{"id":33641,"date":"2025-07-10T13:34:40","date_gmt":"2025-07-10T13:34:40","guid":{"rendered":"https:\/\/playersforlife.com\/2025\/07\/10\/creador-de-minecraft-vuelve-a-discutir-el-tema-de-la-pirateria-durante-la-iniciativa-stop-killing-games\/"},"modified":"2025-08-09T15:45:07","modified_gmt":"2025-08-09T15:45:07","slug":"creador-de-minecraft-vuelve-a-discutir-el-tema-de-la-pirateria-durante-la-iniciativa-stop-killing-games","status":"publish","type":"post","link":"https:\/\/playersforlife.com\/es\/2025\/07\/10\/creador-de-minecraft-vuelve-a-discutir-el-tema-de-la-pirateria-durante-la-iniciativa-stop-killing-games\/","title":{"rendered":"Creador de Minecraft Vuelve a Discutir el Tema de la Pirater\u00eda Durante la Iniciativa Stop Killing Games"},"content":{"rendered":"<div class=\"key-takeaways\"><h3>Puntos clave<\/h3><p>Creado con IA - todav\u00eda estamos experimentando, as\u00ed que disculpa si no cumple con tus expectativas.<\/p><ul><li style=\"margin-bottom: 8px;\">Markus Notch Persson, creador de Minecraft, ha reavivado el debate sobre la pirater\u00eda de juegos y la propiedad digital, alineando sus opiniones controvertidas con la iniciativa Det\u00e9nganse Matando Juegos.<\/li><li style=\"margin-bottom: 8px;\">La campa\u00f1a Stop Killing Games tiene como objetivo evitar que los editores cierren permanentemente juegos en l\u00ednea, lo cual los hace inutilizables mediante el cierre de servidores, lo que suscita preguntas sobre la naturaleza de las compras digitales.<\/li><li style=\"margin-bottom: 8px;\">Notch defiende la idea de que los servidores sean dirigidos por los jugadores en futuros juegos como una forma de preservar los juegos y mantener activas las comunidades sin depender exclusivamente del apoyo de los editores.<\/li><li style=\"margin-bottom: 8px;\">La discusi\u00f3n ha provocado preocupaciones en el sector de los videojuegos, con empresas que argumentan que mantener juegos en l\u00ednea de forma indefinida Would incur costos altos, representa riesgos a la propiedad intelectual y seguridad, potencialmente obstaculizando la innovaci\u00f3n y haci\u00e9ndola menos viable la producci\u00f3n de nuevos juegos.<\/li><\/ul><\/div>\n<h2>Markus Persson&#8217;s View On Game Piracy Reemerges With Digital Ownership Debate Under Stop Killing Games Initiative<\/h2>\n<p>Markus \u00abNotch\u00bb Persson, creator of Minecraft, has reignited the debate surrounding game piracy and digital ownership, aligning his controversial views with the \u00abStop Killing Games\u00bb initiative. His recent comments come amidst growing player dissatisfaction with server shutdowns and the resulting loss of access to purchased content. Persson has long maintained that if buying a digital game does not confer permanent possession, then pirating it cannot be considered theft. He first articulated this viewpoint in 2011 during the Game Developers Conference, stating that piracy \u00abdoesn&#8217;t take anything from anyone, only creates another copy.\u00bb That same year, he even encouraged a fan to pirate Minecraft if they could not afford it, suggesting they purchase it later if they enjoyed the game.<\/p>\n<p>El debate sobre la pirater\u00eda de juegos y la propiedad digital ha vuelto a surgir con el enfoque del movimiento \u00abStop Killing Games\u00bb. Markus \u00abNotch\u00bb Persson, creador de Minecraft, ha reavivado el debate entorno a la pirater\u00eda y la propiedad digital, alineando sus opiniones controvertidas con el movimiento. Sus \u00faltimas declaraciones surgen mientras los jugadores muestran cada vez m\u00e1s insatisfacci\u00f3n por el cierre de servidores y la p\u00e9rdida de acceso al contenido comprado. Persson ha sostenido durante mucho tiempo que si comprar un juego digital no confiere posesi\u00f3n permanente, entonces piratearlo no puede considerarse robo. En 2011, durante la Game Developers Conference, manifest\u00f3 que la pirater\u00eda \u00abno quita nada a nadie, solo crea otra copia\u00bb. A\u00f1os despu\u00e9s, lleg\u00f3 incluso a animar a un fan a piratear Minecraft si no pod\u00eda permitirse comprarlo, sugiriendo que lo comprase m\u00e1s tarde si le gustaba el juego.