{"id":153379,"date":"2026-08-17T12:00:54","date_gmt":"2026-08-17T12:00:54","guid":{"rendered":"https:\/\/playersforlife.com\/2026\/08\/17\/microsoft-annule-le-projet-de-jeu-multijoueur-halo-developpe-par-les-createurs-de-call-of-duty\/"},"modified":"2026-08-17T12:08:53","modified_gmt":"2026-08-17T12:08:53","slug":"microsoft-annule-le-projet-de-jeu-multijoueur-halo-developpe-par-les-createurs-de-call-of-duty","status":"publish","type":"post","link":"https:\/\/playersforlife.com\/fr\/2026\/08\/17\/microsoft-annule-le-projet-de-jeu-multijoueur-halo-developpe-par-les-createurs-de-call-of-duty\/","title":{"rendered":"Microsoft annule le projet de jeu multijoueur Halo d\u00e9velopp\u00e9 par les cr\u00e9ateurs de Call of Duty."},"content":{"rendered":"<p><div class=\"key-takeaways\"><h3>En quelques mots<\/h3><p>Cr\u00e9\u00e9 avec l&#039;IA - on travaille encore dessus ! D\u00e9sol\u00e9 si \u00e7a ne correspond pas tout \u00e0 fait \u00e0 vos attentes.<\/p><ul><li style=\"margin-bottom: 8px;\">En juin, Activision a explor\u00e9 le d\u00e9veloppement d&#039;un prototype de mode multijoueur annul\u00e9 avec Sledgehammer Games, en se concentrant sur les m\u00e9canismes fondamentaux avant que le projet ne soit mis entre parenth\u00e8ses.<\/li><li style=\"margin-bottom: 8px;\">Selon les rumeurs, la Xbox serait pr\u00eate \u00e0 envisager de futures collaborations entre les \u00e9quipes d&#039;Halo Studios et celles d&#039;Activision, bien qu&#039;ils travaillent actuellement s\u00e9par\u00e9ment.<\/li><li style=\"margin-bottom: 8px;\">HALO Infinite supporte d\u00e9j\u00e0 le jeu en crois\u00e9 entre plateformes, tandis qu&#039;un titre prochain bas\u00e9 sur Unreal Engine 5 vise \u00e0 proposer une coop\u00e9ration locale sans n\u00e9cessiter d&#039;abonnement Premium.<\/li><li style=\"margin-bottom: 8px;\">La s\u00e9rie montre des signes de plus en plus de d\u00e9pendre \u00e0 l&#039;\u00e9gard de partenariats avec des studios externes alors que Microsoft explore de nouvelles fa\u00e7ons de renforcer la feuille de route du jeu vid\u00e9o.<\/li><\/ul><\/div><br \/>\n<h3>Recommended products<\/h3><p class=\"aws-affiliate-disclaimer\">This page contains affiliate links. As an Amazon Associate, we earn a commission from purchases made through these links.<\/p><div class=\"aws-product-grid\"><div class=\"aws-product-card\"><div class=\"aws-product-image\"><a href=\"https:\/\/www.amazon.com\/Call-Duty-Ghost-Bust-Statue\/dp\/B0BZ1KX8VH\/ref=sr_1_2?tag=playersforlif-20\" target=\"_blank\" rel=\"nofollow noopener noreferrer\"><img decoding=\"async\" src=\"https:\/\/m.media-amazon.com\/images\/I\/71WVbs9b4aL._AC_SX679_.jpg\" alt=\"Call of Duty Ghost Bust Statue - 8-inch Bust Statue Including Mask, Decorative Headphones, and Weighted Display Stand\" title=\"\"><\/a><\/div><div class=\"aws-product-content\"><h4><a href=\"https:\/\/www.amazon.com\/Call-Duty-Ghost-Bust-Statue\/dp\/B0BZ1KX8VH\/ref=sr_1_2?tag=playersforlif-20\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">Call of Duty Ghost Bust Statue - 8-inch Bust Statue Including Mask, Decorative Headphones, and Weighted Display Stand<\/a><\/h4><div class=\"aws-product-prices\"><span 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class=\"aws-original-price\">$29.99<\/span><span class=\"aws-discounted-price\">$19.99<\/span><\/div><\/div><\/div><\/div>\n        <style>\n            .aws-affiliate-disclaimer {\n                font-size: 13px;\n                color: #666;\n                margin: 4px 0 16px 0;\n            }\n\n            .aws-product-grid {\n                display: grid;\n                grid-template-columns: repeat(3, 1fr);\n                gap: 20px;\n                margin: 20px 0;\n            }\n            \n            .aws-product-card {\n                border: 1px solid #e0e0e0;\n                border-radius: 8px;\n                overflow: hidden;\n                background: #fff;\n                box-shadow: 0 2px 4px rgba(0,0,0,0.1);\n                transition: transform 0.2s ease, box-shadow 