{"id":132987,"date":"2026-03-26T18:30:36","date_gmt":"2026-03-26T18:30:36","guid":{"rendered":"https:\/\/playersforlife.com\/2026\/03\/26\/le-directeur-de-kingdom-come-defend-le-dlss-5-les-haineux-ne-feront-pas-arreter-ca\/"},"modified":"2026-03-26T18:39:50","modified_gmt":"2026-03-26T18:39:50","slug":"le-directeur-de-kingdom-come-defend-le-dlss-5-les-haineux-ne-feront-pas-arreter-ca","status":"publish","type":"post","link":"https:\/\/playersforlife.com\/fr\/2026\/03\/26\/le-directeur-de-kingdom-come-defend-le-dlss-5-les-haineux-ne-feront-pas-arreter-ca\/","title":{"rendered":"Le Directeur de Kingdom Come D\u00e9fend le DLSS 5 : Les Haineux Ne Feront Pas Arr\u00eater \u00c7a"},"content":{"rendered":"<p><div class=\"key-takeaways\"><h3>En quelques mots<\/h3><p>Cr\u00e9\u00e9 avec l&#039;IA - on travaille encore dessus ! D\u00e9sol\u00e9 si \u00e7a ne correspond pas tout \u00e0 fait \u00e0 vos attentes.<\/p><ul><li style=\"margin-bottom: 8px;\">Contraintes :<\/li><li style=\"margin-bottom: 8px;\">La technologie est con\u00e7ue pour permettre aux d\u00e9veloppeurs de former des mod\u00e8les personnalis\u00e9s pour des styles d&#039;art sp\u00e9cifiques ou m\u00eame des visages, ce qui pourrait r\u00e9duire consid\u00e9rablement le besoin de calculs co\u00fbteux de traceurs de rayons.<\/li><li style=\"margin-bottom: 8px;\">Le DLSS 5 pourrait am\u00e9liorer les performances et \u00e9tendre l&#039;acc\u00e8s aux graphismes avanc\u00e9s en rempla\u00e7ant partiellement la trace de rayons, une technique essentielle pour un \u00e9clairage r\u00e9aliste mais exigeante en mati\u00e8re de mat\u00e9riel.<\/li><li style=\"margin-bottom: 8px;\">Malgr\u00e9 le scepticisme du public, les partisans de DLSS 5 croient que les perceptions changeront \u00e0 mesure que la technologie m\u00fbrira, permettant ainsi \u00e0 plus de joueurs de profiter d&#039;exp\u00e9riences visuelles sophistiqu\u00e9es sans n\u00e9cessiter de cartes graphiques haut de gamme.<\/li><\/ul><\/div><br \/>\n<h3>Recommended products<\/h3><p class=\"aws-affiliate-disclaimer\">This page contains affiliate links. 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class=\"aws-product-content\"><h4><a href=\"https:\/\/www.amazon.com\/ASUS-DisplayPort-2-5-Slot-Axial-tech-Technology\/dp\/B0F8PR9L3X\/ref=sr_1_1?tag=playersforlif-20\" target=\"_blank\" rel=\"nofollow noopener noreferrer\">ASUS Dual GeForce RTX\u2122 5060 8GB GDDR7 OC Edition (PCIe 5.0, 8GB GDDR7, DLSS 4, HDMI 2.1b, DisplayPort 2.1b, 2.5-Slot Design, Axial-tech Fan Design, 0dB Technology, and More)<\/a><\/h4><div class=\"aws-product-prices\"><span class=\"aws-current-price\">$369.99<\/span><\/div><\/div><\/div><\/div>\n        <style>\n            .aws-affiliate-disclaimer {\n                font-size: 13px;\n                color: #666;\n                margin: 4px 0 16px 0;\n            }\n\n            .aws-product-grid {\n                display: grid;\n                grid-template-columns: repeat(3, 1fr);\n                gap: 20px;\n                margin: 20px 0;\n            }\n            \n            .aws-product-card {\n                border: 1px solid #e0e0e0;\n                border-radius: 8px;\n                overflow: hidden;\n                background: #fff;\n                box-shadow: 0 2px 4px rgba(0,0,0,0.1);\n                transition: transform 0.2s ease, box-shadow 0.2s ease;\n                position: relative;\n            }\n            \n            .aws-product-card:hover {\n                transform: translateY(-2px);\n                box-shadow: 0 4px 8px rgba(0,0,0,0.15);\n            }\n            \n            .aws-discount-badge {\n                position: absolute;\n                top: 10px;\n                right: 10px;\n                background: #ff4444;\n                color: white;\n                padding: 4px 8px;\n                border-radius: 4px;\n                font-size: 12px;\n                font-weight: bold;\n                z-index: 2;\n            }\n            \n            .aws-product-image {\n                width: 100%;\n                height: 200px;\n                overflow: hidden;\n                background: #f5f5f5;\n            }\n            \n            .aws-product-image img {\n                width: 100%;\n                height: 100%;\n                object-fit: contain;\n                transition: transform 0.2s ease;\n            }\n            \n            .aws-product-image:hover img {\n                transform: scale(1.05);\n            }\n            \n            .aws-product-image