Key Takeaways
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- Detroit: Become Human has sold over 15 million units worldwide across PlayStation and PC platforms, with sales soaring after holiday discounts.
- The games success indicates a growing demand for engaging, interactive stories that offer players agency and emotional resonance, potentially transforming the entertainment landscape.
- Detroit: Become Human immerses players in a world where their choices shape the narrative, determine character fates, and confront them with complex ethical questions.
- Quantic Dream executives expressed gratitude for the games community and its ongoing support, noting that the significant milestone belongs to the players who believed in its story.
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Detroit: Become Human Sales Soar Past 15 Million Units
Since its release in 2018, Detroit: Become Human has sold over 15 million copies worldwide on PlayStation and PC, according to a press release that underscores the game’s continued appeal more than seven years after its debut. This milestone is likely to please David Cage, President and Writer-Director at Quantic Dream, and Guillaume de Fondaumiere, CEO and Publishing Director. Holiday discounts also contributed to the game’s strong performance. Detroit: Become Human immerses players in a world where their choices shape the narrative, determine character fates, and confront them with complex ethical questions. The game’s success indicates a growing demand for engaging, interactive stories that offer players agency and emotional resonance, potentially transforming the entertainment landscape. The game previously surpassed milestones of 6.5 million copies in March 2022, 6 million in July 2021, 5 million in August 2020, 8 million in January 2023, 9 million in December 2023, 10 million in October 2024, and 11 million in February 2025. Surpassing 15 million units, it sold over a million copies in just 15 days. These sales figures prompted comments from Quantic Dream executives.
Detroit: Become Human – A Timeless Journey Crosses 15 Million Players Globally
“More than seven years after its release, Detroit: Become Human continues to resonate with audiences, gathering ever more players worldwide,” said David Cage. “What began as a meditation on choice, empathy, and humanity has become a shared journey for tens of millions of players. This significant milestone belongs to the community that believed in its story and propelled it forward, and everyone at the studio is deeply grateful for their ongoing support.” Guillaume de Fondaumiere added, “This important milestone underscores the emotional resonance and enduring cultural impact of Detroit: Become Human. The game’s continued success across all platforms, generations, and continents demonstrates the power of stories that place players at the heart of the experience, inviting them not just to play but also to think, question, and engage long after the credits roll.” Upon release, Detroit: Become Human distinguished itself with its ambitious narrative and cinematic presentation, consistent with Quantic Dream’s signature style, while exploring themes of choice and consequence. Its exploration of AI-driven robots gaining self-awareness resonates with contemporary issues, further solidifying its cultural relevance.
In Case You Missed It
Buckle up, gaming enthusiasts! We’ve got a trio of eye-opening reads that’ll make you scratch your heads and reconsider the state of our beloved industry. First off, Marcus Thompson dropped his bombshell on January 4th, “Xbox Endures Historic Collapse in UK with Worst Annual Sales Ever”, revealing Xbox’s staggering 39% sales drop compared to the previous year. While PlayStation 5 only saw a milder decline of 12%, it’s clear that Xbox has some serious ground to make up in the UK market. Head over to Players For Life and dive deep into Marcus’ insights on this historic collapse and what it might mean for Xbox’s future Xbox Endures Historic Collapse in UK with Worst Annual Sales Ever. But that’s not all, folks! In an unexpected twist, Marcus Thompson also unveiled on January 2nd how Sandfall Interactive underestimated their own masterpiece, Clair Obscur: Expedition 33. Despite believing it would score merely 80 on Metacritic before its release, Clair Obscur shattered expectations and scored a remarkable 92, sweeping The Game Awards 2025. Check out this fascinating behind-the-scenes look at the betting culture within Sandfall here Before Release, Sandfall Believed Clair Obscur Would Score Just 80 on Metacritic. And finally, in our ongoing exploration of the gaming industry’s ebb and flow, Jonathan Dubinski shed light on a significant shift in The Elder Scrolls Online. In his January 2nd piece “Elder Scrolls Online Leader Departs Due to Microsoft”, Dubinski delves into the surprising exit of Matt Firor, the game’s lead developer, and its connection to Microsoft’s restructuring efforts last year. If you’re eager to understand what drove this unexpected departure and its implications for ESO’s future, do check out Dubinski’s insightful article here Elder Scrolls Online Leader Departs Due to Microsoft.
| Specification | |
|---|---|
| Official Name | Groove Coaster: Initial Initial Echo Ego |
| Brief Summary | Touhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156 |
| Genre | Music |
| Play Modes | Single player |
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Links to external sources for further reading
- Detroit: Become Human Surpasses Another Major Sales MilestoneDetroit: Become Human Surpasses Another Major Sales Milestoneeteknix.com
- RelatedRelatednewsdirectory3.com
- Detroit: Become Human Sales Top 15 Million Units - SalesDetroit: Become Human Sales Top 15 Million Units - Salesvgchartz.com
- Detroit: Become Human's Enduring Appeal: A Blueprint for the Future of Narrative GamingDetroit: Become Human's Enduring Appeal: A Blueprint for the Future of Narrative Gamingarchyde.com
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