{"id":12017,"date":"2025-07-08T15:05:26","date_gmt":"2025-07-08T15:05:26","guid":{"rendered":"https:\/\/playersforlife.com\/2025\/07\/08\/combien-de-temps-passez-vous-en-moyenne-sur-les-cinematiques-dans-les-jeux-de-hideo-kojima\/"},"modified":"2025-07-14T20:09:29","modified_gmt":"2025-07-14T20:09:29","slug":"combien-de-temps-passez-vous-en-moyenne-sur-les-cinematiques-dans-les-jeux-de-hideo-kojima","status":"publish","type":"post","link":"https:\/\/playersforlife.com\/fr\/2025\/07\/08\/combien-de-temps-passez-vous-en-moyenne-sur-les-cinematiques-dans-les-jeux-de-hideo-kojima\/","title":{"rendered":"Combien de temps passez-vous en moyenne sur les cin\u00e9matiques dans les jeux de Hideo Kojima ?"},"content":{"rendered":"<div class=\"key-takeaways\"><h3>En quelques mots<\/h3><p>Cr\u00e9\u00e9 avec l&#039;IA - on travaille encore dessus ! D\u00e9sol\u00e9 si \u00e7a ne correspond pas tout \u00e0 fait \u00e0 vos attentes.<\/p><ul><li style=\"margin-bottom: 8px;\">La s\u00e9rie Metal Gear Solid, en particulier Metal Gear Solid 4 : Guns of the Patriots, consacre une partie importante de son gameplay aux cin\u00e9matiques, avec environ 40 % du temps de jeu attribu\u00e9 \u00e0 des sc\u00e8nes non interactives.<\/li><li style=\"margin-bottom: 8px;\">La dur\u00e9e de ces cin\u00e9matiques peut \u00eatre importante ; Metal Gear Solid 4 pr\u00e9sente un temps d&#039;attente record de 71 minutes, ce qui en fait l&#039;un des plus longs dans l&#039;histoire du jeu vid\u00e9o.<\/li><li style=\"margin-bottom: 8px;\">L&#039;approche de Hideo Kojima en mati\u00e8re de contenu cin\u00e9matique varie dans ses jeux. Par exemple, tandis que Metal Gear Solid 4 est riche en cin\u00e9matiques, Metal Gear Solid V: The Phantom Pain a une proportion notablement plus faible de coupures en raison de son d\u00e9veloppement probl\u00e9matique et du manque de profondeur narrative.<\/li><li style=\"margin-bottom: 8px;\">Death Stranding et Death Stranding 2, comme la s\u00e9rie Metal Gear Solid, comportent \u00e9galement de grandes quantit\u00e9s de cin\u00e9matiques dans leur jeu, mettant en valeur l&#039;approche diversifi\u00e9e de Kojima \u00e0 l&#039;histoire dans ses jeux.<\/li><\/ul><\/div>\n<h2>Chef-d&rsquo;\u0153uvre cin\u00e9matographique de Hideo Kojima : Analyse de la dur\u00e9e des s\u00e9quences non jouables dans la s\u00e9rie Metal Gear Solid et au-del\u00e0<\/h2>\n<p>Un rapport d&rsquo;IGN par Simon Cardy analyse la dur\u00e9e des s\u00e9quences non jouables et des animations non jouables dans les jeux de Hideo Kojima, en calculant leur temps d&rsquo;ex\u00e9cution total bas\u00e9 sur les donn\u00e9es du site HowLongToBeat. Cette analyse se concentre sp\u00e9cifiquement sur les cin\u00e9matiques non interactives, \u00e0 l&rsquo;exception des \u00e9l\u00e9ments tels que les appels Codec ou autres conversations in-game qui n\u00e9cessitent une interaction du joueur pour progresser. Les trois premiers Metal Gear Solid ont g\u00e9n\u00e9ralement consacr\u00e9 environ 20 % de leur temps de jeu total aux cin\u00e9matiques, chaque entr\u00e9e suivante montrant une l\u00e9g\u00e8re tendance \u00e0 la hausse. Cependant, Metal Gear Solid 4 : Guns of the Patriots change radicalement cette tendance en consacrant Approximately 40 % de son temps de jeu aux cin\u00e9matiques \u2013 presque la moiti\u00e9 du jeu. Cela comprend un record de 71 minutes de cin\u00e9matique, le plus long jamais enregistr\u00e9, qui ne dure que 10 minutes de moins que le film d&rsquo;animation Toy Story de 1995. La longueur des cin\u00e9matiques de Metal Gear Solid 4 d\u00e9passe celle de la trilogie Metal Gear Solid originale ainsi que les titres ult\u00e9rieurs tels que Death Stranding 2 et Metal Gear Solid V : The Phantom Pain.