{"id":44315,"date":"2025-08-25T21:33:21","date_gmt":"2025-08-25T21:33:21","guid":{"rendered":"https:\/\/playersforlife.com\/2025\/08\/25\/il-est-malhonnete-de-comparer-silent-hill-a-des-jeux-soulslike-selon-son-realisateur\/"},"modified":"2025-08-25T21:34:23","modified_gmt":"2025-08-25T21:34:23","slug":"il-est-malhonnete-de-comparer-silent-hill-a-des-jeux-soulslike-selon-son-realisateur","status":"publish","type":"post","link":"https:\/\/playersforlife.com\/fr\/2025\/08\/25\/il-est-malhonnete-de-comparer-silent-hill-a-des-jeux-soulslike-selon-son-realisateur\/","title":{"rendered":"Il est malhonn\u00eate de comparer Silent Hill \u00e0 des jeux Soulslike, selon son r\u00e9alisateur"},"content":{"rendered":"<div class=\"key-takeaways\"><h3>En quelques mots<\/h3><p>Cr\u00e9\u00e9 avec l&#039;IA - on travaille encore dessus ! D\u00e9sol\u00e9 si \u00e7a ne correspond pas tout \u00e0 fait \u00e0 vos attentes.<\/p><ul><li style=\"margin-bottom: 8px;\">La s\u00e9rie Silent Hill a introduit de nombreuses m\u00e9caniques souvent associ\u00e9es aux jeux Soulslike avant que le genre ne soit populaire, selon Motoi Okamoto, le producteur de la s\u00e9rie Silent Hill chez Konami.<\/li><li style=\"margin-bottom: 8px;\">M\u00e9caniques cl\u00e9s telles que les barres de endurance et les syst\u00e8mes d&#039;esquive dans des jeux comme Silent Hill 3 et 4 ont pr\u00e9c\u00e9d\u00e9 leur utilisation dans les Soulslike.<\/li><li style=\"margin-bottom: 8px;\">Okamoto pense que l&#039;\u00e9tiquette Soulslike peut \u00eatre trompeuse, car elle donne l&#039;impression que ces m\u00e9caniques sont exclusives \u00e0 ce genre.<\/li><li style=\"margin-bottom: 8px;\">La s\u00e9rie Silent Hill devrait \u00eatre reconnue comme des jeux d&#039;action-horreur plut\u00f4t que d&#039;\u00eatre simplement class\u00e9e comme des Soulslike, selon Okamoto.<\/li><\/ul><\/div>\n<h2>La s\u00e9rie Silent Hill a pr\u00e9c\u00e9d\u00e9 les \u00ab\u00a0Soulslike\u00a0\u00bb, selon le producteur Motoi Okamoto<\/h2>\n<p>Motoi Okamoto, le producteur de la s\u00e9rie Silent Hill chez Konami, n&rsquo;appr\u00e9cie pas que l&rsquo;on compare ses jeux aux \u00ab\u00a0Soulslike\u00a0\u00bb. Il estime que ce parall\u00e8le est trompeur, car de nombreux m\u00e9canismes consid\u00e9r\u00e9s comme caract\u00e9ristiques des Soulslikes \u00e9taient d\u00e9j\u00e0 pr\u00e9sents dans les titres pr\u00e9c\u00e9dents de Silent Hill. Dans une interview accord\u00e9e \u00e0 IGN et relay\u00e9e par Eurogamer, Okamoto a d\u00e9clar\u00e9 que l&rsquo;\u00e9tiquette \u00ab\u00a0Soulslike\u00a0\u00bb peut \u00eatre source de confusion. Selon lui, les joueurs ont tendance \u00e0 consid\u00e9rer qu&rsquo;un jeu est un \u00ab\u00a0Soulslike\u00a0\u00bb en fonction de certains \u00e9l\u00e9ments comme la barre de stamina ou l&rsquo;esquive. Toutefois, il pr\u00e9cise que ces \u00e9l\u00e9ments \u00e9taient d\u00e9j\u00e0 pr\u00e9sents dans les jeux Silent Hill classiques bien avant cela. Par exemple, Silent Hill 4 comportait une barre de charge d&rsquo;attaque similaire \u00e0 un compteur de Focus, et Silent Hill 3 poss\u00e9dait une barre de stamina. Okamoto souligne que ces m\u00e9canismes ne sont pas nouveaux ni exclusifs aux Soulslike ; ils font partie int\u00e9grante des jeux d&rsquo;horreur depuis longtemps. Bien qu&rsquo;ils puissent contribuer \u00e0 classer un jeu comme \u00ab\u00a0Soulslike\u00a0\u00bb, il insiste sur le fait que la s\u00e9rie Silent Hill doit \u00eatre consid\u00e9r\u00e9e comme une s\u00e9rie d&rsquo;action-horreur.<\/p>\n<h2>Au cas o\u00f9 vous l&rsquo;auriez manqu\u00e9<\/h2>\n<p>Bonnes nouvelles pour tous les fans de Free Fire ! Jonathan Dubinski s&rsquo;int\u00e9resse \u00e0 la derni\u00e8re mise \u00e0 jour de Garena dans son article \u00ab\u00a0Garena pr\u00e9sente de nouvelles fonctionnalit\u00e9s et un format hybride pour le retour de la S\u00e9rie B dans FFWS BR\u00a0\u00bb (publi\u00e9 le 25 ao\u00fbt 2025). Cet article d\u00e9crit le retour de la S\u00e9rie B apr\u00e8s une pause de trois ans, avec un format hybride novateur con\u00e7u pour augmenter les opportunit\u00e9s tanto<\/p>\n<p><img decoding=\"async\" style=\"width: 100%\" src=\"https:\/\/i.ytimg.com\/vi\/qqQ64YBgKH4\/maxresdefault.jpg\" alt=\"\" title=\"\"><br \/>\n<div