Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- SGAME, the developer of Phantom Blade Zero, has withdrawn support for NVIDIAs DLSS 5 technology due to concerns about AI tools interfering with the games core graphics.
- The studio emphasized their commitment to human artistry and manual creative expression, stating that every element in the game was created by true artists.
- SGAME will not use any AI visual technology that could alter the original creative intent of their artists.
- Phantom Blade Zero is currently in the final stages of development, with the team pouring all available resources into pushing the games technical capabilities before its release.
SGAME, the producer of the action RPG Phantom Blade Zero, has withdrawn support for NVIDIA’s recently announced DLSS 5 technology. This decision signals the studio’s strong stance against using AI tools that could interfere with the game’s core graphics. SGAME’s decision followed a controversy surrounding a DLSS 5 promotional video, which was removed from YouTube due to copyright issues after accumulating 230,000 views. The controversy on the IT Homes website raised concerns about false copyright claims on YouTube and the platform’s response to the issue. Game Director Liang Qiwei (Soulframe) addressed the controversy in an extensive message posted on X, affirming the studio’s dedication to human artistry. SGAME assured fans that Phantom Blade Zero would not rely on generative AI, contrary to earlier indications that the technology would be included. Qiwei emphasized the studio’s passion for manual creative expression, stating that every element in the game was created by “true artists.” The rejection of NVIDIA’s technology was further confirmed: “We will not use AI visual technology that could alter the original creative intent of our artists.”
Phantom Blade Zero Ditches DLSS 5 Amid AI-Related Controversy, Focusing on Core Graphics Integrity
Initially, SGAME had agreed to include DLSS 5. However, the technology’s presentation sparked significant controversy, with many players describing it as an AI filter that undermined the original artistic vision. This decision to reverse course makes SGAME the first producer to officially withdraw support for the new tool after initially approving its inclusion. Notably, SGAME does not currently utilize DLSS 4.5 technology. NVIDIA recently released a new app version, 11.0.6, while the enhanced Grand Theft Auto 5 incorporates DLSS 4 with its multiframe generation technology. NVIDIA and DLSS 5 reportedly apologized regarding AI-related controversies; however, this was not mentioned in SGAME’s original statement. Phantom Blade Zero is currently in the final stages of development. According to SGAME, “With the time we have left, we are pouring every available resource into pushing every aspect of the game to the absolute limit of our capabilities. We are fully aware that a profound technological…” (continues on X: pic.twitter.com/UVfWL0pLqr). The situation remains ongoing as Phantom Blade Zero approaches its release. The gaming community awaits further developments with interest.
In Case You Missed It
While we’re exploring the gaming landscape, why not start with Ahmed Hassan’s recent article, “AAA Games Have Become Too Expensive to Produce,” published on March 26th? Dive into his insightful analysis of skyrocketing production costs for popular AAA blockbusters in the U.S. and Canada, where projects now reach over $300 million. Hassan expertly examines how these high budgets impact sales figures and development timelines. It’s a must-read if you’re curious about what goes on behind the scenes of your favorite games AAA Games Have Became Too Expensive to Produce. Staying on the topic of gaming trends, Jonathan Dubinski’s latest post is sure to excite you. In “Nintendo Switch 2 Will Get Major Blockbuster Titles in 2026, Says NateTheHate,” published March 28th, Dubinski shares insider information about major titles like Star Fox and The Legend of Zelda expected to hit the console later this year. Mark your calendars now Nintendo Switch 2 Will Get Major Blockbuster Titles in 2026, Says NateTheHate. Midway through discussing character creation in RPGs, we have an exciting update to share. Marcus Thompson recently detailed the long-awaited update for Pillars of Eternity (2015), released on April 7th, adding a turn-based combat system inspired by its sequel, Deadfire. This new mode adds depth and challenge to gameplay, with characters taking multiple turns per round based on their speed, influenced by dexterity and armor weight. Fans of the original will find plenty to explore in this updated version, available now across PC, Switch, PS4, and Xbox One platforms Pillars of Eternity Receives Long-Awaited Update Adding Turn-Based Combat.
They also talk about it
Links to external sources for further reading
- DLSS 5 争议未平又遭乌龙:英伟达官方预告片因虚假版权投诉被 YouTube 下架DLSS 5 争议未平又遭乌龙:英伟达官方预告片因虚假版权投诉被 YouTube 下架xda-developers.com
- Chinese Game Studio S-GAME Promises Phantom Blade Zero Has No Generative AIChinese Game Studio S-GAME Promises Phantom Blade Zero Has No Generative AIthefilibusterblog.com
- Gamers worry about 'AI slop'Gamers worry about 'AI slop'ithome.com
- With DLSS 5's AI slop, Nvidia just turned it into something DLSS was never meant to beWith DLSS 5's AI slop, Nvidia just turned it into something DLSS was never meant to begameranx.com
Have any thoughts?
Share your reaction or leave a quick response — we’d love to hear what you think!
