Key Takeaways
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- Marathon, the new game by Bungie and Sony, has had a significant investment with an estimated development cost of $250 million, but it has registered a strong player base during its launch weekend with approximately 478,000 daily active users.
- Despite varying levels of success across different platforms, the PC version of Marathon is experiencing matchmaking woes, with players reporting an imbalance that leads to excessive competition and decreasing numbers of concurrent players on Steam (around 21,000).
- The game has shown a dedicated player base with long playtimes; for instance, average playtime on Steam is 28 hours, with 22% of players surpassing 50 hours and 7% investing over 100 hours in the title.
- While Marathons financial risk is substantial, its estimated production cost of $250 million is lower than Marvels Spider-Man 2s rumored budget of $300 million. However, the long-term sustainability of the game remains a concern due to matchmaking issues on PC that are causing a decline in player numbers.
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Just a month after its release, concrete data on Marathon’s performance and costs is beginning to emerge, revealing a massive investment by Sony but also a dedicated player base. According to a report by Forbes journalist Paul Tassi, Marathon’s development budget surpassed $200 million, likely exceeding an estimated $250 million. This colossal investment for Bungie and Sony only pertains to initial development costs; it does not include ongoing maintenance or expenses related to producing new content, which are essential for a live-service game’s survival. These unconfirmed numbers likely came from an anonymous source within the industry. Despite the significant financial risk, Marathon registered approximately 478,000 daily active users during its launch weekend. More recently (based on data from two weeks ago), the audience stabilized at around 345,000 daily active players. The dedication of the remaining players is a positive sign. On Steam, average playtime is 28 hours, with 22% of players surpassing 50 hours and 7% investing over 100 hours in the title. This rapid accumulation of hours indicates that Bungie has managed to captivate a hardcore fanbase. For comparison, Marathon’s estimated production cost of $250 million is lower than Marvel’s Spider-Man 2’s rumored $300 million budget.
Game’s Success Variable on Platforms, but PC Player Base Shrinking Amid Matchmaking Woes in Marathon
Despite these concerns about long-term sustainability, the game has seen varying levels of success across different platforms: PlayStation 5: The game made it into the Top 10 of most-played titles during its launch window. Steam: It ranks 78th in daily active users and 82nd in the list of top-selling titles. Xbox: It is currently the 106th most-played game on Microsoft’s console. However, players in the “Level 45 Wall” community, referring to players experiencing difficulty progressing beyond level 45, have expressed frustration over progression and matchmaking. Many report that, starting from level 45, the game environment becomes excessively competitive. At this stage, players encounter a real wall, as they are often pitted against veterans with higher levels (100) equipped with superior gear and weapons. Analysis of official data from SteamDB reveals that this matchmaking imbalance seems to be having a tangible, negative impact, with the number of players decreasing daily on PC. At the time of this report, Marathon has only around 21,000 concurrent players on Steam. This decline from the launch window’s popularity peak casts doubt on the studio’s ability to sustain its initial audience in the long term.
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| Specification | |
|---|---|
| Official Name | Classic Marathon 2 |
| Brief Summary | Marathon 2 takes place seventeen years after the events of the first game. Durandal, one of the three AIs from the colony ship UESC Marathon, sends the player and an army of ex-colonists to search the ruins of Lh'owon, the S'pht home-world. He does not mention what exactly he is looking for, although he does let slip that the Pfhor are planning to attack Earth and that being on Lh'owon may stall their advance.
From the team that brought you Aleph One, the classic sci-fi FPS Marathon 2: Durandal from Bungie on Mac revived for modern hardware by the fan community. Fresh from your triumph on the colony ship Marathon, you are seized by the rogue AI Durandal to do his bidding in a distant part of the galaxy. Within the ruins of an ancient civilization, you must seek the remnants of a lost clan and uncover their long-buried secrets. Battle opponents ancient and terrible, with sophisticated weapons and devious strategies, all the while struggling to escape the alien nightmare… This classic 1995 Bungie FPS is now maintained by the fan community. Experience authentic game play using the original data files, with achievements, optional widescreen HUD support, 3D filtering/perspective, positional audio, and 60+ fps interpolation, just in case the original is too authentic. |
| Platforms | Linux, iOS, PC (Microsoft Windows), Mac |
| Released | December 15, 2011 |
| Genre | Shooter |
| Play Modes | Single player, Multiplayer, Co-operative |
| Languages | Czech, English |
| Genre | Aleph One Developers |
| Genre | Aleph One Developers |