United States

Marcus Thompson
Boston, MA, USA
I’m Marcus Thompson, Editor-in-Chief at PlayersForLife. I grew up in Boston, Massachusetts, back when arcades still ruled and gaming magazines came in the mail. I’ve spent over two decades in digital media, working as a journalist, columnist, and editor, but games have always been the throughline of my career. Before joining PlayersForLife, I led editorial strategy for a major tech publication and hosted a weekly podcast about interactive storytelling. These days, I focus on big-picture features, industry commentary, and mentoring younger writers on the team. I’m especially drawn to strategy games, immersive sims, and titles with strong narrative ambition. If a game makes me pause and think, it’s probably going on my “top 10” list.

Jonathan Dubinski
NY, USA
Hi, I’m Jonathan Dubinski, staff writer and lore analyst at PlayersForLife. I’m originally from New York, where I grew up surrounded by stories: comic books, movies, RPG manuals, and yes, more than a few hours lost in The Elder Scrolls. I’ve always been drawn to world-building and narrative design, which eventually led me to study creative writing and game theory before joining the editorial world. My goal? To help readers see games the way I do, not just as entertainment, but as worlds worth understanding.
Stories matter. Even the ones with dragons.
Sophie Laurent
Paris, France
Bonjour! I’m Sophie Laurent, editor-at-large at PlayersForLife and lifelong advocate for joyful gaming. I was born in Paris, where I studied literature and digital media before realizing that analyzing video games was the perfect excuse to combine both. I’m especially passionate about games that blur the line between art and play. When I’m not writing, I’m probably hiking somewhere scenic, trying new teas, or replaying Life is Strange for the tenth time.
Bruno Pferd
Ghent, Belgium
Hi, I’m Bruno Pferd, a writer and editor here at PlayersForLife. Born and raised in Ghent, Belgium, I grew up surrounded by comic books, strategy guides, and a PlayStation that never quite survived my Final Fantasy marathons. I’ve been writing about video games for over a decade now, starting with a small blog during university, then freelancing for indie gaming sites, and eventually joining PlayersForLife. When I’m not reviewing RPGs or rewriting headlines at 2 a.m., you’ll probably find me brewing coffee, losing at turn-based tactics games, or debating whether Majora’s Mask is the best Zelda title (it is)
Carlos Mendoza
Austin, TX, USA
I’m Carlos Mendoza, features writer and video editor at PlayersForLife. I was born and raised in Austin, Texas. My love for games started with late-night co-op sessions and bloomed into a fascination with how games are made, shared, and experienced around the world. When I’m not working on content, I’m probably trying out new fighting games, or explaining to anyone who’ll listen why Celeste is a perfect game.
Ahmed Hassan
Cairo, Egypt
I’m Ahmed Hassan, 27 years old, content creator and features writer at PlayersForLife. I was born in Cairo, Egypt, where I grew up with a controller in one hand and a sketchpad in the other. My love for games started early, mostly on bootleg CDs passed around school, but it quickly turned into a passion for storytelling, game design, and the vibrant cultures that form around gaming communities.
Outside of writing, I’m a fan of pixel art, quiet survival games, and anything made in RPG Maker. I refuse to uninstall Hollow Knight, no matter how many times I’ve finished it.
France
Antoine Vincent
Marseille, France
I’m a tech editor and performance reviewer at PlayersForLife. I was born in Marseille, where sunny days and long bus rides gave me plenty of time to dive deep into handheld games and tinker with second-hand hardware. I’ve always been fascinated by the technical side of gaming, how things run, why they break, and what makes one experience smoother than another. I studied computer science in Lyon and later worked in QA and system optimization for a French game studio before joining the editorial world.
Maël Blaese
Brittany, France
I’m Maël Blaese, I grew up in Brittany, France, between rain-soaked forests, Celtic folklore, and a house where JRPGs and hand-drawn animation were a family language. From an early age, I was captivated by the emotional storytelling in games and the artistry behind them, which led me to study illustration and media studies in Rennes before turning full-time to writing.
Élodie Lambert
Bordeaux, France
Bonjour ! I’m Élodie Lambert, writer and community editor at PlayersForLife. I grew up in Bordeaux, France, where my childhood was split between afternoons playing RPGs and evenings reading fantasy novels with a controller nearby. My fascination with how games bring people together led me to study media and communications in Paris, where I now live and work.
Gabriel Sutton
Nice, France
I’m Gabriel, writer and editorial coordinator at PlayersForLife. I’m originally from Nice, France, a city where somehow every summer feels like a perfect Animal Crossing day. I’ve always loved games that slow things down, make you think, or tell a story that lingers long after the credits roll.
Germany
Hans Gruber
Wasserburg, Germany
I was born in Wasserburg, Germany, a riverside town where history feels alive and every cobblestone tells a story. I grew up playing point-and-click adventures and reading game magazines cover to cover, drawn to the way games can blend narrative depth with interactivity. These days, I focus on longform features and retrospectives that explore how games shape memory, culture, and identity.
Karl Voss
Grafing, Germany
I grew up in Grafing and fell in love with games in the late ’90s, between strategy LAN parties and afternoons at the local arcade. But it wasn’t just about the competition, it was the worlds, the stories, the strange characters you’d never meet anywhere else.
Franco Müller
Köln, Germany
I’m 24, born and raised in Köln, where the city’s energy and humor shape everything I do. I was never the best at games but I loved being part of the conversation around them. From forums to fan art, Twitch chats to Discord debates, I realized early on that games are as much about people as they are about pixels.
Theo Drexier
Munich, Germany
I was born and raised in Munich, in a neighborhood where soccer chants, jazz records, and PlayStation startup sounds all blended into the soundtrack of my youth. My love for games began with storytelling, those quiet moments when gameplay gave way to something deeply human. After studying digital media and creative writing, I worked in indie development before shifting to editorial.
Tony Schneider
Rosenheim, Germany
I’m Tony, contributor at PlayersForLife with a focus on retro games and overlooked cult classics. Born in Rosenheim, I grew up surrounded by stories, some told over Sunday dinners, others discovered on old consoles and dusty game cartridges. I was never drawn to the flashiest titles; I was more fascinated by the strange, the broken, and the beautiful in games most people forgot.