","status":"publish","type":"post","link":"https:\/\/playersforlife.com\/fr\/2025\/12\/10\/hideo-kojima-explique-od-et-physint\/","title":{"rendered":"Hideo Kojima explique OD et Physint"},"content":{"rendered":"<p><div class=\"key-takeaways\"><h3>En quelques mots<\/h3><p>Cr\u00e9\u00e9 avec l&#039;IA - on travaille encore dessus ! D\u00e9sol\u00e9 si \u00e7a ne correspond pas tout \u00e0 fait \u00e0 vos attentes.<\/p><ul><li style=\"margin-bottom: 8px;\">Le prochain jeu de Hideo Kojima, intitul\u00e9 OD, vise \u00e0 r\u00e9volutionner le genre de l&#039;horreur et potentiellement \u00e0 briser les formats traditionnels des jeux vid\u00e9o. Il est d\u00e9crit comme exp\u00e9rimentale et pourrait diviser les opinions en raison de son approche innovante.<\/li><li style=\"margin-bottom: 8px;\">Jordan Peele, connu pour son utilisation de l&#039;horreur comme commentaire social, collabore sur la production d&#039;ODS. Cela sugg\u00e8re que le jeu aura un message social fort int\u00e9gr\u00e9 \u00e0 son histoire.<\/li><li style=\"margin-bottom: 8px;\">Kojima a \u00e9galement annonc\u00e9 un nouveau projet intitul\u00e9 PHYSINT, un jeu d&#039;action-espionnage furtif. Ce jeu vise \u00e0 r\u00e9volutionner la fusion du cin\u00e9ma et des jeux vid\u00e9o en int\u00e9grant des professionnels de l&#039;industrie cin\u00e9matographique dans le processus de production.<\/li><li style=\"margin-bottom: 8px;\">Le d\u00e9veloppement de PHYSINT est pr\u00e9vu pour prendre environ 5 \u00e0 6 ans, avec une sortie potentielle pendant la g\u00e9n\u00e9ration actuelle de consoles en d\u00e9but des ann\u00e9es 2030. Kojima pourrait fournir des mises \u00e0 jour sur sa progression lors des Game Awards le 11 d\u00e9cembre.<\/li><\/ul><\/div><br \/>\n<h3>Recommended products<\/h3><p class=\"aws-affiliate-disclaimer\">This page contains affiliate links. As an Amazon Associate, we earn a commission from purchases made through these links.<\/p><div class=\"aws-product-grid\"><div class=\"aws-product-card\"><div class=\"aws-product-image\"><a href=\"https:\/\/www.amazon.com\/Endless-Games-Cooperative-Features-Collectible-Worthy\/dp\/B0DVSQZ39L\/ref=sr_1_1?tag=playersforlif-20\" target=\"_blank\" rel=\"nofollow noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/m.media-amazon.com\/images\/I\/71q80QfNfSL._AC_SY879_.jpg\" alt=\"Endless Games\" title=\"\"><\/a><\/div><div class=\"aws-product-content\"><h4><a href=\"https:\/\/www.amazon.com\/Endless-Games-Cooperative-Features-Collectible-Worthy\/dp\/B0DVSQZ39L\/ref=sr_1_1?tag=playersforlif-20\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Endless Games<\/a><\/h4><div class=\"aws-product-prices\"><span class=\"aws-current-price\">$22.99<\/span><\/div><\/div><\/div><div class=\"aws-product-card\"><div class=\"aws-product-image\"><a 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                 height: 180px;\n                }\n            }\n            \n            \/* Mobile styles - 1 column *\/\n            @media (max-width: 480px) {\n                .aws-product-grid {\n                    grid-template-columns: 1fr;\n                    gap: 15px;\n                }\n                \n                .aws-product-image {\n                    height: 220px;\n                }\n                \n                .aws-product-content {\n                    padding: 12px;\n                }\n            }\n        <\/style><\/p>\n<h2>L&rsquo;odyss\u00e9e exp\u00e9rimentale de Hideo Kojima dans la r\u00e9invention de l&rsquo;horreur et du commentaire social<\/h2>\n<p>Hideo Kojima a pour intention que OD r\u00e9invente le genre de l&rsquo;horreur et potentiellement transcende les formats traditionnels de jeux vid\u00e9o. Dans une interview avec Ananweb, Kojima a d\u00e9clar\u00e9 que OD est si exp\u00e9rimentale qu&rsquo;il n&rsquo;est pas s\u00fbr de la mani\u00e8re dont elle se mat\u00e9rialisera en un produit final. Il a ajout\u00e9 que la bande-annonce publi\u00e9e est un \u00ab\u00a0\u00e9nigme\u00a0\u00bb contenant des indices qui laissent deviner le concept du jeu sans d\u00e9voiler l&rsquo;ensemble de l&rsquo;image. Kojima