<\/p>\n<h2>Les Approches Divergentes d&rsquo;Hideo Kojima aux Contenus Cin\u00e9matographiques : Comparaison des Proportions de Sc\u00e8nes Non Jouables Dans Metal Gear Solid V : The Phantom Pain et Autres Jeux, Incluant Death Stranding et Death Stranding 2<\/h2>\n<p>En contrastant radicalement avec Metal Gear Solid 4: Guns of the Patriots, Metal Gear Solid V: The Phantom Pain souffre du probl\u00e8me inverse : une histoire superficielle et incompl\u00e8te, en partie \u00e0 cause de son d\u00e9veloppement probl\u00e9matique. Bien que m\u00e9caniquement l&rsquo;un des meilleurs jeux de furtivit\u00e9 jamais cr\u00e9\u00e9s, MGSV manque notablement de profondeur narrative et d&rsquo;une fin conclusif, l&#8217;emp\u00eachant de sembler \u00eatre un produit complet d&rsquo;Hideo Kojima. Avec environ quatre heures de sc\u00e8nes non jouables dans 45 heures de jeu, il pr\u00e9sente une proportion cin\u00e9matographique extr\u00eamement faible par rapport \u00e0 ses pr\u00e9d\u00e9cesseurs. Death Stranding et Death Stranding 2 pr\u00e9sentent des pourcentages de sc\u00e8nes non jouables similaires \u00e0 ceux trouv\u00e9s dans la s\u00e9rie Metal Gear Solid. Cette analyse met en \u00e9vidence les approches vari\u00e9es que les jeux d&rsquo;Hideo Kojima prennent vis-\u00e0-vis du contenu cin\u00e9matographique, allant de l&rsquo;abondance narrative de Metal Gear Solid 4 \u00e0 l&rsquo;exp\u00e9rience fluidifi\u00e9e de Metal Gear Solid V: The Phantom Pain.<\/p>\n<p><iframe title=\"The Metallica Evolution \u26a1James Hetfield Life Story in 30 Seconds\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/sJlDpZz_yPg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><br \/>\n<br \/>\n<div class=\"external-references\"><h2>Ils en parlent aussi dans la presse \u00e9trang\u00e8re<\/h2><p class=\"external-references__disclaimer\">Si vous comprenez l&#039;anglais, voici des liens vers des sources externes<\/p><ul class=\"external-references__list\"><li class=\"external-references__item\" data-index=\"1\"><span class=\"external-references__title\">How much of each Kojima game is cutscenes?<\/span><a href=\"https:\/\/mmo.net\/2025\/07\/04\/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">How much of each Kojima game is cutscenes?<\/span><span class=\"external-references__domain\">mmo.net<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"2\"><span class=\"external-references__title\">\u0388\u03bd\u03b1 \u03bd\u03ad\u03bf \u03c1\u03b5\u03c0\u03bf\u03c1\u03c4\u03ac\u03b6 \u03c4\u03bf\u03c5 IGN \u03b1\u03c0\u03bf\u03ba\u03b1\u03bb\u03cd\u03c0\u03c4\u03b5\u03b9 \u03c0\u03cc\u03c3\u03bf \u03b4\u03b9\u03b1\u03c1\u03ba\u03bf\u03cd\u03bd \u03c4\u03b1 cutscenes \u03c3\u03c4\u03b1 \u03c0\u03b9\u03bf \u03b5\u03bc\u03b2\u03bb\u03b7\u03bc\u03b1\u03c4\u03b9\u03ba\u03ac \u03c0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9\u03b1 \u03c4\u03bf\u03c5 Hideo Kojima.<\/span><a href=\"https:\/\/vg24.gr\/poso-chrono-katalamvanoyn-ta-cutscenes-sta-paichnidia-toy-kojima\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">\u0388\u03bd\u03b1 \u03bd\u03ad\u03bf \u03c1\u03b5\u03c0\u03bf\u03c1\u03c4\u03ac\u03b6 \u03c4\u03bf\u03c5 IGN \u03b1\u03c0\u03bf\u03ba\u03b1\u03bb\u03cd\u03c0\u03c4\u03b5\u03b9 \u03c0\u03cc\u03c3\u03bf \u03b4\u03b9\u03b1\u03c1\u03ba\u03bf\u03cd\u03bd \u03c4\u03b1 cutscenes \u03c3\u03c4\u03b1 \u03c0\u03b9\u03bf \u03b5\u03bc\u03b2\u03bb\u03b7\u03bc\u03b1\u03c4\u03b9\u03ba\u03ac \u03c0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9\u03b1 \u03c4\u03bf\u03c5 Hideo Kojima.<\/span><span class=\"external-references__domain\">vg24.gr<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"3\"><span class=\"external-references__title\">Metal Gear Solid V: The Phantom Pain detiene il primato con nemmeno 4 ore di filmati totali.<\/span><a href=\"https:\/\/it.ign.com\/death-stranding-2\/219339\/news\/death-stranding-2-ha-6-ore-di-filmati-e-il-terzo-gioco-meno-cinematografico-di-hideo-kojima\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Metal Gear Solid V: The Phantom Pain detiene il primato con nemmeno 4 ore di filmati totali.<\/span><span class=\"external-references__domain\">it.ign.