0.2s ease;\n                position: relative;\n            }\n            \n            .aws-product-card:hover {\n                transform: translateY(-2px);\n                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line-through;\n                color: #999;\n                font-size: 14px;\n            }\n            \n            .aws-discounted-price {\n                color: #ff4444;\n                font-size: 16px;\n            }\n            \n            .aws-current-price {\n                color: #333;\n                font-size: 16px;\n            }\n            \n            \/* Tablet styles - 2 columns *\/\n            @media (max-width: 768px) {\n                .aws-product-grid {\n                    grid-template-columns: repeat(2, 1fr);\n                    gap: 15px;\n                }\n                \n                .aws-product-image {\n                    height: 180px;\n                }\n            }\n            \n            \/* Mobile styles - 1 column *\/\n            @media (max-width: 480px) {\n                .aws-product-grid {\n                    grid-template-columns: 1fr;\n                    gap: 15px;\n                }\n                \n                .aws-product-image {\n                    height: 220px;\n                }\n                \n                .aws-product-content {\n                    padding: 12px;\n                }\n            }\n        <\/style><\/p>\n<p>Le studio Activision a explor\u00e9 la franchise *Halo* via un prototype annul\u00e9 pour Xbox : le consortium est cens\u00e9 avoir \u00e9tudi\u00e9 des collaborations avec les studios d&rsquo;Activision dans le cadre de la franchise *Halo*, tandis que Sledgehammer Games, r\u00e9put\u00e9e pour ses titres *Call of Duty*, tentait de d\u00e9velopper un prototype multijoueur d\u00e9di\u00e9 \u00e0 *Halo*. Selon YouTuber Rebs Gaming, qui a pr\u00e9c\u00e9demment fourni des informations pr\u00e9cises sur *Halo: Campaign Evolved*, Activision aurait commenc\u00e9 \u00e0 tester un pitch protoype d&rsquo;*Halo* en juin. Ce projet, qui n&rsquo;a jamais obtenu l&rsquo;approbation compl\u00e8te du feu vert de Microsoft, est cens\u00e9 \u00eatre rest\u00e9 au stade de la maquette alors que les m\u00e9caniques \u00e9l\u00e9mentaires comme le mouvement des joueurs ont \u00e9t\u00e9 test\u00e9es. Les tests internes se sont d\u00e9roul\u00e9s tout au long du mois de juin, avant qu&rsquo;Eso ne d\u00e9cide d&rsquo;annuler ce projet d\u00e9but juillet. Cette exp\u00e9rience rapport\u00e9e est distincte des autres projets multijoueurs non annonc\u00e9s, notamment Project Ekur de *Halo*, qui a \u00e9t\u00e9 annul\u00e9 apr\u00e8s que divers concepts eurent \u00e9t\u00e9 explor\u00e9s. Il est avanc\u00e9 avec une certaine insistance que le Projet Ekur serait issu du long-voil\u00e9 projet Tatanka par Certain Affinity, initialement con\u00e7u comme un battle royale avant d&rsquo;\u00eatre sujet \u00e0 plusieurs it\u00e9rations. La potentielle implication d&rsquo;Activision dans l&rsquo;am\u00e9nagement de *Halo* sugg\u00e8re qu&rsquo;Eso examine diff\u00e9rentes mani\u00e8res pour renforcer la franchise. Bien que ce prototype sp\u00e9cifique soit abandonn\u00e9, il est rapport\u00e9 que l&rsquo;id\u00e9e d&rsquo;int\u00e9grer un studio Activision au futur roadmapping du jeu reste \u00e0 consid\u00e9rer. Microsoft continue d&rsquo;explorer des moyens de rassembler ces \u00e9quipes, bien qu&rsquo;aucun accord officiel n&rsquo;ait encore \u00e9t\u00e9 sign\u00e9.