Capcom is making a significant splash on the Nintendo Switch 2 with an impressive version of Street Fighter 6, and it also offers our first look at how their RE Engine performs on this console. For Street Fighter fans, it delivers the full experience: a silky-smooth 60 frames per second (fps) for classic one-on-one fights, complete with all the modes available on other systems. This Switch 2 edition is the real deal, even offering online cross-play with players on other consoles and PC, and it’s even sanctioned for official tournaments like the Capcom Pro Tour in 2025. However, since it’s running on a mobile chip (the Nvidia Tegra T239), they’ve had to make some visual adjustments.
So, how does the Switch 2 version compare to the standard PS4, Xbox Series S, and even the PS5? And what’s the experience like in Fighting Ground compared to World Tour or the online Battle Hub? While porting Street Fighter 6 to a portable device is impressive in itself, Capcom focused on optimizing its performance for the Switch 2’s specific hardware. It features amiibo support, wireless local multiplayer with other Switch 2 users, and two new modes in Fighting Ground: Gyro Battle and Calorie Contest. To be frank, most players likely won’t dedicate significant time to these modes; they’ll probably try them out briefly, out of curiosity, before returning to the classic Street Fighter experience. These modes require tilting the left Joy-Con for movement and haphazardly swinging the triggers to attack, reminiscent of shaking a Wii controller. It’s a fun novelty, but not the core gameplay. However, these new modes do not detract from the main game’s quality. Regarding its visuals, the Switch 2 version actually surpasses expectations.
When connected to a TV, it renders at a native resolution of 960×540, which NVIDIA’s intelligent DLSS technology upscales to 1080p. The resolution does not dynamically adjust, but DLSS effectively transforms a low base resolution like 540p into a surprisingly presentable image. However, there are a few drawbacks: you might observe some jagged edges (aliasing) and screen tearing, especially during rapid character movement when background elements become more pronounced, highlighting individual pixels. The Switch 2’s implementation of DLSS significantly enhances its visual clarity and stability compared to the Xbox Series S. Simply put, the Series S renders natively at 1080p but employs Capcom’s proprietary upscaling method, which is less effective, whereas the Switch 2 manages graininess, jagged lines, and flickering much more competently. Even though the Switch 2 has a lower base resolution of 540p, distant details in stages like Tian Hong Yuan look more natural on it, without the blocky, pixelated artifacts seen on the Series S. Even amidst intense action, the Switch 2 typically maintains superior image integrity. Elements like the shiny material on Zangief’s suit appear less grainy, and Dhalsim’s beard exhibits fewer distracting artifacts. Unfortunately, hair rendering remains somewhat noisy. This is a general characteristic of Capcom’s RE Engine, but it is less pronounced on the Switch 2. Naturally, the PS5’s ultra-sharp 4K output remains superior, but the Switch 2 outperforming the Series S is quite remarkable. Notably, the Switch 2 version of Street Fighter 6 is unique in officially implementing DLSS for upscaling—even the PC version lacks this feature. This would be incredibly beneficial for PC users with NVIDIA graphics cards.
While the Switch 2’s image quality may surpass that of the Xbox Series S, it doesn’t achieve visual perfection in all aspects. Positively, the textures on the Switch 2 are exceptionally well-rendered, with elements like Chun-Li’s attire and even minute details such as pores on character faces appearing remarkably crisp due to the high-quality textures. However, the Switch 2 exhibits some shortcomings when compared to the PS5. For instance, it lacks advanced effects such as subsurface scattering and muscle deformation, which contribute to a more lifelike appearance for characters like Ryu. Nonetheless, the Switch 2 still delivers a super smooth 60fps one-on-one fighting experience with impressive visuals upon Street Fighter 6’s release. It also supports online cross-play with other platforms and is sanctioned for the Capcom Pro Tour in 2025. Despite some visual compromises necessitated by its mobile chip, the Switch 2 leverages NVIDIA’s DLSS technology to render the game at a native resolution of 960×540, resulting in a surprisingly good appearance. While additional modes like Gyro Battle and Calorie Contest are included, they do not detract from the main game’s quality. Furthermore, for those with an NVIDIA graphics card, the Switch 2 remains the sole platform offering official DLSS upscaling for this title, a feature absent from the PC version.
