{"id":20377,"date":"2025-07-08T15:05:26","date_gmt":"2025-07-08T15:05:26","guid":{"rendered":"https:\/\/playersforlife.com\/2025\/07\/08\/welcher-hideo-kojima-spiel-hat-mehr-einspieleinschnitte-death-stranding-2-oder-metal-gear-solid-hinweis-die-anzahl-der-einszenen-wird-im-artikel-nicht-genannt\/"},"modified":"2025-08-01T02:17:18","modified_gmt":"2025-08-01T02:17:18","slug":"welcher-hideo-kojima-spiel-hat-mehr-einspieleinschnitte-death-stranding-2-oder-metal-gear-solid-hinweis-die-anzahl-der-einszenen-wird-im-artikel-nicht-genannt","status":"publish","type":"post","link":"https:\/\/playersforlife.com\/de\/2025\/07\/08\/welcher-hideo-kojima-spiel-hat-mehr-einspieleinschnitte-death-stranding-2-oder-metal-gear-solid-hinweis-die-anzahl-der-einszenen-wird-im-artikel-nicht-genannt\/","title":{"rendered":"Welcher Hideo Kojima-Spiel hat mehr Einspieleinschnitte: Death Stranding 2 oder Metal Gear Solid? (Hinweis: Die Anzahl der Einszenen wird im Artikel nicht genannt)"},"content":{"rendered":"<div class=\"key-takeaways\"><h3>Das Wichtigste in K\u00fcrze<\/h3><p>Mit KI erstellt - wir experimentieren noch damit! Entschuldigung, falls es nicht ganz Ihren Erwartungen entspricht.<\/p><ul><li style=\"margin-bottom: 8px;\">Die Metal-Gear-Solid-Serie widmet sich insbesondere Metal Gear Solid 4: Guns of the Patriots einer bedeutenden Menge an Spielzusammenh\u00e4ngen, indem sie etwa 40 Prozent ihrer Spielzeit f\u00fcr nicht-interaktive Einblendungen reserviert.<\/li><li style=\"margin-bottom: 8px;\">Die Dauer dieser Cinematics kann betr\u00e4chtlich sein; Metal Gear Solid 4 zeigt mit einer Rekordmarke von 71 Minuten eine der l\u00e4ngsten Cutscenes in der Geschichte des Spiels.<\/li><li style=\"margin-bottom: 8px;\">Hideo Kojimas Ansprache an cinematisches Inhalt weicht in seinen Spielen ab. Zum Beispiel umfasst Metal Gear Solid 4 eine gro\u00dfe Menge an Cinematics, w\u00e4hrend Metal Gear Solid V: The Phantom Pain einen deutlich geringeren Anteil von Cutscenes aufweist, bedingt durch die problematische Entwicklung und die mangelnde narrative Tiefe.<\/li><li style=\"margin-bottom: 8px;\">In den Spielen Death Stranding und Death Stranding 2, wie auch der Metal Gear Solid-Reihe, spielen umfangreiche Szenen mit hohem cinematographischen Anspruch eine Rolle im Gameplay. Sie zeigen die breite Storytelling-Ansicht Kojimas innerhalb seiner Spiele.<\/li><\/ul><\/div>\n<h2>Hideo Kojimas kinematografische Meisterwerke: Zerlegung der L\u00e4nge von Szenen in Metal Gear Solid-Reihe und dar\u00fcber hinaus<\/h2>\n<p>Ein Bericht von IGN von Simon Cardy analysiert die L\u00e4nge von Szenen und unspielbaren Animationen in Spielen von Hideo Kojima, basierend auf Daten der Website HowLongToBeat. Diese Analyse konzentriert sich auf nichtinteraktive Kinematiken und schlie\u00dft Elemente wie Codec-Gespr\u00e4che oder andere im Spiel notwendige Gespr\u00e4che ein, um den Fortschritt zu erreichen. In den ersten drei Teilen von Metal Gear Solid wird etwa 20 % der gesamten Spielzeit auf Kinematiken verwendet, wobei jedes folgende Titel eine sehr geringf\u00fcgig steigende Tendenz zeigt. Metal Gear Solid 4: Guns of the Patriots ver\u00e4ndert jedoch diesen Trend erheblich, indem es etwa 40 % seiner Spielzeit auf Kinematiken verbringt \u2013 fast die H\u00e4lfte des Spiels. Das beinhaltet auch einen Rekord von 71 Minuten, der l\u00e4ngste aufgezeichnete Schnitt ist nur zehn Minuten k\u00fcrzer als das animierte Filmchen Toy Story von 1995. Die L\u00e4nge der Kinematik in Metal Gear Solid 4 \u00fcbertrifft die der originalen Metal Gear Solid-Trilogie sowie sp\u00e4terer Titel wie Death Stranding 2 und Metal Gear Solid V: The Phantom Pain.