<\/p>\n<h2>Les studios *Halo* visent des partenariats externes pour l&rsquo;avenir du multijoueurs sur plusieurs plateformes<\/h2>\n<p>Bien que l&rsquo;acquisition par Microsoft d&rsquo;Activision Blizzard la derni\u00e8re ann\u00e9e ait conduit les studios \u00e0 continuer de travailler s\u00e9par\u00e9ment sur leurs projets respectifs, cette exploration suppos\u00e9e sugg\u00e8re une volont\u00e9 d&rsquo;envisager des partenariats externes pour l&rsquo;avenir de *Halo*. *Halo Infinite* supporte actuellement le multijoueur du jeu. Les Studios *Halo* d\u00e9veloppent \u00e9galement un nouveau titre utilisant Unreal Engine 5, qui proposera \u00e0 la fois des modes multijoueurs et solo sur PlayStation 5, Xbox et PC. Ce nouveau titre offrira une coop\u00e9ration en \u00e9cran partag\u00e9 local sur PS5 sans requ\u00e9rir l&rsquo;abonnement \u00e0 un niveau de service premium. La rumeur appuie \u00e9galement l&rsquo;id\u00e9e que les Studios *Halo* d\u00e9pendent de plus en plus de l&rsquo;aide d&rsquo;\u00e9tudes externes pour le d\u00e9veloppement futur des jeux de la franchise.<\/p>\n<h2>Au cas o\u00f9 vous l&rsquo;auriez manqu\u00e9<\/h2>\n<p>Si vous suivez de pr\u00e8s les derniers changements dans notre paysage du divertissement interactif, vous ne voulez pas manquer le post perspicace de Bruno Pferd paru le 15 ao\u00fbt intitul\u00e9 \u00ab Netflix ferme l&rsquo;\u00e9tude cr\u00e9atrice d&rsquo;Oxenfree et Unhinged \u00bb, disponible ici <a href=\"https:\/\/playersforlife.com\/fr\/2026\/08\/15\/netflix-ferme-le-studio-createur-d-oxenfree-et-de-unhinged\/\" target=\"_blank\" rel=\"noopener noreferrer\">Netflix ferme le studio cr\u00e9ateur d&rsquo;Oxenfree et de Unhinged.<\/a>. Dans cette lecture essentielle, il d\u00e9taille la fermeture surprise de Night School Studio et Moonloot Studios quelques semaines seulement apr\u00e8s la sortie d&rsquo;*Unhinged*, explorant comment Netflix r\u00e9oriente sa strat\u00e9gie gaming des titres ind\u00e9s acclam\u00e9s comme *Oxenfree* vers un focus plus \u00e9troit sur les jeux pour enfants et le contenu ludique. Alors que nous naviguons ce d\u00e9placement strat\u00e9gique significatif pour une industrie qui a initialement montr\u00e9 d&rsquo;excellentes ambitions en mati\u00e8re de rapprochement du public grand public avec la narration interactive, jetez un \u0153il \u00e0 l&rsquo;analyse compl\u00e8te pour comprendre ce que ces coupures signifient pour les efforts futurs de d\u00e9veloppement et vers o\u00f9 les choses pourraient \u00e9voluer. Si vous \u00eates curieux des changements surprenants qui se produisent dans le coulisses chez 343 Industries, consultez la derni\u00e8re pi\u00e8ce de Sophie Laurent intitul\u00e9e \u00ab Halo Studios reportedly outsourced work for Campaign Evolved and may enlist a CoD studio in the future \u00bb, publi\u00e9e le 17 ao\u00fbt 2026 ; l&rsquo;article plonge dans les rapports selon lesquels Pierre Hintze, \u00e0 t\u00eate d&rsquo;Halo Studio, utilise un mod\u00e8le d&rsquo;externalisation agressif pour *Halo Campaign Evolved*, engageant de nombreuses \u00e9tudes tierces comme Ninja Theory et Rare pour des t\u00e2ches de d\u00e9veloppement central allant de la cr\u00e9ation d&rsquo;actifs au scriptage des missions, tout en explorant une partenariat potentiel avec Sledgehammer Games malgr\u00e9 les sensibilit\u00e9s concurrentielles li\u00e9es \u00e0 leur acquisition. De plus, si vous suivez le discours autour de *Halo: Campaign Evolved*, il y a quelques perspectives fascinantes \u00e0 consid\u00e9rer dans un article de Sophie Laurent publi\u00e9 ce mois-ci le 15 ao\u00fbt, intitul\u00e9 \u00ab Halo artist criticizes remake&rsquo;s architecture: &lsquo;out of scale, without mystery, very ugly&rsquo; \u00bb, o\u00f9 Marcus Lehto, l&rsquo;ex-directeur artistique pour *Halo: Combat Evolved*, partage ses r\u00e9actions mixtes au nouveau titre ; bien qu&rsquo;il f\u00e9licite les am\u00e9liorations \u00e9blouissantes en mati\u00e8re d&rsquo;\u00e9clairage et de design des ennemis apport\u00e9es par Unreal Engine 5, il formule une critique passionn\u00e9e concernant la fa\u00e7on dont l&rsquo;architecture Forerunner a \u00e9t\u00e9 rendue \u00ab excessivement propre \u00bb, sans les microd\u00e9tails comme les cicatrices de guerre qui\u4f20\u8fbeent le myst\u00e8re n\u00e9cessaire et l&rsquo;\u00e9chelle. Nous pensons que vous trouverez ses arguments sur la priorit\u00e9 \u00e0 la propret\u00e9 plut\u00f4t qu&rsquo;\u00e0 une port\u00e9e \u00e9pique convaincants alors que nous plongeons