<\/p>\n<p>El problema resurgi\u00f3 cuando Persson reapareci\u00f3 en las redes sociales el 7 de julio de 2025, desencadenando un acalorado debate sobre la propiedad y la pirater\u00eda. En una charla con el Youtuber Daniel Sumpton y el desarrollador indie Pirate Software, afirm\u00f3: \u00abSi comprar un juego no es realmente comprar, entonces piratearlos no es robar\u00bb. Luego volvi\u00f3 a insistir en este punto el 9 de julio de 2025, en un tuit respondiendo a la cr\u00edtica de Pirate Software sobre la campa\u00f1a \u00abStop Killing Games\u00bb, incluso llamando a Pirate Software un \u00abnepo baby\u00bb. Aunque apoy\u00f3 la campa\u00f1a con sus declaraciones, Persson no firm\u00f3 la petici\u00f3n. La campa\u00f1a \u00abStop Killing Games\u00bb, fundada por Ross Scott, busca evitar que los editores cierren permanentemente los juegos en l\u00ednea, impidiendo su reproducci\u00f3n mediante el cierre de servidores. El movimiento destaca casos como Anthem, desarrollado por BioWare y EA, que se volver\u00e1 injugable a partir de enero de 2026. Tales decisiones impiden que nuevos jugadores experimenten con los juegos y cortan el acceso para los propietarios existentes, lo que suscita preguntas sobre la naturaleza de las compras digitales.<\/p>\n<p>La petici\u00f3n iniciada por el movimiento en Europa ya ha reunido m\u00e1s de 1.300 millones de firmas y est\u00e1 programada para su presentaci\u00f3n oficial ante la Comisi\u00f3n Europea. Tambi\u00e9n se ha superado en una petici\u00f3n paralela en el Reino Unido las 180.000 firmas, lo que ha obligado al Parlamento brit\u00e1nico a discutir el asunto. Scott destaca que el objetivo no es abolir los juegos sino garantizar que los consumidores conserven el acceso al contenido que han pagado, abogando por la vuelta de caracter\u00edsticas como los servidores privados, una opci\u00f3n com\u00fan en los juegos m\u00e1s antiguos. La petici\u00f3n \u00abStop Killing Games\u00bb finalizar\u00e1 el 31 de julio de 2025. El sector de los videojuegos ha reaccionado con preocupaci\u00f3n. Video Games Europe, una asociaci\u00f3n que representa a empresas importantes como Nintendo, Microsoft y Warner Bros., sostiene que la propuesta es desproporcionada. Argumentan que mantener los juegos en l\u00ednea indefinidamenteWould incur high costs and pose risks to intellectual property and security, potentially hindering innovation and making new game production less viable.<\/p>\n<p><img decoding=\"async\" style=\"width: 100%\" src=\"https:\/\/cdn.futura-sciences.com\/sources\/images\/Clic2Load\/Alice\/Imagen%203.jpg\" alt=\"\" title=\"\"><\/p>\n<h2>Notch Aboga por Servidores Dirigidos por Jugadores para Futuros Juegos en el marco de la Discusi\u00f3n sobre un Sucesor Espiritual<\/h2>\n<p>A pesar de haber dejado Mojang, el creador de Minecraft sigue involucrado en temas de la industria. Este a\u00f1o, incluso realiz\u00f3 una encuesta a sus seguidores sobre el inter\u00e9s en un sucesor espiritual del juego, aunque a\u00fan no se ha confirmado ning\u00fan proyecto al respecto. Notch respondi\u00f3 a estas cr\u00edticas recordando que hist\u00f3ricamente los jugadores podr\u00edan mantener sus propios servidores incluso despu\u00e9s de que las empresas cerraran los oficiales. \u00c9l cree que este modelo ayud\u00f3 a preservar juegos y mantener comunidades activas sin depender \u00fanicamente del apoyo del editor.<\/p>\n<div class=\"external-references\"><h2>Tambi\u00e9n se habla de esto en la prensa extranjera<\/h2><p class=\"external-references__disclaimer\">Si entiendes ingl\u00e9s, aqu\u00ed hay enlaces a fuentes externas<\/p><ul class=\"external-references__list\"><li class=\"external-references__item\" data-index=\"1\"><span class=\"external-references__title\">Notch\u2019s Controversial Response to Piracy Debate<\/span><a href=\"https:\/\/countylocalnews.com\/2025\/07\/09\/notch-sparks-outrage-piracy-debate-ignites-again-minecraft-notch-response-stop-killing-games-campaign-game-piracy-debate-2025\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Notch\u2019s Controversial Response to Piracy Debate<\/span><span class=\"external-references__domain\">countylocalnews.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"2\"><span class=\"external-references__title\">Notch Weighs In on \u201cStop Killing Games\u201d: If You Don\u2019t Own It, Pirating Isn\u2019t Theft<\/span><a href=\"https:\/\/fictionhorizon.com\/notch-weighs-in-on-stop-killing-games-if-you-dont-own-it-pirating-isnt-theft\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Notch Weighs In on \u201cStop Killing Games\u201d: If You Don\u2019t Own It, Pirating Isn\u2019t Theft<\/span><span class=\"external-references__domain\">fictionhorizon.