Home NewsPhantom Blade Zero: Developers Confirm No AI Used in Their Game

Phantom Blade Zero: Developers Confirm No AI Used in Their Game

by Sophie Laurent

Key Takeaways

Created with AI - we're still experimenting, so apologies if it misses the mark

  • S-Game, the developers of Phantom Blade Zero, have decided not to incorporate generative AI in their game due to concerns about compromising artistic vision and public reaction.
  • The entire game is handcrafted, with 3D models created from scans of real actors, voice lines recorded by hired actors in English and Chinese, weapons designed with help from blacksmiths, motion capture for battles supervised by Kenji Tanigaki, and environments inspired by real locations in China.
  • This decision reflects the ongoing debate within the video game industry about the role of AI, with some advocating for its use to increase productivity while others worry about its impact on creativity and employment.
  • Phantom Blade Zero is set to release on September 9, 2026, on PlayStation 5 and PC via Steam and the Epic Games Store. Preregistration is currently open on the games official website.

Recommended products

This page contains affiliate links. As an Amazon Associate, we earn a commission from purchases made through these links.

As Phantom Blade Zero approaches its release, it’s again making headlines, this time regarding S-Game’s stance on artificial intelligence. The Chinese studio published a statement clarifying that Phantom Blade Zero will not incorporate generative AI that might compromise artistic vision; the game will be handcrafted from start to finish. S-Game had originally planned to use AI-assisted visual tools but changed course after public reaction. Their recent post on X emphasizes their “artisanal approach” and clarifies that the game does not employ any generative AI. This decision represents a significant example of a developer abandoning the technology mid-project. For example, Liquid Swords, the team developing Samson, stated that fully integrating AI into their character production pipeline was necessary to support all target platforms.

To clarify their approach, S-Game emphasized that every element in Phantom Blade Zero is crafted by hand. They scanned their own cast for 3D models and hired actors for voice lines in both English and Chinese—a contrast to games like Arc Raiders. Characters are based on 3D scans of actors rather than AI generation. Weapons are designed with real blacksmiths. Battles are captured via motion capture, supervised by Kenji Tanigaki (whose film, The Furious, will be released in the coming months). They drew inspiration for environments from real locations in China, and all maps and paintings are hand-drawn. S-Game’s emphasis on its development methods reflects the ongoing debate around AI in video games. The studio’s decision to avoid generative AI underscores the broader industry discussion, where perspectives range from those who advocate for AI to increase productivity to those who worry about its impact on creativity and employment. By highlighting its human-driven development, S-Game emphasizes that Phantom Blade Zero is the product of a passionate team and human effort at every stage.

Phantom Blade Zero Release Date Announced for September 9, 2026 on PlayStation 5 and PC

Phantom Blade Zero is scheduled to release on September 9, 2026, for PlayStation 5 and PC, available through Steam and the Epic Games Store. Preregistration is currently open on the game’s official website.

In Case You Missed It

In our ongoing exploration of technology’s role in gaming and creativity, we’d like to draw your attention to three recent pieces on Players for Life. Carlos Mendoza dives deep into the controversial waters of AI-generated lighting with NVIDIA’s DLSS 5 in “Will NVIDIA’s DLSS 5 Revolutionize Gaming Graphics or Destroy Video Game Art?” Will NVIDIA’s DLSS 5 Revolutionize Gaming Graphics or Destroy Video Game Art?. Meanwhile, Bruno Pferd examines the heated debate surrounding DLSS 5 and how NVIDIA is addressing concerns about its impact on game aesthetics in “NVIDIA Panics Amid Criticisms? Company Explains How Controversial DLSS 5 Won’t Ruin Games’ Art” NVIDIA Panics Amid Criticisms? Company Explains How Controversial DLSS 5 Won’t Ruin Games’ Art. Lastly, Jonathan Dubinski explores a bold move by game producer S-GAME pulling support for DLSS 5 in “Phantom Blade Zero Studio Cancels Use of DLSS 5, Rejecting ‘AI Technology'” Phantom Blade Zero Studio Cancels Use of DLSS 5, Rejecting “AI Technology. Head over to join these conversations and share your thoughts on the implications of DLSS 5 for gaming art.

Phantom Blade Zero: Developers Confirm No AI Used in Their Game phantom blade zero the art motion capture 06 1920x1080 3a05f95eaaa6 6

Specification
Official NamePhantom Blade 0
Brief SummaryFramed for the death of his master and left with a ruined heart, Soul has sixty-six days to live. Alone and hunted by his former comrades, he moves through a world of shifting loyalties and silent blades — determined to unravel the conspiracy that has condemned him.

Rain mixes with blood, mercy entangles with vengeance. Soul's journey is one of love, hate, and the fragile search for what it means to have a heart.

PlatformsPlayStation 5, PC (Microsoft Windows)
ReleasedSeptember 9, 2026
GenreRole-playing (RPG), Hack and slash/Beat 'em up, Adventure
Play ModesSingle player
Content RatingT
LanguagesChinese (Simplified)
GenreS-Game
GenreS-Game

They also talk about it

Links to external sources for further reading

Have any thoughts?

Share your reaction or leave a quick response — we’d love to hear what you think!

You may also like