dans savoir si la modernisation peut venir au prix d&rsquo;une usure antique, donc consultez sa pens\u00e9e compl\u00e8te ici : https:\/\/playersforlife.com\/2026\/08\/15\/halo-artist-criticizes-remake-s-architecture-out-of-scale-without-mystery-very-ugly\/, et pour plus de insights sur ces pivots strat\u00e9giques et les futurs projets comme *Project Ekur*, lisez toute l&rsquo;histoire ici : <a href=\"https:\/\/playersforlife.com\/fr\/2026\/08\/17\/les-halo-studios-ont-externalise-des-taches-pour-campaign-evolved-et-pourraient-faire-appel-a-un-studio-de-call-of-duty-a-l-avenir\/\" target=\"_blank\" rel=\"noopener noreferrer\">Les Halo Studios ont externalis\u00e9 des t\u00e2ches pour *Campaign Evolved* et pourraient faire appel \u00e0 un studio de Call of Duty \u00e0 l&rsquo;avenir.<\/a>.<\/p>\n<p><img decoding=\"async\" style=\"width: 100%\" src=\"https:\/\/files.vgtimes.com\/si\/post_161017_en.jpg\" alt=\"\" title=\"\"><br \/>\n<div class=\"specifications\"><h2><\/h2><p class=\"specifications__disclaimer\"><\/p><div class=\"pcrstb-wrap\"><table class=\"specifications__table\"><thead><tr><th class=\"specifications__key-header\">Specification<\/th><th class=\"specifications__value-header\"><\/th><\/tr><\/thead><tbody><tr class=\"specifications__row\" data-index=\"1\"><td class=\"specifications__key\">Official Name<\/td><td class=\"specifications__value\">Halo: Combat Evolved<\/td><\/tr><tr class=\"specifications__row\" data-index=\"2\"><td class=\"specifications__key\">Brief Summary<\/td><td class=\"specifications__value\">After the fall of Reach, The Pillar of Autumn, the only surviving human ship, makes a random slip-space jump away from the planet, so as not to lead the Covenant to Earth. When the Autumn drops out of slip-space, they find themselves next to a large, artificial, ring-world. A Covenant fleet hiding behind the adjacent planet engages the Autumn, the biologically augmented super-soldier John 117, or the Master Chief, is taken out of cryostasis. He proceeds to the bridge while fighting hordes of boarding Covenant forces. The Master Chief retrieves the ship-board AI (Artificial Intelligence) Cortana from the Captain of the vessel, Captain Keyes. The Chief and Cortana board an escape craft and begin to drop towards the surface of the ring-world. The Chief is the only one in his escape pod to survive the impact, and sneaks away from the crash site. After gathering all the survivors from the Autumn, the Chief makes an attack run on a Covenant ship in order to save Captain Keyes. Keyes tells the Chief and Cortana that the Covenant call this world Halo. Cortana realizes that it has<\/p>\n<p>Bent on Humankind's extermination, a powerful fellowship of alien races known as the Covenant is wiping out Earth's fledgling interstellar empire. Climb into the boots of Master Chief, a biologically altered super-soldier, as you and the other surviving defenders of a devastated colony-world make a desperate attempt to lure the alien fleet away from earth. Shot down and marooned on the ancient ring-world Halo, you begin a guerilla-war against the Covenant. Fight for humanity against an alien onslaught as you race to uncover the mysteries of Halo.<\/td><\/tr><tr class=\"specifications__row\" data-index=\"3\"><td class=\"specifications__key\">Platforms<\/td><td class=\"specifications__value\">Xbox 360, PC (Microsoft Windows), Xbox, Mac<\/td><\/tr><tr class=\"specifications__row\" data-index=\"4\"><td class=\"specifications__key\">Released<\/td><td class=\"specifications__value\">November 15, 2001<\/td><\/tr><tr class=\"specifications__row\" data-index=\"5\"><td class=\"specifications__key\">Genre<\/td><td class=\"specifications__value\">Shooter<\/td><\/tr><tr class=\"specifications__row\" data-index=\"6\"><td class=\"specifications__key\">Play Modes<\/td><td class=\"specifications__value\">Single player, Multiplayer, Co-operative, Split screen<\/td><\/tr><tr class=\"specifications__row\" data-index=\"7\"><td class=\"specifications__key\">Content Rating<\/td><td