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"3\"><span class=\"external-references__title\">Notch Responds to Stop Killing Games Backlash: If Buying Isn\u2019t Ownership, Piracy Isn\u2019t Theft<\/span><a href=\"https:\/\/www.comicbasics.com\/notch-responds-to-stop-killing-games-backlash-if-buying-isnt-ownership-piracy-isnt-theft\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Notch Responds to Stop Killing Games Backlash: If Buying Isn\u2019t Ownership, Piracy Isn\u2019t Theft<\/span><span class=\"external-references__domain\">comicbasics.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"4\"><span class=\"external-references__title\">\u201eIf buying a game is not a purchase, then pirating them is not theft.\u201d Minecraft creator joined campaign against \u201ekilling\u201d games<\/span><a href=\"https:\/\/www.gamepressure.com\/newsroom\/if-buying-a-game-is-not-a-purchase-then-pirating-them-is-not-thef\/z081a6\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">\u201eIf buying a game is not a purchase, then pirating them is not theft.\u201d Minecraft creator joined campaign against \u201ekilling\u201d games<\/span><span class=\"external-references__domain\">gamepressure.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"5\"><span class=\"external-references__title\">Conclusion<\/span><a href=\"https:\/\/countylocalnews.com\/2025\/07\/09\/notch-sparks-outrage-piracy-debate-ignites-again-minecraft-notch-response-stop-killing-games-campaign-game-piracy-debate-2025\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Conclusion<\/span><span class=\"external-references__domain\">countylocalnews.com<\/span><\/a><\/li><\/ul><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Se est\u00e1 desarrollando un debate apasionante entre Notch, creador de Minecraft, y la industria del juego v\u00eddeo sobre la propiedad digital y la pirater\u00eda, con la campa\u00f1a Stop Killing Games gaining popularity in Europe and the UK.<\/p>\n","protected":false},"author":23,"featured_media":7456,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_lmt_disableupdate":"","_lmt_disable":"","movie_schema":"","tvshow_schema":"","videogame_schema":"","meta_description":"El creador de Minecraft defiende su postura contra la pirater\u00eda mientras la campa\u00f1a Stop Killing Games gana adeptos en Europa.","meta_keywords":"minecraft, notch, pirater\u00eda, stop killing games,initiative, juegos digitales, compras reales, descontento jugadores","meta_author":"Aitor Calvente","meta_robots":"index, follow","meta_language":"en","twitter_card":"summary_large_image","twitter_title":"El creador de Minecraft defiende la pirater\u00eda","twitter_description":"Descubre por qu\u00e9 Notch defiende la pirater\u00eda en juegos digitales mientras Stop Killing Games lucha contra el cierre permanente de juegos en l\u00ednea. \u00bfEstar\u00e1 la Comisi\u00f3n Europea dispuesta a escuchar?","twitter_site":"","twitter_site_id":"","twitter_creator":"","twitter_creator_id":"","twitter_image":"https:\/\/assetsio.gnwcdn.com\/Stop-Killing-Games.webp","twitter_image_alt":"","twitter_app_name_iphone":"","twitter_app_id_iphone":"","twitter_app_url_iphone":"","twitter_app_name_ipad":"","twitter_app_id_ipad":"","twitter_app_url_ipad":"","twitter_app_name_googleplay":"","twitter_app_id_googleplay":"","twitter_app_url_googleplay":"","twitter_player":"","twitter_player_width":0,"twitter_player_height":0,"twitter_player_stream":"","og_title":"El creador de Minecraft defiende la pirater\u00eda","og_type":"article","og_url":"https:\/\/playersforlife.com\/es\/2025\/07\/10\/creador-de-minecraft-vuelve-a-discutir-el-tema-de-la-pirateria-durante-la-iniciativa-stop-killing-games\/","og_image":"https:\/\/assetsio.gnwcdn.com\/Stop-Killing-Games.webp","og_image_secure_url":"https:\/\/assetsio.gnwcdn.com\/Stop-Killing-Games.webp","og_image_type":"image\/webp","og_image_width":0,"og_image_height":0,"og_image_alt":"","og_description":"Descubre por qu\u00e9 Notch defiende la pirater\u00eda en juegos digitales mientras Stop Killing Games lucha contra el cierre permanente de juegos en l\u00ednea. \u00bfEstar\u00e1 la Comisi\u00f3n Europea dispuesta a escuchar?","og_site_name":"PlayersForLife.com","og_locale":"en_US","og_article_published_time":"2025-07-10T15:44:40","og_article_modified_time":"2025-07-10T15:44:40","og_article_author":"Aitor 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