Home Business> Phantom Blade Zero Producer Refuses AI, Including DLSS 5, Altering Artists’ Intentions

> Phantom Blade Zero Producer Refuses AI, Including DLSS 5, Altering Artists’ Intentions

by Jonathan Dubinski

Key Takeaways

Created with AI - we're still experimenting, so apologies if it misses the mark

  • SGAME, the producer of Phantom Blade Zero, has publicly committed to using human labor for visual creation and rejects AI-generated technology like NVIDIAs DLSS 5 tool.
  • The decision to withdraw support for DLSS 5 was due to a copyright dispute involving a promotional video, leading to concerns about original creative intentions and artistic aesthetic.
  • Phantom Blade Zero is heavily reliant on human labor in various aspects of production, such as character modeling, motion capture, and location digitization, to ensure authenticity and maintain its unique Kungfupunk visual identity.
  • The games release on September 9, 2026, will serve as a key indicator of SGAMEs commitment to their stated artistic principles, with every available resource being dedicated to pushing the games aspects to their limits before release.

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SGAME, the game producer behind the action RPG Phantom Blade Zero, has publicly committed to using human labor exclusively, rejecting AI-generated visual technology. CEO and game creator Liang Qiwei (also known as Soulframe) affirmed this stance against NVIDIA’s newly announced DLSS 5 tool in a statement posted on X. “We firmly believe that human art is not merely a means to create value—it is the value in itself,” stated Qiwei, acknowledging the ongoing technological revolution but drawing a firm line for his studio. “We will not employ AI visual technology capable of altering the original creative intentions of our artists. Every content element in our game has been crafted by human artists.”

A copyright dispute involving a promotional video influenced SGAME’s decision to withdraw support for NVIDIA’s DLSS 5 tech. IT Homes reported that the video, which garnered 230,000 views on YouTube before being removed, raised concerns about copyright claims and YouTube’s handling of the situation. Although SGAME had initially planned to integrate DLSS 5, they ultimately decided that the AI filter clashed with their artistic vision, making them the first company to publicly rescind its support for the tool. Notably, Phantom Blade Zero does not currently support DLSS 4.5 technology. Sources reported that NVIDIA and DLSS 5 apologized for the AI-related issues; however, SGAME did not mention this in its initial statement. Other studios, such as Liquid Swords, had also cautioned against the complexities of integrating DLSS 5 into production and ensuring support across all consoles. SGAME, however, focused primarily on preserving its artistic aesthetic. To emphasize their commitment to human labor during the final stages of development, Soulframe revealed details about the game’s creation: Characters and Voices: Models are built from 3D digital scans of real actors, who also provided facial expressions. Voice work includes complete lip-syncing, meticulously adjusted for Chinese and English.

Blacksmith Masters: Prototype weapon designs are based on authentic Chinese armaments. Real blacksmith replicas were forged under the guidance of master craftsmen to accurately reflect the impact of weight and length on movements. Combat and Choreography: Motion capture involved over 20 experienced martial artists. The studio consulted directly with traditional school masters, inviting sword experts from Mount Emei and lion dance masters from Guangdong province to ensure authenticity. Kungfupunk Scenarios: The team traveled across China to digitize real locations, including ancestral halls in Fujian, ancient villages in Zhejiang, and old steel factories in Beijing. These sites were combined to create the game’s unique visual identity, dubbed “Kungfupunk.” Hands-On Maps: Player guides were hand-painted with traditional Chinese brushes on Xuan paper (rice paper) by young artists from the Chinese Painting department at the Central Academy of Fine Arts (CAFA). Phantom Blade Zero, powered by Unreal Engine 5 and designed for PC and PlayStation 5, is slated for release on September 9, 2026. SGAME shared the following message on X on April 10, 2026:

Phantom Blade Zero Commits Maximum Effort to Honor Declared Artistic Principles Before Release

> With the time we have left, we are dedicating every available resource to pushing every aspect of the game to our absolute limits. We are fully aware that a profound technological… pic.twitter.comUVfWL0pLqr > > — Phantom Blade Zero (@pbzeroofficial) April 10, 2026 The game’s release will be a key indicator of SGAME’s commitment to its stated artistic principles.

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In another compelling development this week on April 12th, Sophie Laurent penned an insightful piece titled “MinC Initiates Construction of Culture, Environment, and Climate Change Program”. In this thought-provoking article, Laurent delves into the Ministry of Culture’s (Minc) ambitious new program set to launch in late 2025. The initiative aims to align Minc’s actions with the climate agenda, drawing from international research and interviews within Brazil’s cultural landscape. Meanwhile, Carlos Mendoza also wrote an insightful piece on April 12th titled “FINEP and BNDES Select AI Fund Management Team”. Here, Mendoza explores how FINEP and BNDES have joined forces to launch a public call for an Investment Fund Manager specializing in AI, aligning with Brazil’s Plan for AI and New Brazil Industry initiatives. And if you’re looking to expand your gaming lineup this week, Ahmed Hassan has put together a comprehensive rundown of Major Video Game Releases from April 13 to 19 (out today!). From the highly anticipated launch of Hades 2 on consoles to the intriguing debut of Pragmata across multiple platforms, there’s plenty to explore. Check out these fascinating reads here: for culture and climate change MinC Initiates Construction of Culture, Environment, and Climate Change Program, AI innovation FINEP and BNDES Select AI Fund Management Team, and gaming updates Major Video Game Releases from April 13 to 19.

> Phantom Blade Zero Producer Refuses AI, Including DLSS 5, Altering Artists' Intentions phantom blade zero trailer reveals sept 2026 release 6

Specification
Official NameGroove Coaster: Initial Initial Echo Ego
Brief SummaryTouhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156
GenreMusic
Play ModesSingle player

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