class=\"specifications__value\">16<\/td><\/tr><tr class=\"specifications__row\" data-index=\"8\"><td class=\"specifications__key\">Languages<\/td><td class=\"specifications__value\">English, Japanese<\/td><\/tr><tr class=\"specifications__row\" data-index=\"9\"><td class=\"specifications__key\">Genre<\/td><td class=\"specifications__value\">Bungie<\/td><\/tr><tr class=\"specifications__row\" data-index=\"10\"><td class=\"specifications__key\">Genre<\/td><td class=\"specifications__value\">Microsoft Game Studios, MacSoft Games<\/td><\/tr><tr class=\"specifications__row\" data-index=\"11\"><td class=\"specifications__key\">Ratings<\/td><td class=\"specifications__value\">85\/100 (921 reviews)<\/td><\/tr><\/tbody><\/table><\/div><\/div><br \/>\n<div class=\"external-references\"><h2>Ils en parlent aussi dans la presse \u00e9trang\u00e8re<\/h2><p class=\"external-references__disclaimer\">Si vous comprenez l&#039;anglais, voici des liens vers des sources externes<\/p><ul class=\"external-references__list\"><li class=\"external-references__item\" data-index=\"1\"><span class=\"external-references__title\">Call of Duty Studio Briefly Built a Halo Multiplayer Prototype<\/span><a href=\"https:\/\/www.allkeyshop.com\/blog\/en-us\/call-of-duty-studio-halo-multiplayer-prototype-news-d\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Call of Duty Studio Briefly Built a Halo Multiplayer Prototype<\/span><span class=\"external-references__domain\">allkeyshop.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"2\"><span class=\"external-references__title\">Call of Duty Maker Activision Could Reportedly Help Develop Future Halo Games<\/span><a href=\"https:\/\/www.gadgets360.com\/games\/news\/activision-future-halo-games-development-outsourcing-microsoft-xbox-report-11920478\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Call of Duty Maker Activision Could Reportedly Help Develop Future Halo Games<\/span><span class=\"external-references__domain\">gadgets360.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"3\"><span class=\"external-references__title\">Halo&#039;s Multiplayer Future Remains Undefined<\/span><a href=\"https:\/\/gaminghq.eu\/2026\/08\/17\/halo-multiplayer-activision-prototype-canceled\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Halo&#039;s Multiplayer Future Remains Undefined<\/span><span class=\"external-references__domain\">gaminghq.eu<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"4\"><span class=\"external-references__title\">Halo Multiplayer Game From Call of Duty Studio Reportedly Canceled<\/span><a href=\"https:\/\/gamerant.com\/halo-multiplayer-activision-sledgehammer-canceled\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Halo Multiplayer Game From Call of Duty Studio Reportedly Canceled<\/span><span class=\"external-references__domain\">gamerant.com<\/span><\/a><\/li><\/ul><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Apr\u00e8s un interne test non pr\u00e9vu qui a \u00e9t\u00e9 report\u00e9, il est possible que Microsoft continue de collaborer avec des partenaires comme Sledgehammer Games dans le futur si notre \u00e9quipe Halo avait besoin d&rsquo;aide suppl\u00e9mentaire pour d\u00e9velopper de nouveaux jeux.<\/p>\n","protected":false},"author":12,"featured_media":153372,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_lmt_disableupdate":"","_lmt_disable":"","movie_schema":"","tvshow_schema":"","videogame_schema":"{\"url\":\"https:\/\/www.igdb.com\/games\/halo-combat-evolved\",\"name\":\"Halo: Combat 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screen\"],\"publisher\":[{\"name\":\"Microsoft Game Studios\",\"@type\":\"Organization\"},{\"name\":\"MacSoft Games\",\"@type\":\"Organization\"}],\"inLanguage\":[\"English\",\"Japanese\"],\"dateCreated\":\"2011-10-04T17:23:07.000Z\",\"description\":\"After the fall of Reach, The Pillar of Autumn, the only surviving human ship, makes a random slip-space jump away from the planet, so as not to lead the Covenant to Earth. 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