{"id":138196,"date":"2026-04-10T11:00:29","date_gmt":"2026-04-10T11:00:29","guid":{"rendered":"https:\/\/playersforlife.com\/2026\/04\/10\/studio-phantom-blade-zero-annule-l-usage-de-dlss-5-rejette-la-technologie-de-l-ia\/"},"modified":"2026-04-10T11:11:16","modified_gmt":"2026-04-10T11:11:16","slug":"studio-phantom-blade-zero-annule-l-usage-de-dlss-5-rejette-la-technologie-de-l-ia","status":"publish","type":"post","link":"https:\/\/playersforlife.com\/fr\/2026\/04\/10\/studio-phantom-blade-zero-annule-l-usage-de-dlss-5-rejette-la-technologie-de-l-ia\/","title":{"rendered":"Studio Phantom Blade Zero Annule l&rsquo;Usage de DLSS 5, Rejette la Technologie de l&rsquo;IA"},"content":{"rendered":"<div class=\"key-takeaways\"><h3>En quelques mots<\/h3><p>Cr\u00e9\u00e9 avec l&#039;IA - on travaille encore dessus ! D\u00e9sol\u00e9 si \u00e7a ne correspond pas tout \u00e0 fait \u00e0 vos attentes.<\/p><ul><li style=\"margin-bottom: 8px;\">Le d\u00e9veloppeur SGAME de Phantom Blade Zero a retir\u00e9 son soutien pour la technologie DLSS 5 de NVIDIA en raison de pr\u00e9occupations concernant les outils d&#039;IA qui interf\u00e8rent avec la partie graphique centrale du jeu.<\/li><li style=\"margin-bottom: 8px;\">Le studio a mis l&#039;accent sur leur engagement envers l&#039;artisanat humain et l&#039;expression cr\u00e9ative manuelle, affirmant que chaque \u00e9l\u00e9ment du jeu \u00e9tait cr\u00e9\u00e9 par de v\u00e9ritables artistes.<\/li><li style=\"margin-bottom: 8px;\">Le jeu vid\u00e9o SGAME n&#039;utilisera pas de technologie visuelle bas\u00e9e sur l&#039;IA susceptible d&#039;alt\u00e9rer l&#039;intention cr\u00e9ative originelle de ses artistes.<\/li><li style=\"margin-bottom: 8px;\">Actuellement, Phantom Blade Zero est en phase finale de d\u00e9veloppement, l&#039;\u00e9quipe d\u00e9ployant toutes les ressources disponibles pour optimiser la capacit\u00e9 technique du jeu avant sa sortie.<\/li><\/ul><\/div>\n<p>SGAME, le producteur du jeu d&rsquo;action RPG Phantom Blade Zero, a retir\u00e9 son soutien pour la technologie DLSS 5 r\u00e9cemment annonc\u00e9e par NVIDIA. Cette d\u00e9cision refl\u00e8te la position ferme du studio quant \u00e0 l&rsquo;utilisation d&rsquo;outils AI qui pourraient interf\u00e9rer avec les graphismes du jeu. La d\u00e9cision de SGAME a suivi une controverse entourant une vid\u00e9o promotionnelle DLSS 5, supprim\u00e9e de YouTube en raison de probl\u00e8mes de droits d&rsquo;auteur apr\u00e8s avoir totalis\u00e9 230 000 vues. La controverse sur le site IT Homes a soulev\u00e9 des preocupations quant aux fausses revendications de droits d&rsquo;auteur sur YouTube et la r\u00e9ponse de la plateforme \u00e0 ces probl\u00e8mes. Le directeur du jeu Liang Qiwei (Soulframe) a abord\u00e9 la controverse dans un message d\u00e9taill\u00e9 publi\u00e9 sur X, confirmant l&rsquo;engagement du studio envers l&rsquo;artisanat humain. SGAME a assur\u00e9 aux fans que Phantom Blade Zero ne reposerait pas sur l&rsquo;IA g\u00e9n\u00e9rative contrairement aux indications pr\u00e9c\u00e9dentes selon lesquelles la technologie serait incluse. Qiwei a soulign\u00e9 la passion du studio pour l&rsquo;expression cr\u00e9ative manuelle, d\u00e9clarant que chaque \u00e9l\u00e9ment du jeu \u00e9tait cr\u00e9\u00e9 par des \u00ab\u00a0vrais artistes\u00a0\u00bb. Le rejet de la technologie de NVIDIA a \u00e9t\u00e9 confirm\u00e9 : \u00ab\u00a0Nous n&rsquo;utiliserons pas la technologie visuelle AI qui pourrait alt\u00e9rer l&rsquo;intention cr\u00e9ative originale de nos artistes.\u00a0\u00bb<\/p>\n<h2>Phantom Blade Zero renonce \u00e0 Dlss 5 au milieu d&rsquo;une pol\u00e9mique li\u00e9e \u00e0 l&rsquo;IA, en se concentrant sur l&rsquo;int\u00e9grit\u00e9 des graphismes de base<\/h2>\n<p>Initialement, SGAME avait accept\u00e9 d&rsquo;inclure DLSS 5. Toutefois, la pr\u00e9sentation de cette technologie a suscit\u00e9 une vive controverse, de nombreux joueurs la d\u00e9crivant comme un filtre d&rsquo;IA qui minait la vision artistique originale. Cette d\u00e9cision de faire machine arri\u00e8re fait de SGAME le premier producteur \u00e0 retirer officiellement son soutien pour cet outil apr\u00e8s avoir initialement approuv\u00e9 son inclusion. Il est important de noter que SGAME