Home BusinessPhantom Blade Zero Studio Rejects Nvidia’s DLSS 5 and AI Generative Tools

Phantom Blade Zero Studio Rejects Nvidia’s DLSS 5 and AI Generative Tools

by Bruno Pferd

Key Takeaways

Created with AI - we're still experimenting, so apologies if it misses the mark

  • S-Game, the developer of Phantom Blade Zero, will not incorporate NVIDIAs DLSS 5 technology in their game due to concerns about AI tools interfering with their artists creative vision.
  • The studios stance against using AI in art aligns with a segment of the public that opposes its use in this context.
  • Phantom Blade Zero, an action RPG, has generated anticipation for its fluid gameplay and visuals, drawing comparisons to popular titles like Sekiro and Devil May Cry. However, the removal of DLSS 5 may impact the games PC optimization.
  • S-Game is committed to maintaining human creativity and authenticity in their work, prioritizing artistic integrity over potential technological shortcuts that could diminish human effort. This approach contrasts with some other studios like Ubisoft and Electronic Arts exploring AI to accelerate production.

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S-Game, the Chinese studio developing Phantom Blade Zero, has announced that it will not support NVIDIA’s DLSS 5 technology. This decision reflects the studio’s desire to avoid AI tools that could interfere with its artists’ creative vision, a stance that aligns with a segment of the public opposed to AI use in art. The studio’s position emerged after speculation arose regarding the use of advanced technology in Phantom Blade Zero, an action RPG set in a grim fantasy world inspired by Chinese culture. S-Game initially planned to use DLSS 5 but changed its mind following concerns that it resembled an AI filter that would compromise the game’s artistic vision, according to a report on IT Homes website. At present, S-Game is not using DLSS 4.5 technology either. Amidst the AI debate, S-Game removed a promotional video for Phantom Blade Zero featuring DLSS 5 from YouTube due to copyright issues. This occurred around the same time as the publication of an article on Gameranx.com titled, “With DLSS 5’s AI mess, Nvidia turned it into something DLSS wasn’t supposed to be.”

AI-Free Phantom Blade Zero Firm on Artistic Integrity amid Optimization Debate

Game Director Liang Qiwei addressed the issue, emphasizing the studio’s commitment to human creativity. In an official statement, S-Game stated, “No AI visual technology altering our artists’ intent will be incorporated into the project,” promising that “every piece of content in our game was created by real artists’ hands.” Phantom Blade Zero, revealed during the 2023 PlayStation Showcase, has generated anticipation for its fluid gameplay and visuals, drawing comparisons to games like Sekiro and Devil May Cry. The removal of DLSS 5, which uses AI to enhance resolution and graphics performance, may impact the game’s PC optimization. However, S-Game asserts that artistic integrity outweighs these potential drawbacks, emphasizing its focus on delivering an authentic experience without technological shortcuts that could diminish human effort. This approach contrasts with the growing trend of studios like Ubisoft and Electronic Arts exploring AI to accelerate production. While Phantom Blade Zero does not yet have a confirmed release date, it is expected to launch on PlayStation 5 and PC in 2026. The game is nearing completion, and its story continues to unfold as its release approaches.

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Phantom Blade Zero Studio Rejects Nvidia's DLSS 5 and AI Generative Tools 7a9c1d950a47b5cf5ff5c577afd36c2ddbabf81e9f66e0dd 6

Specification
Official NameGroove Coaster: Initial Initial Echo Ego
Brief SummaryTouhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156
GenreMusic
Play ModesSingle player

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