class=\"specifications\"><h2><\/h2><p class=\"specifications__disclaimer\"><\/p><div class=\"pcrstb-wrap\"><table class=\"specifications__table\"><thead><tr><th class=\"specifications__key-header\">Specification<\/th><th class=\"specifications__value-header\"><\/th><\/tr><\/thead><tbody><tr class=\"specifications__row\" data-index=\"1\"><td class=\"specifications__key\">Official Name<\/td><td class=\"specifications__value\">Silent Hill: Origins<\/td><\/tr><tr class=\"specifications__row\" data-index=\"2\"><td class=\"specifications__key\">Brief Summary<\/td><td class=\"specifications__value\">Silent Hill: Origins takes place several years before the events of the first game. Travis Grady, a trucker who suffers from visions that are somehow familiar to him, is running late for a delivery one night. He decides to make up for lost time by taking a detour through Silent Hill on his way to Brahms. On the outskirts of Silent Hill, a cloaked figure darts into the road in front of him. Travis slams on the brakes and exits his truck to check on their condition, without know where he is putting himself.<\/p>\n<p>Silent Hill: Origins is the fifth installment in the Silent Hill survival horror series, and a prequel to the original game. As in the previous entries, the player move back and forth between nightmare and real versions of the town, gathering items used to solve puzzles and open up new areas. Monsters of various types provide obstacles and, in series tradition, are mostly disturbingly twisted versions of humanity. The main character can fight with his bare fists or use melee weapons. Unlike previous games in the series, melee weapons break after a time. There are also one-shot items that can be thrown and several guns. There is no HUD, but the edge of the screen turns red when the protagonist is near death.<\/td><\/tr><tr class=\"specifications__row\" data-index=\"3\"><td class=\"specifications__key\">Platforms<\/td><td class=\"specifications__value\">PlayStation 2, PlayStation Portable<\/td><\/tr><tr class=\"specifications__row\" data-index=\"4\"><td class=\"specifications__key\">Released<\/td><td class=\"specifications__value\">November 6, 2007<\/td><\/tr><tr class=\"specifications__row\" data-index=\"5\"><td class=\"specifications__key\">Genre<\/td><td class=\"specifications__value\">Puzzle, Adventure<\/td><\/tr><tr class=\"specifications__row\" data-index=\"6\"><td class=\"specifications__key\">Play Modes<\/td><td class=\"specifications__value\">Single player<\/td><\/tr><tr class=\"specifications__row\" data-index=\"7\"><td class=\"specifications__key\">Content Rating<\/td><td class=\"specifications__value\">18<\/td><\/tr><tr class=\"specifications__row\" data-index=\"8\"><td class=\"specifications__key\">Languages<\/td><td class=\"specifications__value\">English, Polish<\/td><\/tr><tr class=\"specifications__row\" data-index=\"9\"><td class=\"specifications__key\">Genre<\/td><td class=\"specifications__value\">Climax LA<\/td><\/tr><tr class=\"specifications__row\" data-index=\"10\"><td class=\"specifications__key\">Genre<\/td><td class=\"specifications__value\">Konami Digital Entertainment<\/td><\/tr><tr class=\"specifications__row\" data-index=\"11\"><td class=\"specifications__key\">Ratings<\/td><td class=\"specifications__value\">77\/100 (119 reviews)<\/td><\/tr><\/tbody><\/table><\/div><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Motoi Okamoto, producteur de Silent Hill chez Konami, pr\u00e9cise que bien qu&rsquo;il y ait des similarit\u00e9s entre les premiers jeux Silent Hill et les Soulslikes, il pr\u00e9f\u00e8re que la s\u00e9rie soit reconnue comme un jeu d&rsquo;action-horreur, distinct de l&rsquo;\u00e9tiquette de d\u00e9riv\u00e9 Soulslike.<\/p>\n","protected":false},"author":10,"featured_media":44308,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_lmt_disableupdate":"","_lmt_disable":"","movie_schema":"","tvshow_schema":"","videogame_schema":"{\"url\":\"https:\/\/www.igdb.com\/games\/silent-hill-origins\",\"name\":\"Silent Hill: Origins\",\"@type\":\"VideoGame\",\"genre\":[\"Puzzle\",\"Adventure\"],\"image\":[\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/co2vyq.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/sc891e.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/sc891f.