n&rsquo;utilise Currently not DLSS 4.5 technology. NVIDIA a r\u00e9cemment publi\u00e9 une nouvelle version de l&rsquo;application, 11.0.6, tandis que le Grand Theft Auto 5 am\u00e9lior\u00e9 incorpore la technologie DLSS 4 avec sa g\u00e9n\u00e9ration multiframe. Selon les informations rapport\u00e9es, NVIDIA et DLSS 5 se sont reportedly excus\u00e9es concernant les controverses li\u00e9es \u00e0 l&rsquo;IA ; however, this was not mentioned in SGAME&rsquo;s original statement. Phantom Blade Zero est actuellement en phase finale de d\u00e9veloppement. According to SGAME, \u00ab\u00a0With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities. We are fully aware that a profound technological&#8230;\u00a0\u00bb (continues on X: pic.twitter.com\/UVfWL0pLqr). The situation remains ongoing as Phantom Blade Zero approaches its release. La communaut\u00e9 des joueurs attend avec int\u00e9r\u00eat de plus amples d\u00e9veloppements.<\/p>\n<h2>Au cas o\u00f9 vous l&rsquo;auriez manqu\u00e9<\/h2>\n<p>Tout en explorant le paysage du jeu vid\u00e9o, pourquoi ne pas commencer par l&rsquo;article r\u00e9cent d&rsquo;Ahmed Hassan, \u00ab\u00a0Les jeux AAA sont devenus trop co\u00fbteux \u00e0 produire\u00a0\u00bb, publi\u00e9 le 26 mars ? Plongez-vous dans son analyse pertinente des co\u00fbts de production qui explosent pour les blockbusters AAA populaires aux \u00c9tats-Unis et au Canada, o\u00f9 les projets atteignent d\u00e9sormais plus de 300 millions de dollars. Hassan examine avec expertise comment ces budgets \u00e9lev\u00e9s impactent les chiffres de vente et les d\u00e9lais de d\u00e9veloppement. C&rsquo;est une lecture incontournable si vous \u00eates curieux de savoir ce qui se passe en coulisses de vos jeux pr\u00e9f\u00e9r\u00e9s <a href=\"https:\/\/playersforlife.com\/fr\/2026\/03\/26\/les-jeux-aaa-sont-devenus-trop-chers-a-produire\/\" target=\"_blank\" rel=\"noopener noreferrer\">Les jeux AAA sont devenus trop chers \u00e0 produire<\/a>. Restant sur le sujet des tendances du jeu vid\u00e9o, le dernier article de Jonathan Dubinski est s\u00fbr de vous exciter. Dans \u00ab\u00a0La Nintendo Switch 2 aura des blockbusters majeurs en 2026, selon NateTheHate\u00a0\u00bb, publi\u00e9 le 28 mars, Dubinski partage des informations internes sur des titres majeurs comme Star Fox et The Legend of Zelda attendus sur la console plus tard cette ann\u00e9e. Mettez d\u00e8s maintenant ces dates dans votre calendrier <a href=\"https:\/\/playersforlife.com\/fr\/2026\/03\/28\/la-nintendo-switch-2-recevra-des-titres-blockbusters-en-2026-selon-natethehate\/\" target=\"_blank\" rel=\"noopener noreferrer\">La Nintendo Switch 2 recevra des titres blockbusters en 2026 selon NateTheHate<\/a>. Au milieu de la discussion sur la cr\u00e9ation de personnages dans les RPGs, nous avons une mise \u00e0 jour excitante \u00e0 partager. Marcus Thompson a r\u00e9cemment d\u00e9crit la longue attendue mise \u00e0 jour pour Pillars of Eternity (2015), publi\u00e9e le 7 avril, ajoutant un syst\u00e8me de combat tour par tour inspir\u00e9 de sa suite, Deadfire. Ce nouveau mode ajoute de la profondeur et du d\u00e9fi au jeu, avec des personnages qui prennent plusieurs tours par round en fonction de leur vitesse, influenc\u00e9e par l&rsquo;agilit\u00e9 et le poids de l&rsquo;armure. Les fans du jeu original trouveront plenty \u00e0 explorer dans cette version mise \u00e0 jour, disponible maintenant sur toutes les plates-formes PC, Switch, PS4 et Xbox One <a href=\"https:\/\/playersforlife.com\/fr\/2026\/04\/07\/pillars-of-eternity-recoit-une-mise-a-jour-tres-attendue-ajoutant-le-combat-au-tour-par-tour\/\" target=\"_blank\" rel=\"noopener noreferrer\">Pillars of Eternity re\u00e7oit une mise \u00e0 jour tr\u00e8s attendue ajoutant le combat au tour par tour<\/a>.