After announcing that “Split Fiction” sold one million copies within 24 hours, Josef Farès and his team at Hazelight Studios are pleased to report continued success, reaching two million sales in just one week. Naturally, as the game requires two players, it can be estimated that four million players have experienced the title. For context, “It Takes Two” took three months to reach a similar milestone and ultimately sold 23 million copies; there is a strong likelihood that “Split Fiction” will follow a comparable path of global success. Recently, Josef Farès revealed that half of “It Takes Two’s” sales were in China, and it appears China has responded similarly for “Split Fiction.” Indeed, according to SteamScout statistics, 65% of user reviews on Steam are in Chinese, suggesting at least half of the sales have been made in China.