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"4\"><span class=\"external-references__title\">What do those percentages reveal about Kojima\u2019s career?<\/span><a href=\"https:\/\/mmo.net\/2025\/07\/04\/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">What do those percentages reveal about Kojima\u2019s career?<\/span><span class=\"external-references__domain\">mmo.net<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"5\"><span class=\"external-references__title\">Kojima\u2019s effect on single-player stories<\/span><a href=\"https:\/\/mmo.net\/2025\/07\/04\/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Kojima\u2019s effect on single-player stories<\/span><span class=\"external-references__domain\">mmo.net<\/span><\/a><\/li><\/ul><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Si vous \u00eates fan des jeux de Hideo Kojima et curieux de conna\u00eetre la dur\u00e9e des sc\u00e8nes cin\u00e9matiques dans chacun d&rsquo;entre eux, ce billet de blogue informatif d&rsquo;IGN par Simon Cardy est une lecture incontournable ! Il compare les pourcentages de temps de jeu consacr\u00e9s aux sc\u00e8nes cin\u00e9matiques dans diff\u00e9rents titres, r\u00e9v\u00e9lant ainsi des tendances int\u00e9ressantes et des caract\u00e9ristiques uniques. Ne le manquez pas !<\/p>\n","protected":false},"author":11,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_lmt_disableupdate":"","_lmt_disable":"","movie_schema":"","tvshow_schema":"","videogame_schema":"{\"url\":\"https:\/\/www.igdb.com\/games\/metal-gear-solid-4-guns-of-the-patriots\",\"name\":\"Metal Gear Solid 4: Guns of the Patriots\",\"@type\":\"VideoGame\",\"genre\":[\"Shooter\",\"Tactical\",\"Adventure\"],\"image\":[\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/co5eju.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/xvxsun2a7aoiexmuvftz.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/dt2ywhn5yeii7fxjcmcs.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/bl1z3pkvjzgirsqbohs3.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/k626vvmukurztyilpd3d.jpg\"],\"author\":[{\"name\":\"Kojima Productions\",\"@type\":\"Organization\"}],\"trailer\":[{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/RRDc68wpbIQ\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/ICgpSmozTHU\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/JEqOaR2g6G4\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/L33CLNWXTdg\"}],\"@context\":\"https:\/\/schema.org\",\"keywords\":\"non-player character, over the shoulder, game reference, frog, one-man army, anarchism, character models based on actual people, instant kill, cloud gaming, super soldier, Action, Fantasy, Survival, Historical, Stealth\",\"playMode\":[\"Single player\"],\"publisher\":[{\"name\":\"Konami\",\"@type\":\"Organization\"}],\"inLanguage\":[\"Japanese\"],\"dateCreated\":\"2011-03-18T08:35:56.000Z\",\"description\":\"In 2014, the world is in chaos, the \\\"war economy\\\" plunging the world into never-ending battle. This fuels the need for private military companies, the five largest of which (together rivaling the power of the entire United States Army) are owned by a single mother company, Outer Heaven, with Liquid Ocelot at the helm. Liquid Ocelot, a fusion of the consciousness of Liquid Snake and the body of Revolver Ocelot, is once again set on world domination. Solid Snake, now also referred to a Old Snake due to his advanced accelerated ageing, is dispatched to assassinate Liquid Ocelot as a personal favor to Roy Campbell.\\n\\nMetal Gear Solid 4: Guns of the Patriots is the final canonical Metal Gear game to feature Solid Snake as the main character. The gameplay of the previous games have been kept along with some new features, such as the ability to roll on your back and also to hide in bins scattered around the environment. Most of the story and the relationship between the characters are explained through cut-scenes with a considerable length, so knowledge of the prior games is recommended to fully understand the story. The game also features a complex multiplayer mode entitled Metal Gear Online with some original missions based on the stealth aspects of the single-player games.