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/sc891g.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/sc891h.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/sc891i.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/sc891j.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/sc891k.jpg\"],\"author\":[{\"name\":\"Climax LA\",\"@type\":\"Organization\"}],\"trailer\":[{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/O59C-Qylar8\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/NopBfzpi3L0\"}],\"@context\":\"https:\/\/schema.org\",\"keywords\":\"prequel, survival horror, Horror, Survival\",\"playMode\":[\"Single player\"],\"publisher\":[{\"name\":\"Konami Digital Entertainment\",\"@type\":\"Organization\"}],\"inLanguage\":[\"English\",\"Polish\"],\"dateCreated\":\"2011-03-30T07:53:18.000Z\",\"description\":\"Silent Hill: Origins takes place several years before the events of the first game. Travis Grady, a trucker who suffers from visions that are somehow familiar to him, is running late for a delivery one night. He decides to make up for lost time by taking a detour through Silent Hill on his way to Brahms. On the outskirts of Silent Hill, a cloaked figure darts into the road in front of him. Travis slams on the brakes and exits his truck to check on their condition, without know where he is putting himself.\\n\\nSilent Hill: Origins is the fifth installment in the Silent Hill survival horror series, and a prequel to the original game. As in the previous entries, the player move back and forth between nightmare and real versions of the town, gathering items used to solve puzzles and open up new areas. Monsters of various types provide obstacles and, in series tradition, are mostly disturbingly twisted versions of humanity. The main character can fight with his bare fists or use melee weapons. Unlike previous games in the series, melee weapons break after a time. There are also one-shot items that can be thrown and several guns. There is no HUD, but the edge of the screen turns red when the protagonist is near death.\",\"dateModified\":\"2025-08-25T19:12:42.000Z\",\"gamePlatform\":[\"PlayStation 2\",\"PlayStation Portable\"],\"alternateName\":[\"SHO\",\"Silent Hill: Zero\",\"Silent Hill: 0rigins\",\"Silent Hill 0\",\"SH0\"],\"contentRating\":\"18\",\"datePublished\":\"2007-11-06T00:00:00.000Z\",\"aggregateRating\":{\"@type\":\"AggregateRating\",\"ratingCount\":119,\"ratingValue\":77}}","meta_description":"Silent Hill n'est pas un jeu \"souls-like\", assure son r\u00e9alisateur. D\u00e9couvrez pourquoi dans cet article.","meta_keywords":"silent hill, jeux souls-like, motoi okamoto, action-horreur, comparaisons trompeuses","meta_author":"Antoine Vincent","meta_robots":"index, follow","meta_language":"en","twitter_card":"summary_large_image","twitter_title":"Il est malhonn\u00eate de comparer Silent Hill \u00e0 des jeux Soulslike","twitter_description":"D\u00e9couvrez pourquoi Motoi Okamoto, producteur de Silent Hill, d\u00e9ment les comparaisons avec les jeux Soulslike. Une analyse approfondie pour mettre fin aux d\u00e9bats !","twitter_site":"","twitter_site_id":"","twitter_creator":"","twitter_creator_id":"","twitter_image":"https:\/\/assetsio.gnwcdn.com\/SH-f_7OUKIe1.png","twitter_image_alt":"","twitter_app_name_iphone":"","twitter_app_id_iphone":"","twitter_app_url_iphone":"","twitter_app_name_ipad":"","twitter_app_id_ipad":"","twitter_app_url_ipad":"","twitter_app_name_googleplay":"","twitter_app_id_googleplay":"","twitter_app_url_googleplay":"","twitter_player":"","twitter_player_width":0,"twitter_player_height":0,"twitter_player_stream":"","og_title":"Il est malhonn\u00eate de comparer Silent Hill \u00e0 des jeux Soulslike","og_type":"article","og_url":"https:\/\/playersforlife.com\/fr\/2025\/08\/25\/il-est-malhonnete-de-comparer-silent-hill-a-des-jeux-soulslike-selon-son-realisateur\/","og_image":"https:\/\/assetsio.gnwcdn.com\/SH-f_7OUKIe1.png","og_image_secure_url":"https:\/\/assetsio.gnwcdn.com\/SH-f_7OUKIe1.png","og_image_type":"image\/png","og_image_width":0,"og_image_height":0,"og_image_alt":"","og_description":"D\u00e9couvrez pourquoi Motoi Okamoto, producteur de Silent Hill, d\u00e9ment les comparaisons avec les jeux Soulslike. 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