<\/p>\n<p><img decoding=\"async\" style=\"width: 100%\" src=\"https:\/\/articles-img.sftcdn.net\/t_article_cover_xl\/auto-mapping-folder\/sites\/3\/2025\/01\/phantom-blade-zero-year-of-the-snake-1.jpg\" alt=\"\" title=\"\"><br \/>\n<div class=\"external-references\"><h2>Ils en parlent aussi dans la presse \u00e9trang\u00e8re<\/h2><p class=\"external-references__disclaimer\">Si vous comprenez l&#039;anglais, voici des liens vers des sources externes<\/p><ul class=\"external-references__list\"><li class=\"external-references__item\" data-index=\"1\"><span class=\"external-references__title\">DLSS 5 \u4e89\u8bae\u672a\u5e73\u53c8\u906d\u4e4c\u9f99\uff1a\u82f1\u4f1f\u8fbe\u5b98\u65b9\u9884\u544a\u7247\u56e0\u865a\u5047\u7248\u6743\u6295\u8bc9\u88ab YouTube \u4e0b\u67b6<\/span><a href=\"https:\/\/www.xda-developers.com\/dlss-5-ai-slop-shows-nvidia-forgot-what-dlss-was-always-about\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">DLSS 5 \u4e89\u8bae\u672a\u5e73\u53c8\u906d\u4e4c\u9f99\uff1a\u82f1\u4f1f\u8fbe\u5b98\u65b9\u9884\u544a\u7247\u56e0\u865a\u5047\u7248\u6743\u6295\u8bc9\u88ab YouTube \u4e0b\u67b6<\/span><span class=\"external-references__domain\">xda-developers.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"2\"><span class=\"external-references__title\">Chinese Game Studio S-GAME Promises Phantom Blade Zero Has No Generative AI<\/span><a href=\"https:\/\/thefilibusterblog.com\/phantom-blade-zero-developer-withdraws-dlss-5-support-no-ai-visual-technology-that-compromises-our-artists-vision\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Chinese Game Studio S-GAME Promises Phantom Blade Zero Has No Generative AI<\/span><span class=\"external-references__domain\">thefilibusterblog.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"3\"><span class=\"external-references__title\">Gamers worry about &#039;AI slop&#039;<\/span><a href=\"https:\/\/www.ithome.com\/0\/936\/203.htm\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Gamers worry about &#039;AI slop&#039;<\/span><span class=\"external-references__domain\">ithome.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"4\"><span class=\"external-references__title\">With DLSS 5&#039;s AI slop, Nvidia just turned it into something DLSS was never meant to be<\/span><a href=\"https:\/\/gameranx.com\/updates\/id\/562240\/article\/chinese-game-studio-s-game-promises-phantom-blade-zero-has-no-generative-ai\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">With DLSS 5&#039;s AI slop, Nvidia just turned it into something DLSS was never meant to be<\/span><span class=\"external-references__domain\">gameranx.com<\/span><\/a><\/li><\/ul><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>S-GAME s&rsquo;en tient fermement \u00e0 la pr\u00e9servation de l&rsquo;artisanat humain dans le domaine du jeu vid\u00e9o, en \u043e\u0442\u043a\u0430\u0437\u0430\u0432\u0448\u0438\u0441\u044c contre NVIDIA&rsquo;s DLSS 5 pour Phantom Blade Zero afin d&rsquo;honorer les visions esth\u00e9tiques des joueurs et des cr\u00e9ateurs.<\/p>\n","protected":false},"author":9,"featured_media":138189,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_lmt_disableupdate":"","_lmt_disable":"","movie_schema":"","tvshow_schema":"","videogame_schema":"","meta_description":"S-GAME rejette NVIDIA DLSS 5 : un engagement envers l'artisanat humain","meta_keywords":"Phantom Blade Zero, NVIDIA DLSS 5, jeux vid\u00e9o, artisanat humain, AI, cr\u00e9ation artistique","meta_author":"Mael Blaese","meta_robots":"index, follow","meta_language":"en","twitter_card":"summary_large_image","twitter_title":"Studio Phantom Blade Zero : NVIDIA DLSS 5 Retir\u00e9 suite aux critiques des joueurs","twitter_description":"S-GAME rejette NVIDIA DLSS 5 : le producteur se range du c\u00f4t\u00e9 des joueurs pour d\u00e9fendre l'artisanat humain. D\u00e9couvrez pourquoi Phantom Blade Zero abandonne cette technologie controvers\u00e9e !","twitter_site":"","twitter_site_id":"","twitter_creator":"","twitter_creator_id":"","twitter_image":"https:\/\/assetsio.gnwcdn.com\/Phantom-Blade-Zero-Requiem-DLSS-5.png","twitter_image_alt":"","twitter_app_name_iphone":"","twitter_app_id_iphone":"","twitter_app_url_iphone":"","twitter_app_name_ipad":"","twitter_app_id_ipad":"","twitter_app_url_ipad":"","twitter_app_name_googleplay":"","twitter_app_id_googleplay":"","twitter_app_url_googleplay":"","twitter_player":"","twitter_player_width":0,"twitter_player_height":0,"twitter_player_stream":"","og_title":"Studio Phantom Blade Zero : NVIDIA DLSS 5 Retir\u00e9 suite aux critiques des