The game performs exceptionally smoothly at 60 frames per second and even boasts superior visuals compared to the Xbox Series S version. It supports online cross-play with other systems and is sanctioned for official Capcom tournaments next year. The game leverages NVIDIA’s DLSS technology, upscaling from a base resolution of 960×540. Admittedly, visual compromises were necessary due to its mobile chip, but additional modes such as Gyro Battle and Calorie Contest are still included. Textures appear superior to the Series S, though it lacks some advanced effects found on more powerful consoles.
World Tour and Battle Hub modes feature Screen Space Reflections (SSR), which occasionally result in peculiar shadows or reflections on the Switch 2. However, none of these minor quirks detract from the overall gameplay experience. When played on a TV (docked), Street Fighter 6 on the Switch 2 boasts impressive visuals, and all core game functionalities operate flawlessly. In summary, the Switch 2 delivers a portable Street Fighter 6 experience that visually surpasses the Xbox Series S and enables online play with all other platforms. It includes amiibo support, wireless local multiplayer with nearby friends, and the two new Fighting Ground modes: Gyro Battle and Calorie Contest. The Switch 2 version leverages DLSS, contributing to surprisingly good visuals, even if some jagged edges and screen tearing remain noticeable. Compared to the Series S, the Switch 2 truly excels in image sharpness and stability. However, the Switch 2 version features less detailed textures than the PC and omits some advanced visual effects seen on PS5, such as realistic skin lighting (subsurface scattering) and muscle deformation.
When playing Street Fighter 6 in portable mode on the Nintendo Switch 2, it still achieves a smooth 60fps. However, to maintain this performance, and due to the demands on its graphics chip, some visual fidelity is reduced. It renders at a native resolution of 640×360, which DLSS then upscales to 720p. Transitioning from docked to portable mode entails a reduction in certain background details, such. as shadows and fog. Visuals are not as sharp in portable mode, and effects like fireballs may appear less vibrant as they traverse the screen. Consequently, the portable version visually resembles the original PS4 iteration. Street Fighter 6, however, is not solely focused on fighting. It features a Yakuza-style World Tour mode and a substantial online Battle Hub lobby. On the Switch 2, both these modes adhere to specific resolutions: upscaling from 540p to 1080p when docked, and from 360p to 720p when playing handheld. Honestly, the visual quality in both these modes is generally inferior. Returning to the core game: on Switch 2, Street Fighter 6 maintains 60fps, leveraging DLSS to upscale from a 960×540 resolution to 1080p. This surpasses the Xbox Series S. Textures are improved, and it offers amiibo support, wireless local multiplayer for nearby Switch 2s, plus the new Gyro Battle and Calorie Contest modes in Fighting Ground. However, compared to other consoles, the Switch 2 version exhibits less detailed textures and lacks some advanced visual effects. Furthermore, some jagged lines and screen tearing remain observable.
When exploring cities in the open-world modes, even on PS4 and Series S, certain peculiar design choices are evident, such as NPCs congregating in large groups in main squares, and character animations dropping to a choppy 20fps when they are at a distance. Hair rendering also appears unnatural. On the Switch 2, electric power lines appear rather unrefined, exhibiting numerous jagged edges. Screen Space Reflections (SSR) also exhibit issues when elements move off-screen, occasionally leading to visual glitches around the player character. However, to be fair, the Switch 2 is not unique in experiencing these problems. These issues are, in fact, carried over from other console versions and are also present in the Battle Hub mode.
Unfortunately, the World Tour mode in Street Fighter 6 for Switch 2 doesn’t quite meet expectations. Performance suffers significantly in this mode, particularly during city exploration. Cutscenes and general traversal can fluctuate between 30 and 60 frames per second, which is suboptimal, especially given the absence of VRR (Variable Refresh Rate) support when docked. Upon engaging an enemy, the game reverts to a side-on 30fps view, which feels quite jarring considering Street Fighter’s long-standing tradition of 60fps gameplay. A clear drop in frame rate is noticeable, exacerbated by occasional choppy pacing. The Battle Hub mode exhibits similar issues during general movement, with the frame rate often oscillating between 40 and 60fps, particularly on busy servers. These World Tour issues also manifest in portable mode, though it appears somewhat smoother due to VRR (this cannot be fully confirmed). Noticeable visual stutter persists during motion and battles, with combat still locking at 30fps. This behavior is reminiscent of the previous-generation PS4 version, where the Switch 2 struggles to maintain the main game’s smooth frame rate, whereas the Series S manages to run significant portions at 60fps.