\",\"dateModified\":\"2025-07-07T00:16:46.000Z\",\"gamePlatform\":[\"PlayStation 3\"],\"alternateName\":[\"MGS4\",\"Metal Gear Solid IV\"],\"contentRating\":\"19+\",\"datePublished\":\"2008-06-12T00:00:00.000Z\",\"aggregateRating\":{\"@type\":\"AggregateRating\",\"ratingCount\":658,\"ratingValue\":91}}","meta_description":"D\u00e9couvrez la dur\u00e9e moyenne des cin\u00e9matiques dans les jeux de Hideo Kojima","meta_keywords":"cutscene time, metal gear solid games, hideo kojima, how long to beat data, video game cinematics","meta_author":"Elodie Lambert","meta_robots":"index, follow","meta_language":"en","twitter_card":"summary","twitter_title":"Combien de temps passez-vous sur les cin\u00e9matiques de Kojima ?","twitter_description":"D\u00e9couvrez le temps moyen pass\u00e9 sur les cin\u00e9matiques dans les jeux de Hideo Kojima","twitter_site":"","twitter_site_id":"","twitter_creator":"","twitter_creator_id":"","twitter_image":"","twitter_image_alt":"","twitter_app_name_iphone":"","twitter_app_id_iphone":"","twitter_app_url_iphone":"","twitter_app_name_ipad":"","twitter_app_id_ipad":"","twitter_app_url_ipad":"","twitter_app_name_googleplay":"","twitter_app_id_googleplay":"","twitter_app_url_googleplay":"","twitter_player":"","twitter_player_width":0,"twitter_player_height":0,"twitter_player_stream":"","og_title":"Combien de temps passez-vous sur les cin\u00e9matiques de Kojima ?","og_type":"article","og_url":"https:\/\/playersforlife.com\/fr\/2025\/07\/08\/combien-de-temps-passez-vous-en-moyenne-sur-les-cinematiques-dans-les-jeux-de-hideo-kojima\/","og_image":"","og_image_secure_url":"","og_image_type":"","og_image_width":0,"og_image_height":0,"og_image_alt":"","og_description":"D\u00e9couvrez le temps moyen pass\u00e9 sur les cin\u00e9matiques dans les jeux de Hideo Kojima","og_site_name":"PlayersForLife.com","og_locale":"en_US","og_article_published_time":"2025-07-08T20:09:26","og_article_modified_time":"2025-07-08T20:09:26","og_article_author":"Elodie Lambert","og_article_section":"Movies","og_article_tag":["Adventure"],"og_video":"","og_video_secure_url":"","og_video_type":"","og_video_width":0,"og_video_height":0,"og_audio":"","og_audio_secure_url":"","og_audio_type":"","footnotes":""},"categories":[54],"tags":[43,48],"class_list":["post-12017","post","type-post","status-publish","format-standard","hentry","category-movies","tag-adventure","tag-rpg"],"lang":"fr","original_post_id":null,"featured_image_urls":{"full":"","thumbnail":"","medium":"","medium_large":"","large":"","1536x1536":"","2048x2048":"","penci-single-full":"","penci-slider-full-thumb":"","penci-full-thumb":"","penci-slider-thumb":"","penci-magazine-slider":"","penci-thumb":"","penci-masonry-thumb":"","penci-thumb-square":"","penci-thumb-vertical":"","penci-thumb-small":"","penci-recipe-1200x1200":"","penci-recipe-1200x900":"","penci-recipe-1200x675":""},"author_info":{"info":["\u00c9lodie Lambert"]},"category_info":"<a href=\"https:\/\/playersforlife.com\/category\/movies\/\" rel=\"category tag\">Movies<\/a>","tag_info":"Movies","comment_count":"0","_links":{"self":[{"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/posts\/12017","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/comments?post=12017"}],"version-history":[{"count":1,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/posts\/12017\/revisions"}],"predecessor-version":[{"id":12018,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/posts\/12017\/revisions\/12018"}],"wp:attachment":[{"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/media?parent=12017"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/categories?post=12017"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playersforlife.com\/fr\/wp-json\/wp\/v2\/tags?post=12017"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}