vise \u00e0 rompre avec les conventions des jeux en tant que service, sugg\u00e9rant que la fonctionnalit\u00e9 de OD pourrait d\u00e9fier les structures existantes. La production implique \u00e9galement le cin\u00e9aste Jordan Peele, connu pour utiliser l&rsquo;horreur comme v\u00e9hicule pour le commentaire social. La d\u00e9claration de Kojima lors des Game Awards 2023 &#8211; selon laquelle les gens aimeront ou ha\u00efront le jeu &#8211; sugg\u00e8re que le format et\/ou le contenu du jeu seront probablement polarisants. En 2023, environ 20 d\u00e9veloppeurs de Eidos Montreal ont travaill\u00e9 sur OD pendant un an, alors connue en interne sous le nom de P21. La collaboration a pris fin lorsque Kojima Productions a exig\u00e9 que les personnes impliqu\u00e9es se d\u00e9placent au Japon et coupent les liens avec Eidos, en consacrant pleinement le projet. Cette directive souligne le niveau de secret, de contr\u00f4le et de direction cr\u00e9ative qu&rsquo;exige Kojima. Elle indique \u00e9galement que OD a connu une collaboration internationale avant de devenir un projet enti\u00e8rement interne align\u00e9 sur la vision originale de Kojima.<\/p>\n<h2>Hideo Kojima pr\u00e9sente son jeu d&rsquo;action furtive d&rsquo;espionnage Physint &#8211; R\u00e9volutionnant la fusion du cin\u00e9ma et des jeux vid\u00e9o<\/h2>\n<p>PHYSINT, officiellement annonc\u00e9 en 2024, repr\u00e9sente un \u00e9loignement de la nature exp\u00e9rimentale d&rsquo;OD. Dans une interview s\u00e9par\u00e9e avec Ananweb, Kojima a r\u00e9v\u00e9l\u00e9 que PHYSINT est un jeu d&rsquo;espionnage qui vise \u00e0 r\u00e9volutionner la fusion du cin\u00e9ma et des jeux vid\u00e9o. Kojima entend collaborer avec des cin\u00e9astes, en int\u00e9grant non seulement des acteurs mais aussi des membres de l&rsquo;\u00e9quipe de cin\u00e9ma dans la production. Il a \u00e9galement sugg\u00e9r\u00e9 que cr\u00e9er PHYSINT pourrait \u00eatre plus simple que d\u00e9velopper Death Stranding, Implications des m\u00e9caniques de furtivit\u00e9 moins complexes. Kojima a confirm\u00e9 sa collaboration avec PlayStation Studios pour cr\u00e9er PHYSINT, qu&rsquo;il con\u00e7oit comme un jeu d&rsquo;action furtive d&rsquo;espionnage qui int\u00e9grera des retournements novateurs. Bien que ninguna bande-annonce n&rsquo;ait \u00e9t\u00e9 publi\u00e9e, Kojima a d\u00e9clar\u00e9 qu&rsquo;il cr\u00e9erait un jeu de furtivit\u00e9 \u00ab\u00a0en pilote automatique\u00a0\u00bb, car le genre est intrins\u00e8que \u00e0 son style. Cependant, il a pr\u00e9cis\u00e9 que PHYSINT n&rsquo;est pas une r\u00e9utilisation de formules famili\u00e8res ou un successeur direct de Metal Gear. Au contraire, l&rsquo;accent est mis sur le flou des lignes entre le cin\u00e9ma et les jeux vid\u00e9o en int\u00e9grant des professionnels du cin\u00e9ma dans la production. Approche<\/p>\n<p>L&rsquo;approche de Kojima sugg\u00e8re qu&rsquo;il int\u00e9grera une capture de performance plus complexe, une direction de sc\u00e8ne \u00e9labor\u00e9e et des processus de production cin\u00e9matographique dans le d\u00e9veloppement du jeu. Kojima a reconnu que les th\u00e8mes pr\u00e9vus pour PHYSINT risquent de devenir r\u00e9alit\u00e9 avant la fin du jeu, \u00e9tant donn\u00e9 la vitesse \u00e0 laquelle le monde change (Level Up News). Avec un d\u00e9lai de d\u00e9veloppement estim\u00e9 entre cinq et six ans, susceptible de conduire \u00e0 une sortie pendant la prochaine g\u00e9n\u00e9ration de consoles autour des ann\u00e9es 2030, cela indique un projet long et co\u00fbteux soumis \u00e0 de nombreuses variables externes. Kojima pourrait fournir des mises \u00e0 jour sur l&rsquo;avancement de PHYSINT lors des Game Awards le 11 d\u00e9cembre.