Regarding input lag and 120Hz game support on Switch 2: It’s somewhat nuanced because the Switch 2 lacks a dedicated Input Delay Reduction button, unlike some other consoles. However, if configured in the system settings, games can output at 120Hz. According to Nigel Woodall, a renowned expert on latency, the Switch 2’s input lag decreases by approximately 50 milliseconds when operating at 120Hz. This translates to roughly three fewer frames of delay compared to 60Hz playback. Its response time is quite comparable to the PS5 Pro’s, though the Switch 2 exhibits a marginally higher latency. Most casual players likely won’t even perceive this, unless they are highly competitive professional gamers. Even when configured for 120Hz mode, the Switch 2 typically caps gameplay at 60fps due to its inherent power limitations. Occasionally, frame rate fluctuations may occur in some games, while others perform flawlessly; however, the game evidently attempts to compensate for any input lag. The frame rate in World Tour and Battle Hub modes remains consistent with previous observations, adhering to the 30-60fps range, and World Tour battles are still locked at 30fps.
Street Fighter 6 on the Nintendo Switch 2 delivers a super-smooth 60fps fighting experience that actually surpasses the Xbox Series S version visually, all thanks to the efficacy of DLSS. The Switch 2 may entail some visual compromises compared to more powerful systems, but it utterly excels at providing the core Street Fighter 6 experience. Regardless of whether you’re playing on your TV or handheld, the Switch 2 consistently maintains that crucial 60fps. Additionally, amiibo support and wireless local multiplayer are welcome additions. However, some choppy performance may be observed in World Tour and Battle Hub, particularly when online servers are heavily populated. Input lag is slightly higher than the PS5 Pro, but it remains adequate for dedicated professional players. And while the Switch 2 is capped at 60fps even on a 120Hz screen, it still presents a fantastic opportunity to dive into Capcom’s newest fighter and offers a highly promising initial glimpse of their RE Engine on the console.
For fans of both K-pop and classic fighting games, there’s an exciting collaboration you won’t want to miss. Marcus Thompson recently published an article titled “Street Fighter 6 Partners with AESPA and naevis,” which delves into Capcom’s latest venture starting July 4th. This update features Juri sporting a new outfit inspired by the hit K-pop group Blackpink, available exclusively for one year. Additionally, the Battle Hub gets a vibrant makeover with Blackpink-themed decorations, wallpapers, and photo frames. The real treat is the introduction of naevis, a virtual Korean idol who becomes an interactive commentator in Street Fighter 6. Check out all the details Street Fighter 6 Partners with AESPA and naevis to dive into this unique blend of music and martial arts! For those intrigued by the impressive performance of Capcom’s Street Fighter 6 on the Nintendo Switch 2, it’s worth noting that the console itself is making waves in a whole different arena. Sophie Laurent recently reported that the Nintendo Switch 2 has seen an incredible surge in sales in Japan, nearly doubling the number sold compared to Xbox Series consoles within its first three weeks of release. This monumental success highlights not only the Switch 2’s popularity but also its robust gaming ecosystem. To learn more about how this innovative console is shaping up against other major players in the market, be sure to check out Sophie’s insightful article Nintendo Switch 2 Already Sold Nearly Double the Xbox Series in Japan. As we dive into the technical details and gameplay experiences of Street Fighter 6 on the Nintendo Switch 2, it’s worth noting a significant trend in Capcom’s broader revenue landscape. Sophie Laurent’s recent post titled “Capcom’s Steam Revenues Surge by 61.1%” highlights the company’s impressive growth on PC platforms like Steam, where sales have become increasingly vital to their overall strategy. With Street Fighter 6 maintaining a strong presence and player base on this platform, it underscores the importance of PC in Capcom’s current commercial approach. For more insights into how this shift is shaping the future of gaming for Capcom, be sure to check out Sophie’s article Capcom’s Steam Revenues Surge by 61.1%.