joueurs","og_type":"article","og_url":"https:\/\/playersforlife.com\/fr\/2026\/04\/10\/studio-phantom-blade-zero-annule-l-usage-de-dlss-5-rejette-la-technologie-de-l-ia\/","og_image":"https:\/\/assetsio.gnwcdn.com\/Phantom-Blade-Zero-Requiem-DLSS-5.png","og_image_secure_url":"https:\/\/assetsio.gnwcdn.com\/Phantom-Blade-Zero-Requiem-DLSS-5.png","og_image_type":"image\/png","og_image_width":0,"og_image_height":0,"og_image_alt":"","og_description":"S-GAME rejette NVIDIA DLSS 5 : le producteur se range du c\u00f4t\u00e9 des joueurs pour d\u00e9fendre l'artisanat humain. D\u00e9couvrez pourquoi Phantom Blade Zero abandonne cette technologie controvers\u00e9e !","og_site_name":"PlayersForLife.com","og_locale":"en_US","og_article_published_time":"2026-04-10T11:00:29","og_article_modified_time":"2026-04-10T11:00:29","og_article_author":"Mael Blaese","og_article_section":"News","og_article_tag":["Action"],"og_video":"https:\/\/www.youtube.com\/embed\/0F4WIZeo_KU","og_video_secure_url":"https:\/\/www.youtube.com\/embed\/0F4WIZeo_KU","og_video_type":"","og_video_width":0,"og_video_height":0,"og_audio":"","og_audio_secure_url":"","og_audio_type":"","footnotes":""},"categories":[38],"tags":[42],"class_list":["post-138196","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-action"],"lang":"fr","original_post_id":null,"featured_image_urls":{"full":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24.png",1280,720,false],"thumbnail":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-150x150.png",150,150,true],"medium":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-300x169.png",300,169,true],"medium_large":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-768x432.png",768,432,true],"large":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-1024x576.png",1024,576,true],"1536x1536":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24.png",1280,720,false],"2048x2048":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24.png",1280,720,false],"penci-single-full":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24.png",1280,720,false],"penci-slider-full-thumb":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24.png",1280,720,false],"penci-full-thumb":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-1170x658.png",1170,658,true],"penci-slider-thumb":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-1170x663.png",1170,663,true],"penci-magazine-slider":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-780x516.png",780,516,true],"penci-thumb":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-585x390.png",585,390,true],"penci-masonry-thumb":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-585x329.png",585,329,true],"penci-thumb-square":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-585x585.png",585,585,true],"penci-thumb-vertical":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-480x650.png",480,650,true],"penci-thumb-small":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-263x175.png",263,175,true],"penci-recipe-1200x1200":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-1200x720.png",1200,720,true],"penci-recipe-1200x900":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-1200x720.png",1200,720,true],"penci-recipe-1200x675":["https:\/\/playersforlife.com\/wp-content\/uploads\/2026\/04\/image_2026-04-Apr-10-2026_07-09-24-1200x675.png",1200,675,true]},"author_info":{"info":["Ma\u00ebl Blaese"]},"category_info":"<a href=\"https:\/\/playersforlife.com\/category\/news\/\" rel=\"category tag\">News<\/a>","tag_info":"News","comment_count":"0","_links":{"self":[{"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/posts\/138196","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/users\/9"}],"replies":[{"embeddable":true,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/comments?post=138196"}],"version-history":[{"count":1,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/posts\/138196\/revisions"}],"predecessor-version":[{"id":138197,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/posts\/138196\/revisions\/138197"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/media\/138189"}],"wp:attachment":[{"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/media?parent=138196"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/categories?post=138196"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/tags?post=138196"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}