<\/p>\n<h2>Hideo Kojimas abwechslungsreiche Zug\u00e4nge zum cinematischen Inhalt: Vergleich der Anteile an Kinematik in Metal Gear Solid V: Phantom Pain und anderen Spielen, einschlie\u00dflich Death Stranding und Death Stranding 2<\/h2>\n<p>In scharfem Gegensatz dazu leidet Metal Gear Solid V: Phantom Pain unter dem Gegenproblem von MGS4: eine flache und unzureichende Geschichte, vor allem aufgrund seiner problematischen Entwicklung. W\u00e4hrend mechanisch eines der besten Stealth-Spiele \u00fcberhaupt gemacht wurden, mangelt MGSV an narrativem Tiefe und einem zufriedenstellenden Ende, was es von einem vollst\u00e4ndigen Kojima-Paket fernh\u00e4lt. Mit etwa vier Stunden Kinematik innerhalb von 45 Spielstunden bietet es einen extrem niedrigen Anteil an Kinematik im Vergleich zu seinen Vorg\u00e4ngern. Death Stranding und Death Stranding 2 weisen cutscene-Anteile \u00e4hnlich auf, wie sie in der Metal Gear Solid-Reihe gefunden werden. Diese Analyse betont die unterschiedlichen Zug\u00e4nge, die Hideo Kojimas Spiele zum cinematischen Inhalt nehmen: von der narrativen \u00dcberflussigkeit von Metal Gear Solid 4 bis hin zu den streamlined Erfahrungen von Metal Gear Solid V: Phantom Pain.<\/p>\n<p><iframe title=\"The Metallica Evolution \u26a1James Hetfield Life Story in 30 Seconds\" width=\"1170\" height=\"658\" src=\"https:\/\/www.youtube.com\/embed\/sJlDpZz_yPg?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><br \/>\n<br \/>\n<div class=\"external-references\"><h2>Dar\u00fcber wird auch in der ausl\u00e4ndischen Presse berichtet<\/h2><p class=\"external-references__disclaimer\">Falls Sie Englisch verstehen, hier sind Links zu externen Quellen<\/p><ul class=\"external-references__list\"><li class=\"external-references__item\" data-index=\"1\"><span class=\"external-references__title\">How much of each Kojima game is cutscenes?<\/span><a href=\"https:\/\/mmo.net\/2025\/07\/04\/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">How much of each Kojima game is cutscenes?<\/span><span class=\"external-references__domain\">mmo.net<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"2\"><span class=\"external-references__title\">\u0388\u03bd\u03b1 \u03bd\u03ad\u03bf \u03c1\u03b5\u03c0\u03bf\u03c1\u03c4\u03ac\u03b6 \u03c4\u03bf\u03c5 IGN \u03b1\u03c0\u03bf\u03ba\u03b1\u03bb\u03cd\u03c0\u03c4\u03b5\u03b9 \u03c0\u03cc\u03c3\u03bf \u03b4\u03b9\u03b1\u03c1\u03ba\u03bf\u03cd\u03bd \u03c4\u03b1 cutscenes \u03c3\u03c4\u03b1 \u03c0\u03b9\u03bf \u03b5\u03bc\u03b2\u03bb\u03b7\u03bc\u03b1\u03c4\u03b9\u03ba\u03ac \u03c0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9\u03b1 \u03c4\u03bf\u03c5 Hideo Kojima.