a {\n                display: block;\n                width: 100%;\n                height: 100%;\n            }\n            \n            .aws-product-content {\n                padding: 15px;\n            }\n            \n            .aws-product-content h4 {\n                margin: 0 0 10px 0;\n                font-size: 16px;\n                line-height: 1.3;\n            }\n            \n            .aws-product-content h4 a {\n                color: #333;\n                text-decoration: none;\n                transition: color 0.2s ease;\n            }\n            \n            .aws-product-content h4 a:hover {\n                color: #0073aa;\n            }\n            \n            .aws-product-prices {\n                display: flex;\n                align-items: center;\n                gap: 8px;\n                font-weight: bold;\n            }\n            \n            .aws-original-price {\n                text-decoration: line-through;\n                color: #999;\n                font-size: 14px;\n            }\n            \n            .aws-discounted-price {\n                color: #ff4444;\n                font-size: 16px;\n            }\n            \n            .aws-current-price {\n                color: #333;\n                font-size: 16px;\n            }\n            \n            \/* Tablet styles - 2 columns *\/\n            @media (max-width: 768px) {\n                .aws-product-grid {\n                    grid-template-columns: repeat(2, 1fr);\n                    gap: 15px;\n                }\n                \n                .aws-product-image {\n                    height: 180px;\n                }\n            }\n            \n            \/* Mobile styles - 1 column *\/\n            @media (max-width: 480px) {\n                .aws-product-grid {\n                    grid-template-columns: 1fr;\n                    gap: 15px;\n                }\n                \n                .aws-product-image {\n                    height: 220px;\n                }\n                \n                .aws-product-content {\n                    padding: 12px;\n                }\n            }\n        <\/style><\/p>\n<p>Daniel Vavra, directeur cr\u00e9atif chez Warhorse Studios et l&rsquo;esprit derri\u00e8re Kingdom Come: Deliverance, a fait l&rsquo;\u00e9loge de DLSS 5, exprimant son enthousiasme pour le potentiel de cette technologie \u00e0 r\u00e9volutionner les visuels des jeux. Dans un message publi\u00e9 sur X, Vavra a riconosci que les premiers r\u00e9sultats de DLSS 5 peuvent sembler inhabituels mais il attribue ceci \u00e0 son stade pr\u00e9coce de d\u00e9veloppement. Il pr\u00e9voit que les d\u00e9veloppeurs seront en mesure d&rsquo;entra\u00eener des mod\u00e8les personnalis\u00e9s pour des styles artistiques sp\u00e9cifiques ou m\u00eame des visages, ce qui pourrait r\u00e9duire consid\u00e9rablement le besoin de trace<\/p>\n<h2>Dlss 5 Fait L&rsquo;objet De Critiques Mais Pourrait \u00c9largir L&rsquo;acc\u00e8s Aux Graphismes Avanc\u00e9s<\/h2>\n<p>Despite this support, DLSS 5 faces public skepticism, particularly from those concerned about the impact of AI on game visual identity and potential inconsistencies in final images. Vavra remains optimistic, comparing this resistance to the initial criticism of other visual innovations and suggesting that perceptions will shift as the technology matures. Vavra highlighted that DLSS 5 could partially replace ray tracing, a technique essential for realistic lighting but demanding on hardware. This could improve performance and broaden access to advanced graphics, allowing more players to enjoy sophisticated visual experiences without requiring top-tier video cards. Developers are actively developing DLSS 5, and it is expected to appear in games in the coming months.<\/p>\n<h2>Au cas o\u00f9 vous l&rsquo;auriez manqu\u00e9<\/h2>\n<p>Autre part des actualit\u00e9s du jeu vid\u00e9o, Carlos Mendoza vient r\u00e9cemment de publier un article intitul\u00e9 \u00ab Le d\u00e9veloppeur de Kingdom Come travaille sur un nouveau jeu avec Unreal Engine \u00bb, d\u00e9taillant les plans de Warhorse Studios pour \u00e9tendre ses capacit\u00e9s et pr\u00e9parer plusieurs jeux AAA en simultan\u00e9. Les offres d&#8217;emploi sugg\u00e8rent un nouveau jeu utilisant Unreal Engine et des postes de cr\u00e9ation artistique disponibles, preuve que le studio se pr\u00e9pare pour un avenir passionnant <a href=\"https:\/\/playersforlife.com\/fr\/2026\/01\/07\/developpeur-de-kingdom-come-travaille-sur-un-nouveau-jeu-en-moteur-unreal\/\" target=\"_blank\" rel=\"noopener