Carlos Mendoza

Nvidia Fires Back at Criticisms of DLSS 5

In the face of criticism from studios and developers regarding Nvidia’s AI technology, DLSS 5, CEO Jensen Huang defends it as a unique “neural rendering” approach that blends geometry control and texture generation, while addressing concerns about artistic control and creative integrity in ongoing debates.

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PUCPR Games Course at GDC 2026

Engaging in the 40th edition of the Game Developers Conference (GDC), Bruno Campagnolo shares that our Games Courses alumnus, Eric Game Müller, stands out with a substantial portfolio and published titles such as “Au Revoir,” which was developed by Invisible Studios.

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