<\/span><a href=\"https:\/\/vg24.gr\/poso-chrono-katalamvanoyn-ta-cutscenes-sta-paichnidia-toy-kojima\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">\u0388\u03bd\u03b1 \u03bd\u03ad\u03bf \u03c1\u03b5\u03c0\u03bf\u03c1\u03c4\u03ac\u03b6 \u03c4\u03bf\u03c5 IGN \u03b1\u03c0\u03bf\u03ba\u03b1\u03bb\u03cd\u03c0\u03c4\u03b5\u03b9 \u03c0\u03cc\u03c3\u03bf \u03b4\u03b9\u03b1\u03c1\u03ba\u03bf\u03cd\u03bd \u03c4\u03b1 cutscenes \u03c3\u03c4\u03b1 \u03c0\u03b9\u03bf \u03b5\u03bc\u03b2\u03bb\u03b7\u03bc\u03b1\u03c4\u03b9\u03ba\u03ac \u03c0\u03b1\u03b9\u03c7\u03bd\u03af\u03b4\u03b9\u03b1 \u03c4\u03bf\u03c5 Hideo Kojima.<\/span><span class=\"external-references__domain\">vg24.gr<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"3\"><span class=\"external-references__title\">Metal Gear Solid V: The Phantom Pain detiene il primato con nemmeno 4 ore di filmati totali.<\/span><a href=\"https:\/\/it.ign.com\/death-stranding-2\/219339\/news\/death-stranding-2-ha-6-ore-di-filmati-e-il-terzo-gioco-meno-cinematografico-di-hideo-kojima\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Metal Gear Solid V: The Phantom Pain detiene il primato con nemmeno 4 ore di filmati totali.<\/span><span class=\"external-references__domain\">it.ign.com<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"4\"><span class=\"external-references__title\">What do those percentages reveal about Kojima\u2019s career?<\/span><a href=\"https:\/\/mmo.net\/2025\/07\/04\/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">What do those percentages reveal about Kojima\u2019s career?<\/span><span class=\"external-references__domain\">mmo.net<\/span><\/a><\/li><li class=\"external-references__item\" data-index=\"5\"><span class=\"external-references__title\">Kojima\u2019s effect on single-player stories<\/span><a href=\"https:\/\/mmo.net\/2025\/07\/04\/how-much-of-kojimas-games-are-actually-cutscenes-we-did-the-maths\/\" target=\"_blank\" rel=\"noopener noreferrer nofollow\" class=\"external-references__link\"><span class=\"external-references__title\">Kojima\u2019s effect on single-player stories<\/span><span class=\"external-references__domain\">mmo.net<\/span><\/a><\/li><\/ul><\/div><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Wenn Sie ein Fan der Spiele von Hideo Kojima sind und interessiert sind, wie viele cinematische Cutscenes in jeder Titelversion vorhanden sind, ist diese aufschlussreiche Blog-Eintragung von Simon Cardy bei IGN eine absolute Muss-Lesung! Sie vergleicht die Anteile des Spielzeitspans f\u00fcr Cutscenes \u00fcber verschiedene Titel und enth\u00fcllt interessante Trends und einzigartige Merkmale. Verpassen Sie sie nicht!<\/p>\n","protected":false},"author":13,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","_lmt_disableupdate":"","_lmt_disable":"","movie_schema":"","tvshow_schema":"","videogame_schema":"{\"url\":\"https:\/\/www.igdb.com\/games\/metal-gear-solid-4-guns-of-the-patriots\",\"name\":\"Metal Gear Solid 4: Guns of the Patriots\",\"@type\":\"VideoGame\",\"genre\":[\"Shooter\",\"Tactical\",\"Adventure\"],\"image\":[\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/co5eju.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/xvxsun2a7aoiexmuvftz.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/dt2ywhn5yeii7fxjcmcs.