Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- Krafton and Unknown Worlds founders failed to privately resolve disputes over Subnautica 2s development, leading to the founders departure due to disagreements about delaying the game until 2026.
- Kraftons $250 million bonus for the founders was contingent on meeting sales targets by the end of 2025, which has now been jeopardized by the games delay to 2026.
- Krafton claims that the founders abandoned their responsibilities and failed to actively engage in Subnautica 2s development, resulting in significant delays and directional confusion.
- The former leaders of Unknown Worlds have taken legal action against Krafton, with Charlie Cleveland stating that the game is ready for early access but is not under their control due to the ongoing dispute. They affirm their intention to continue sharing any potential earn-out bonus with studio employees, as they always had in the past.
Krafton’s Clarification on Unsuccessful Subnautica 2 Negotiations, Founders’ Departure, and $250M Bonus Dispute
Attempts by Krafton and the three founders of Unknown Worlds—Charlie Cleveland, Max McGuire, and Ted Gill—to privately resolve their disputes over Subnautica 2’s development were unsuccessful. Details of their escalating disagreement and the founders’ subsequent departure are now becoming public, as revealed in a recent Bloomberg report. According to the report, the founders left due to disagreements over delaying Subnautica 2 to 2026, which resulted in the loss of a $250 million bonus for the trio. This bonus was promised by Krafton if specific sales targets were met by the end of 2025. While Krafton’s initial statement on the founders’ departures was courteous, expressing regret, their stance has since hardened. Seeking to clarify its position and avoid being seen as the “villain,” Krafton released a statement prominently featured on its website’s homepage. The company stated, “With the aim of providing fans with an even better gaming experience, we acquired Unknown Worlds with full commitment to Subnautica’s future success. We’ve worked closely with the studio leadership, crucial for creating the original Subnautica, to create an environment conducive to Subnautica 2’s success.”
Krafton’s Dispute with Former Subnautica 2 Leaders over Delayed Release and Alleged Lack of Commitment
Delving into financial details, Krafton acquired Unknown Worlds in October 2021 for an initial $500 million, with a potential earn-out of up to $250 million. This earn-out, set to be paid if certain targets were met by 2026, would allocate 90% to the executives. Krafton claims these substantial investments were made with the expectation that the founders would demonstrate leadership and actively engage in Subnautica 2’s development. Instead, Krafton stated, “we regret that these former leaders abandoned their responsibilities.” Krafton further claims that Subnautica 2’s early access launch was initially scheduled for early 2024 but faced significant delays. The company requested Charlie Cleveland and Max McGuire to reassume their roles as Game Director and Technical Director, respectively, but both declined. Krafton is particularly critical of Unknown Worlds’ principal founder, Charlie Cleveland, alleging that he lost interest in his duties to focus on personal projects after the failure of Moonbreaker. Despite Krafton’s request for Cleveland to dedicate himself entirely to Subnautica 2’s development, he allegedly preferred to concentrate on a personal film project instead. Krafton attributes the project’s repeated directional confusion and significant overall delays to a lack of central leadership.
Krafton’s Disappointment with Subnautica 2 Leaders Over Content Controversy and Bonus Payments Jeopardy
The Korean publisher explicitly stated its disappointment with the former leadership, claiming a “deep sense of betrayal for not honoring the trust our fans placed in them.” Krafton insists that Subnautica 2 currently “falls short of content expectations,” necessitating the postponement of its launch to 2026. This stance conflicts with the founders’ belief that the game is commercially ready for early access without further delays. Journalist Jason Schreier of Bloomberg reported that this viewpoint is shared by the development team. The subjective nature of determining a game’s readiness, particularly for early access, adds complexity to the dispute, given the significant financial implications. The Subnautica 2 delay also jeopardizes a portion of the earn-out designated for employees. Krafton’s contract stipulated that 10% of the $250 million bonus would be distributed among approximately 40 studio employees, with most receiving six-figure sums. The previous Unknown Worlds management had also promised employees their share of this agreement. These payments hinged on the studio meeting performance targets by 2026, which are now at risk.
Following Krafton’s public statements, Charlie Cleveland responded on X and later confirmed on Reddit that the Unknown Worlds founders have taken legal action against Krafton. Cleveland described the situation as “an explosive and surreal moment.”
Cleveland stated, “None of this is what we wanted, but we truly appreciate the incredible support we’ve received from everyone. It means a lot to us, especially now.” He reiterated the founders’ conviction that the game “is ready for Early Access” and that the developers want players to experience it, but it is “not under our control” due to the ongoing dispute. Cleveland directly addressed Krafton’s accusations, emphasizing, “Subnautica has been the work of my life, and I would never abandon it grudgingly, nor the incredible team that dedicated itself to it.” He also refuted the idea that he, Max McGuire, and Ted Gill intended to keep the earn-out entirely for themselves. “Historically, we’ve always shared our profits with the team and did so when we sold the studio,” Cleveland wrote, affirming their intention to continue sharing the earn-out bonus, as the team “deserve[s] it for all the amazing work they’ve put into getting this great game into your hands.” He concluded that while litigating Krafton was not desired, the situation “needs to be corrected.”
In Case You Missed It
For those of you who are always on the hunt for that perfect balance between comfort and performance, don’t miss out on Marcus Thompson’s latest piece, “Razer DeathAdder V4 Pro Review,” published on July 10th. This comprehensive review dives into the newest iteration of a legendary gaming mouse, showcasing how it retains its ergonomic excellence while integrating cutting-edge technology like the Focus Pro 45k sensor and Hyperspeed Wireless Gen-2 for unparalleled precision and responsiveness. Whether you’re a pro gamer or just looking to upgrade your setup, this post is a must-read Razer Deathadder V4 Pro Review. For those eagerly awaiting Subnautica 2, Sophie Laurent’s recent post on Players for Life delves into the reasons behind its delay to 2026. Published on July 10, 2025, this insightful piece explores the complex dynamics between Unknown Worlds and publisher Krafton, shedding light on both the creative ambitions and financial pressures that led to this significant shift in the game’s development timeline. With a mix of insider details and industry context, Sophie provides readers with a comprehensive look at what lies ahead for Subnautica 2. If you’re curious about the future of one of Steam’s most anticipated titles, be sure to check out Subnautica 2 Delayed to 2026 Following Studio Leaders’ Departure. For those interested in the latest developments in gaming and corporate leadership, Jonathan Dubinski’s insightful piece “Krafton Delays Subnautica 2, Jeopardizing $250 Million Producer Bonus” (published on July 10, 2025) dives deep into the recent delay of Subnautica 2 and its potential financial ramifications. The article explores leadership transitions at Unknown Worlds and the strategic decision to prioritize game quality over meeting aggressive deadlines. Check out this compelling read Krafton Delays Subnautica 2, Jeopardizing $250 Million Producer Bonus for more details on how this significant delay could impact the future of Subnautica 2.