Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- Hideki Kamiya, the director of Resident Evil 2, has expressed a preference for a less horror-focused Resident Evil game, contrary to his past work in the series.
- Kamiyas vision includes zombies that are more whimsical and puzzle-solving and combat enhanced by upbeat music, rather than terrifying horror elements.
- Despite Kamiyas preference, Resident Evil Requiem has achieved significant success with five million copies sold in its initial days.
- Capcom is planning to release new content and a story expansion for Resident Evil Requiem, including a minigame in May and a photo mode soon. Meanwhile, Kamiyas studio, Clovers, is working on a sequel to the cult classic Ōkami.
Recommended products
This page contains affiliate links. As an Amazon Associate, we earn a commission from purchases made through these links.
Amid ongoing debates among Resident Evil fans about whether the series should emphasize horror or action—a challenge for Capcom, as seen in the recent Resident Evil Requiem—Hideki Kamiya, director of the original 1998 Resident Evil 2, has voiced a clear preference for a less frightening experience. He has repeatedly asked Capcom to develop a Resident Evil title that minimizes horror elements. Kamiya’s aversion to horror is surprising, considering his work on Resident Evil 2, as well as the first game and Resident Evil Zero. This preference was evident during a recent playthrough of Requiem. Interestingly, Kamiya’s studio, Clovers, recently shared that early concepts for a Resident Evil installment known as Final Chapter included online multiplayer and an open-world design. These concepts align with Kamiya’s desire for a less scary game. He envisions zombies that are more whimsical than terrifying, with blood replaced by cherry blossom petals and upbeat music enhancing the experience of puzzle-solving and combat.
Kamiya Pitches Non-Horror Mode for Resident Evil, Focuses on Cult-Classic Ōkami Sequel
In a video shared by Clovers, Kamiya and his team played Resident Evil Requiem. The studio captioned the video with, “We’re all playing Resident Evil Requiem. Kamiya, who hates horror games, is making his usual complaints.” In the video, Kamiya commented, “I always say they should make a no-horror mode. I just want to enjoy the puzzles… and combat. I don’t need the scary stuff.” Despite Kamiya’s preference, Requiem has achieved enormous success, selling five million copies in its first few days—a record for the franchise. Many players have expressed particular enjoyment of Grace Ashcroft’s sections, which heavily emphasize terror. Capcom confirmed that Resident Evil Requiem will receive new content and a story expansion, including a minigame in May and a photo mode soon. Meanwhile, Kamiya and his team at Clovers are developing a sequel to the cult classic Ōkami.
In Case You Missed It
Ever wondered about the thrilling choices that shape the fate of heroes in Resident Evil: Requiem? Sophie Laurent’s March 3rd post, “What is the Ending of Resident Evil: Requiem?” What is the Ending of Resident Evil: Requiem? unravels the consequences of choosing between destroying or releasing Elpis, making for a gripping exploration of the game’s ethical dilemmas. Speaking of exciting announcements, Carlos Mendoza has just dropped a tantalizing teaser on Xbox Game Pass that could revolutionize your gaming experience. In his March 3rd post Xbox Game Pass May Soon Receive One of the Biggest RPGs in Recent Years, he hints at a massive RPG joining the lineup, so stay ahead of the curve and check it out! Lastly, in our ongoing commitment to amplifying voices and promoting inclusivity, we’re excited to share Jonathan Dubinski’s latest piece, “On Their Sights: Live Podcast Highlights Female Protagonism in Gaming Universe”, published on March 7th On Their Sights: Live Podcast Highlights Female Protagonism in Gaming Universe. Dive into his insightful exploration of “Na Mira Delas”, a live podcast project fostering conversations about women in gaming, creativity, and audiovisual universes.