<\/p>\n<h2>Au cas o\u00f9 vous l&rsquo;auriez manqu\u00e9<\/h2>\n<p>Midway through our exploration of gaming&rsquo;s shifting landscapes, we&rsquo;d like to draw your attention to Sophie Laurent&rsquo;s recent pieces. First up is \u00ab\u00a0Hi-Fi Rush to be Updated for Rights Transition\u00a0\u00bb (published on November 16th), where she delves into Krafton&rsquo;s acquisition of Hi-Fi Rush&rsquo;s rights from Microsoft and Bethesda, detailing upcoming updates that reflect this change in ownership. These updates, rolling out across all platforms starting December 4th, aim to maintain progress and achievements while transitioning digital stores&rsquo; branding to Krafton and Tango Gameworks <a href=\"https:\/\/playersforlife.com\/fr\/2025\/11\/16\/mise-a-jour-de-hifi-rush-pour-la-transition-des-droits\/\" target=\"_blank\" rel=\"noopener noreferrer\">Mise \u00e0 jour de HiFi Rush pour la transition des droits<\/a>. In other news, Laurent explores the latest developments at Crystal Dynamics with \u00ab\u00a0Layoffs at Tomb Raider Producer\u00a0\u00bb, published on the same day. Here, she investigates the company&rsquo;s strategic restructuring following layoffs and how this might shape the future of the iconic Tomb Raider franchise <a href=\"https:\/\/playersforlife.com\/fr\/2025\/11\/16\/licenciements-chez-le-producteur-de-tomb-raider\/\" target=\"_blank\" rel=\"noopener noreferrer\">Licenciements chez le producteur de Tomb Raider<\/a>. After indulging in today&rsquo;s gaming escapades, mark your calendars for next week&rsquo;s Xbox releases! Sophie Laurent from Players For Life has the scoop on two contrasting yet thrilling games. &lsquo;SpongeBob: Titan of the Tides&rsquo;, arriving November 18th, offers a heartwarming adventure filled with nostalgia as Bikini Bottom&rsquo;s finest unite to restore order. While on November 21st, &lsquo;Terrifier: The Arcade Game&rsquo; brings retro horror fun, letting you embody Art the Clown in a film shoot-like environment <a href=\"https:\/\/playersforlife.com\/fr\/2025\/11\/16\/sorties-de-jeux-terrifier-et-spongebob-sur-xbox-la-semaine-prochaine\/\" target=\"_blank\" rel=\"noopener noreferrer\">Sorties de jeux Terrifier et SpongeBob sur Xbox la semaine prochaine<\/a>.<\/p>\n<p><iframe title=\"OD - &#039;Knock&#039; Teaser Trailer | TGS 2025\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/bghu-UJuG28?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><br \/>\n<div class=\"specifications\"><h2><\/h2><p class=\"specifications__disclaimer\"><\/p><div class=\"pcrstb-wrap\"><table class=\"specifications__table\"><thead><tr><th class=\"specifications__key-header\">Specification<\/th><th class=\"specifications__value-header\"><\/th><\/tr><\/thead><tbody><tr class=\"specifications__row\" data-index=\"1\"><td class=\"specifications__key\">Official Name<\/td><td class=\"specifications__value\">Perfect Dark<\/td><\/tr><tr class=\"specifications__row\" data-index=\"2\"><td class=\"specifications__key\">Brief Summary<\/td><td class=\"specifications__value\">A womans last moments before she is consumed by a darkness.<\/td><\/tr><tr class=\"specifications__row\" data-index=\"3\"><td class=\"specifications__key\">Released<\/td><td class=\"specifications__value\">January 25, 2023<\/td><\/tr><tr class=\"specifications__row\" data-index=\"4\"><td class=\"specifications__key\">Duration<\/td><td class=\"specifications__value\">2 minutes<\/td><\/tr><tr class=\"specifications__row\" data-index=\"5\"><td class=\"specifications__key\">Genre<\/td><td class=\"specifications__value\">Horror, Animation<\/td><\/tr><tr class=\"specifications__row\" data-index=\"6\"><td class=\"specifications__key\">Countries of Origin<\/td><td class=\"specifications__value\">US<\/td><\/tr><tr class=\"specifications__row\" data-index=\"7\"><td class=\"specifications__key\">Actors<\/td><td class=\"specifications__value\">Jordan Sickon, Trench<\/td><\/tr><tr class=\"specifications__row\" data-index=\"8\"><td class=\"specifications__key\">Director<\/td><td class=\"specifications__value\">Jacob Swafford<\/td><\/tr><tr class=\"specifications__row\" data-index=\"9\"><td class=\"specifications__key\">Homepage<\/td><td class=\"specifications__value\">http:\/\/www.jacobswafford.com<\/td><\/tr><\/tbody><\/table><\/div><\/div><br \/>\n<div class=\"external-references\"><h2>Ils en parlent aussi dans la presse \u00e9trang\u00e8re<\/h2><p class=\"external-references__disclaimer\">Si vous comprenez l&#039;anglais, voici des liens vers des sources externes<\/p><ul class=\"external-references__list\"><li class=\"external-references__item\" data-index=\"1\"><span class=\"external-references__title\">Hideo Kojima Explains More About Physint, His New PlayStation Exclusive Game<\/span><a href=\"https:\/\/www.ign.com\/articles\/hideo-kojima-isnt-entirely-sure-that-his-horror-od-will-work-out-as-he-had-to-rethink-how-he-makes-games-from-the-ground-up\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Hideo Kojima Explains More About Physint, His New PlayStation Exclusive Game<\/span><span class=\"external-references__domain\">ign.