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/bl1z3pkvjzgirsqbohs3.jpg\",\"https:\/\/images.igdb.com\/igdb\/image\/upload\/t_720p\/k626vvmukurztyilpd3d.jpg\"],\"author\":[{\"name\":\"Kojima Productions\",\"@type\":\"Organization\"}],\"trailer\":[{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/RRDc68wpbIQ\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/ICgpSmozTHU\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/JEqOaR2g6G4\"},{\"@type\":\"VideoObject\",\"embedUrl\":\"https:\/\/www.youtube.com\/embed\/L33CLNWXTdg\"}],\"@context\":\"https:\/\/schema.org\",\"keywords\":\"non-player character, over the shoulder, game reference, frog, one-man army, anarchism, character models based on actual people, instant kill, cloud gaming, super soldier, Action, Fantasy, Survival, Historical, Stealth\",\"playMode\":[\"Single player\"],\"publisher\":[{\"name\":\"Konami\",\"@type\":\"Organization\"}],\"inLanguage\":[\"Japanese\"],\"dateCreated\":\"2011-03-18T08:35:56.000Z\",\"description\":\"In 2014, the world is in chaos, the \\\"war economy\\\" plunging the world into never-ending battle. This fuels the need for private military companies, the five largest of which (together rivaling the power of the entire United States Army) are owned by a single mother company, Outer Heaven, with Liquid Ocelot at the helm. Liquid Ocelot, a fusion of the consciousness of Liquid Snake and the body of Revolver Ocelot, is once again set on world domination. Solid Snake, now also referred to a Old Snake due to his advanced accelerated ageing, is dispatched to assassinate Liquid Ocelot as a personal favor to Roy Campbell.\\n\\nMetal Gear Solid 4: Guns of the Patriots is the final canonical Metal Gear game to feature Solid Snake as the main character. The gameplay of the previous games have been kept along with some new features, such as the ability to roll on your back and also to hide in bins scattered around the environment. Most of the story and the relationship between the characters are explained through cut-scenes with a considerable length, so knowledge of the prior games is recommended to fully understand the story. The game also features a complex multiplayer mode entitled Metal Gear Online with some original missions based on the stealth aspects of the single-player games.\",\"dateModified\":\"2025-07-07T00:16:46.000Z\",\"gamePlatform\":[\"PlayStation 3\"],\"alternateName\":[\"MGS4\",\"Metal Gear Solid IV\"],\"contentRating\":\"19+\",\"datePublished\":\"2008-06-12T00:00:00.000Z\",\"aggregateRating\":{\"@type\":\"AggregateRating\",\"ratingCount\":658,\"ratingValue\":91}}","meta_description":"Death Stranding 2 oder Metal Gear Solid: Welches Hideo Kojima-Spiel hat mehr Einspieleinschnitte? Simon Cardy's Blog auf IGN untersucht die durchschnittliche Zeit, die mit filmischen Zwischensequenzen in Hideo Kojimas Spielen verbracht wird.","meta_keywords":"death-stranding, metal-gear-solid, hideo-kojima, zwischensequenz, einspielzeit","meta_author":"Hans Gruber","meta_robots":"index, follow","meta_language":"en","twitter_card":"summary","twitter_title":"\"Kojima: Death Stranding vs. MGS \u2013 Wer hat mehr Cutscenes?