noreferrer\">D\u00e9veloppeur de Kingdom Come travaille sur un nouveau jeu en moteur Unreal<\/a>. Entre-temps, Marcus Thompson a r\u00e9cemment rapport\u00e9 un rebondissement surprise dans son article \u00ab Le directeur de Kingdom Come: Deliverance quitte l&rsquo;industrie du jeu vid\u00e9o \u00bb, o\u00f9 Daniel V\u00e1vra a d\u00e9cid\u00e9 de se concentrer vers une adaptation cin\u00e9matique de la populaire s\u00e9rie m\u00e9di\u00e9vale <a href=\"https:\/\/playersforlife.com\/fr\/2026\/02\/24\/directeur-de-kingdom-come-delivrance-quitte-l-industrie-du-jeu-video\/\" target=\"_blank\" rel=\"noopener noreferrer\">Directeur de Kingdom Come: D\u00e9livrance quitte l&rsquo;industrie du jeu vid\u00e9o<\/a>. Enfin, Ahmed Hassan vient r\u00e9cemment de d\u00e9couvrir une rumeur all\u00e9chante selon laquelle Warhorse Studios pourrait se pr\u00e9parer \u00e0 sortir une version am\u00e9lior\u00e9e de Kingdom Come: Deliverance pour la PS5, pr\u00e9vue en potentialit\u00e9 pour une r\u00e9solution 4K et des performances am\u00e9lior\u00e9es <a href=\"https:\/\/playersforlife.com\/fr\/2026\/01\/29\/rpg-acclame-sur-le-point-de-briller-davantage-sur-la-ps5\/\" target=\"_blank\" rel=\"noopener noreferrer\">RPG Acclam\u00e9 sur le Point de Briller Davantage sur la PS5<\/a>.<\/p>\n<p><img decoding=\"async\" style=\"width: 100%\" src=\"https:\/\/gagadget.com\/media\/cache\/f5\/ee\/f5ee2ce69874efe21609b7935f216db6.jpg\" alt=\"\" title=\"\"><br \/>\n<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Un d\u00e9veloppement prometteur pour la communaut\u00e9 des joueurs est \u00e0 l&rsquo;horizon : selon Daniel V\u00e1vra, directeur cr\u00e9atif chez Warhorse Studios, la technologie DLSS 5 de Nvidia pourrait potentiellement remplacer les techniques exigeantes telles que le traceage de rayons, rendant ainsi les graphismes avanc\u00e9s plus accessibles aux joueurs tout en offrant des exp\u00e9riences visuelles immersives.<\/p>\n","protected":false},"author":9,"featured_media":132980,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_lmt_disableupdate":"","_lmt_disable":"","movie_schema":"","tvshow_schema":"","videogame_schema":"","meta_description":"\"Daniel V\u00e1vra d\u00e9fend DLSS 5 : une r\u00e9volution visuelle malgr\u00e9 la controverse.\"","meta_keywords":"DLSS 5, Nvidia, Warhorse Studios, Kingdom Come: Deliverance, Directeur cr\u00e9atif, Daniel V\u00e1vra, Jensen Huang, Technologie \u00e9mergente, Ray tracing, Jeux vid\u00e9o, Style artistique","meta_author":"Mael Blaese","meta_robots":"index, follow","meta_language":"en","twitter_card":"summary_large_image","twitter_title":"DLSS 5 : Une R\u00e9volution Visuelle dans les Jeux","twitter_description":"\"Daniel V\u00e1vra de Warhorse Studios d\u00e9fend DLSS 5 despite critics. D\u00e9couvrez comment cette technologie Nvidia pourrait remplacer le tracing de rayons et am\u00e9liorer les performances des jeux.\"","twitter_site":"","twitter_site_id":"","twitter_creator":"","twitter_creator_id":"","twitter_image":"https:\/\/www.outerspace.com.br\/wp-content\/uploads\/2026\/03\/dlss-5-resident-evil-requiem.webp","twitter_image_alt":"","twitter_app_name_iphone":"","twitter_app_id_iphone":"","twitter_app_url_iphone":"","twitter_app_name_ipad":"","twitter_app_id_ipad":"","twitter_app_url_ipad":"","twitter_app_name_googleplay":"","twitter_app_id_googleplay":"","twitter_app_url_googleplay":"","twitter_player":"","twitter_player_width":0,"twitter_player_height":0,"twitter_player_stream":"","og_title":"DLSS 5 : Une R\u00e9volution Visuelle dans les Jeux","og_type":"article","og_url":"https:\/\/playersforlife.com\/fr\/2026\/03\/26\/le-directeur-de-kingdom-come-defend-le-dlss-5-les-haineux-ne-feront-pas-arreter-ca\/","og_image":"https:\/\/www.outerspace.com.br\/wp-content\/uploads\/2026\/03\/dlss-5-resident-evil-requiem.webp","og_image_secure_url":"https:\/\/www.outerspace.com.br\/wp-content\/uploads\/2026\/03\/dlss-5-resident-evil-requiem.webp","og_image_type":"image\/webp","og_image_width":0,"og_image_height":0,"og_image_alt":"","og_description":"\"Daniel V\u00e1vra de Warhorse Studios d\u00e9fend DLSS 5 despite critics. D\u00e9couvrez comment cette technologie Nvidia pourrait remplacer le tracing de rayons et am\u00e9liorer les performances des jeux.\"","og_site_name":"PlayersForLife.com","og_locale":"en_US","og_article_published_time":"2026-03-26T18:30:36","og_article_modified_time":"2026-03-26T18:30:36","og_article_author":"Mael 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