Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- Capcom will not use generative AI to create in-game assets, focusing instead on improving efficiency and productivity through AI technology.
- The companys strategy contrasts with some other producers like Square Enix, who are more aggressively integrating AI into game creation.
- Capcom is exploring the use of AI for simplifying initial concept creation phases for game environments, including a system using Google Cloud.
- Although Capcom is committed to AI-assisted development, it has drawn a firm boundary against using AI-generated assets in its games.
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Capcom will not use generative AI to create in-game assets, though it intends to leverage the technology to improve efficiency and productivity in development. The company aims to expedite time-consuming or repetitive development tasks, but it will not employ AI-generated art. This strategy contrasts with that of producers like Square Enix, who appear to be more aggressively integrating AI into game creation. Capcom’s cautious approach may be influenced by criticism surrounding Nvidia’s DLSS 5, which showcased Capcom’s Resident Evil Requiem. Nvidia faced accusations of using an AI filter, drawing scrutiny to a Capcom-featured product. At a Q&A session with GameSpark, Capcom’s technology director, Kazuki Abe, outlined the company’s AI game development strategy. Abe specified that Capcom is committed to using AI technology to streamline processes across departments, including graphics, sound, and coding. The company distinguishes these applications from the generation of final in-game assets. Capcom provided further insight during an investor briefing last February, clarifying that it will not use AI-generated assets in its games. While the company is committed to AI-assisted development, the extent of its reliance on AI technology to streamline workplace processes remains unspecified.
Capcom Embraces AI for Efficiency in Concept Creation, Steers Clear of Generated Assets
Abe mentioned last year that Capcom might explore generative AI to simplify the initial concept creation phase for game environments. Furthermore, Capcom has engineered a system using Google Cloud that utilizes AI to facilitate the creation of game world concepts, potentially revolutionizing the labor-intensive design process. Therefore, while Capcom plans to utilize AI to optimize various aspects of game development, it is maintaining a firm boundary against AI-generated assets, a decision that aligns with recent industry discourse.
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