\"","twitter_description":"Entdecke die Antwort auf die Frage: welches Hideo Kojima-Spiel hat mehr Einspieleinschnitte? Lese jetzt!","twitter_site":"","twitter_site_id":"","twitter_creator":"","twitter_creator_id":"","twitter_image":"","twitter_image_alt":"","twitter_app_name_iphone":"","twitter_app_id_iphone":"","twitter_app_url_iphone":"","twitter_app_name_ipad":"","twitter_app_id_ipad":"","twitter_app_url_ipad":"","twitter_app_name_googleplay":"","twitter_app_id_googleplay":"","twitter_app_url_googleplay":"","twitter_player":"","twitter_player_width":0,"twitter_player_height":0,"twitter_player_stream":"","og_title":"\"Kojima: Death Stranding vs. MGS \u2013 Wer hat mehr Cutscenes?\"","og_type":"article","og_url":"https:\/\/playersforlife.com\/de\/2025\/07\/08\/welcher-hideo-kojima-spiel-hat-mehr-einspieleinschnitte-death-stranding-2-oder-metal-gear-solid-hinweis-die-anzahl-der-einszenen-wird-im-artikel-nicht-genannt\/","og_image":"","og_image_secure_url":"","og_image_type":"","og_image_width":0,"og_image_height":0,"og_image_alt":"","og_description":"Entdecke die Antwort auf die Frage: welches Hideo Kojima-Spiel hat mehr Einspieleinschnitte? Lese jetzt!","og_site_name":"PlayersForLife.com","og_locale":"en_US","og_article_published_time":"2025-07-08T02:17:26","og_article_modified_time":"2025-07-08T02:17:26","og_article_author":"Hans Gruber","og_article_section":"Movies","og_article_tag":["Adventure"],"og_video":"","og_video_secure_url":"","og_video_type":"","og_video_width":0,"og_video_height":0,"og_audio":"","og_audio_secure_url":"","og_audio_type":"","footnotes":""},"categories":[54],"tags":[43,48],"class_list":["post-20377","post","type-post","status-publish","format-standard","hentry","category-movies","tag-adventure","tag-rpg"],"lang":"de","original_post_id":null,"featured_image_urls":{"full":"","thumbnail":"","medium":"","medium_large":"","large":"","1536x1536":"","2048x2048":"","penci-single-full":"","penci-slider-full-thumb":"","penci-full-thumb":"","penci-slider-thumb":"","penci-magazine-slider":"","penci-thumb":"","penci-masonry-thumb":"","penci-thumb-square":"","penci-thumb-vertical":"","penci-thumb-small":"","penci-recipe-1200x1200":"","penci-recipe-1200x900":"","penci-recipe-1200x675":""},"author_info":{"info":["Hans Gruber"]},"category_info":"<a href=\"https:\/\/playersforlife.com\/category\/movies\/\" rel=\"category tag\">Movies<\/a>","tag_info":"Movies","comment_count":"0","_links":{"self":[{"href":"https:\/\/playersforlife.com\/de\/wp-json\/wp\/v2\/posts\/20377","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/playersforlife.com\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/playersforlife.com\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/playersforlife.com\/de\/wp-json\/wp\/v2\/users\/13"}],"replies":[{"embeddable":true,"href":"https:\/\/playersforlife.com\/de\/wp-json\/wp\/v2\/comments?post=20377"}],"version-history":[{"count":1,"href":"https:\/\/playersforlife.com\/de\/wp-json\/wp\/v2\/posts\/20377\/revisions"}],"predecessor-version":[{"id":20378,"href":"https:\/\/playersforlife.com\/de\/wp-json\/wp\/v2\/posts\/20377\/revisions\/20378"}],"wp:attachment":[{"href":"https:\/\/playersforlife.com\/de\/wp-json\/wp\/v2\/media?parent=20377"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/playersforlife.com\/de\/wp-json\/wp\/v2\/categories?post=20377"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/playersforlife.com\/de\/wp-json\/wp\/v2\/tags?post=20377"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}