Home BusinessDirector of Wuchang: Fallen Feathers Dismissed, Studio Closed

Director of Wuchang: Fallen Feathers Dismissed, Studio Closed

by Carlos Mendoza

Key Takeaways

Created with AI - we're still experimenting, so apologies if it misses the mark

  • Poor sales and negative reviews led to the disbandment of Leenzees development team for Wuchang: Fallen Feathers. The game was criticized for subpar optimization, a lack of polish, inconsistent narrative, and thematic direction disjointed from the core game.
  • After Chinese New Year, the games director, Xia Siyuan, was dismissed and has since established a new studio to continue developing video games.
  • Leenzee proposed that remaining employees work on the game as outsourced workers after Siyuans departure, but the team rejected this proposal, leading to dismissals and potential legal action.
  • The closure of Leenzee and staffing changes within Nexons Khazan team are seen as indicators of the current risks facing the gaming industry, with Leenzee currently facing financial difficulties including salary delays for employees and potential legal action.

Recommended products

This page contains affiliate links. As an Amazon Associate, we earn a commission from purchases made through these links.

According to rumors originating in China and reported by Gamersky, Leenzee has disbanded the development team for Wuchang: Fallen Feathers due to disappointing sales. The studio, also known for Ming: The Feather of Void, reportedly made the decision after Wuchang received poor reviews, citing subpar optimization and a lack of polish. Despite a 1.5 patch that altered the main story, Wuchang continued to draw criticism for its inconsistent narrative and a thematic direction disjointed from the core game. Prior to Chinese New Year, the game’s director, Xia Siyuan, was dismissed. Leenzee then offered the team positions as outsourced workers, but their refusal led to the studio’s closure. The closure of Leenzee and staffing changes within Nexon’s Khazan team are being viewed as indicators of the current risks facing the gaming industry. Despite introducing some original concepts to the soulslike genre, Wuchang: Fallen Feathers failed to achieve commercial success or gain a significant player base. Currently, Leenzee faces financial difficulties, including salary delays for employees, suggesting that no additional content for the game will be released, and potential legal action.

Studio Closure after Siyuan’s Departure, Team Rejects Outsourcing Proposal, Pursues Legal Action against Leenzee

Information about the studio’s closure initially surfaced via a content creator on Bilibili and was later corroborated by other insiders and Gamersky, confirming Xia Siyuan’s departure. Siyuan is reportedly already establishing a new studio to continue developing video games. After Siyuan’s departure, Leenzee proposed that the remaining employees continue working on the game as outsourced workers. The team rejected this proposal, leading to dismissals and prompting some former employees to pursue collective labor lawsuits against the company. To date, Leenzee has not released an official statement regarding the situation.

In Case You Missed It

In our ongoing journey to explore and celebrate the rich worlds of classic RPGs, we’re thrilled to share a fantastic trio of blog posts that you won’t want to miss! First up, Marcus Thompson has just published an insightful dive into “Pillars of Eternity’s Long-Awaited Update Adding Turn-Based Combat” on April 7th. Obsidian Entertainment has breathed new life into this 2015 gem by introducing a turn-based combat mode inspired by its sequel, “Deadfire”, offering players more tactical depth and challenges. Head over to Pillars of Eternity Receives Long-Awaited Update Adding Turn-Based Combat to discover how this significant gameplay shift is set to enhance your gaming experience.

But that’s not all! Ahmed Hassan has recently explored the fascinating topic of how AAA games have evolved into multi-million dollar ventures in his piece, ‘AAA Games Have Became Too Expensive to Produce’, published on 2026-03-26. With insights from industry expert Jason Schreier, Ahmed breaks down the eye-watering budgets behind blockbuster games and invites us to question their sustainability. Join him in this intriguing discussion by checking out his article here AAA Games Have Became Too Expensive to Produce.

Lastly, we’ve got some exciting Nintendo news courtesy of Jonathan Dubinski’s latest post, published on March 28th. The upcoming Nintendo Switch 2 is set to host a flock of major titles by late 2026, including classics like Star Fox and The Legend of Zelda making a comeback, as well as new hits such as Splatoon Raiders and Fire Emblem Three Houses: Weave. But here’s the kicker – it’s also rumored to be getting an Ocarina of Time remake! To dive into the full scoop on these anticipated titles, make sure to check out Jonathan’s article here Nintendo Switch 2 Will Get Major Blockbuster Titles in 2026, Says NateTheHate.

Director of Wuchang: Fallen Feathers Dismissed, Studio Closed Wuchang 1 6

Specification
Official NameGroove Coaster: Initial Initial Echo Ego
Brief SummaryTouhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156
GenreMusic
Play ModesSingle player

They also talk about it

Links to external sources for further reading

Have any thoughts?

Share your reaction or leave a quick response — we’d love to hear what you think!

You may also like