Astro Bot, a potential contender for Game of the Year 2024, faced uncertainty regarding its commercial success despite unanimously positive press reviews averaging 94% on Metacritic. After months without information, Sony Interactive disclosed sales figures during their quarterly results presentation. The game sold over 1.5 million units in just two months, or precisely 58 days. These numbers can be interpreted differently: for some, it falls short given the extensive marketing efforts by Sony; for others, it represents a commendable achievement considering the PlayStation audience’s disinterest in platformer games. Additionally, an entire generation needs to be re-engaged as Nintendo has dominated this market segment. Similarly, some analysts predict that further sales performance will only become clear during the end-of-year holiday period.
In all cases, Hiroki Totoki, CEO of Sony Interactive Entertainment, sought to reassure shareholders with the following statement: “37% of Astro Bot buyers had not purchased any PlayStation Studios games in the past two years. The percentage of younger age groups and families who bought the title was significantly higher than for other titles, indicating that this game contributes substantially to expanding our user base by acquiring new users and growing our portfolio of titles.” This underscores Sony Interactive Entertainment’s recognition of the need to reconnect with younger audiences and capitalize on it.