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"2\"><span class=\"external-references__title\">Kojima Can Make PHYSINT In His Sleep<\/span><a href=\"https:\/\/thisweekinvideogames.com\/news\/hideo-kojima-doesnt-know-if-od-will-work-but-says-physint-is-fun-and-easy-to-make\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Kojima Can Make PHYSINT In His Sleep<\/span><span class=\"external-references__domain\">thisweekinvideogames.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"3\"><span class=\"external-references__title\">Videos by VICE<\/span><a href=\"https:\/\/www.ign.com\/articles\/hideo-kojima-isnt-entirely-sure-that-his-horror-od-will-work-out-as-he-had-to-rethink-how-he-makes-games-from-the-ground-up\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Videos by VICE<\/span><span class=\"external-references__domain\">ign.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"4\"><span class=\"external-references__title\">How Physint Will push the boundaries<\/span><a href=\"https:\/\/www.ign.com\/articles\/hideo-kojima-isnt-entirely-sure-that-his-horror-od-will-work-out-as-he-had-to-rethink-how-he-makes-games-from-the-ground-up\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">How Physint Will push the boundaries<\/span><span class=\"external-references__domain\">ign.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"5\"><span class=\"external-references__title\">everything we know about physint so far<\/span><a href=\"https:\/\/www.ign.com\/articles\/hideo-kojima-isnt-entirely-sure-that-his-horror-od-will-work-out-as-he-had-to-rethink-how-he-makes-games-from-the-ground-up\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">everything we know about physint so far<\/span><span class=\"external-references__domain\">ign.com<\/span><\/a><\/li><\/ul><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Dans l&rsquo;univers cr\u00e9atif de Hideo Kojima, les jeux \u00e0 venir Od et Physint visent respectivement \u00e0 r\u00e9volutionner le genre de la peur et \u00e0 brouiller les limites entre cin\u00e9ma et jeu vid\u00e9o, t\u00e9moignant ainsi de son engagement ind\u00e9fectible pour faire avancer le domaine du jeu vid\u00e9o tout en remettant en question les normes \u00e9tablies.<\/p>\n","protected":false},"author":9,"featured_media":86689,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_lmt_disableupdate":"","_lmt_disable":"","movie_schema":"{\"url\":\"http:\/\/www.jacobswafford.com\",\"name\":\"Perfect Dark\",\"@type\":\"Movie\",\"actor\":[{\"name\":\"Jordan Sickon\",\"@type\":\"Person\"},{\"name\":\"Trench\",\"@type\":\"Person\"}],\"genre\":[\"Horror\",\"Animation\"],\"image\":\"https:\/\/image.tmdb.org\/t\/p\/original\/iFafaELpKZpRPPEtcoOUThxiT3d.jpg\",\"trailer\":[{\"url\":\"https:\/\/www.youtube.com\/watch?v=iYKjZFRfAmM\",\"name\":\"Perfect Dark\",\"@type\":\"VideoObject\"}],\"@context\":\"https:\/\/schema.org\",\"director\":[{\"name\":\"Jacob Swafford\",\"@type\":\"Person\"}],\"duration\":\"PT2M\",\"identifier\":{\"name\":\"TMDB ID\",\"@type\":\"PropertyValue\",\"value\":\"1106239\"},\"inLanguage\":\"en\",\"description\":\"A womans last moments before she is consumed by a darkness.\",\"datePublished\":\"2023-01-25\",\"countryOfOrigin\":[{\"name\":\"US\",\"@type\":\"Country\"}]}","tvshow_schema":"","videogame_schema":"","meta_description":"Hideo Kojima r\u00e9volutionne l'horreur avec \"Od\"","meta_keywords":"od-horreur, hideo-kojima-explications, jeux-video-interactifs, narration-interactive-capture-performance","meta_author":"Mael 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