Capcom Removes Ray Tracing from Resident Evil Requiem on PS5 Pro

Key Takeaways

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  • Ray Tracing removal in the Resident Evil Requiem PS5 Pro update has caused a visual downgrade, particularly affecting global lighting and reflections in certain areas like water puddles and storefronts within Raccoon City.
  • The update addresses image quality issues such as visual artifacts and ghosting, resulting in cleaner and more stable imaging.
  • Capcom has yet to comment on whether the ray tracing removal was intentional or due to a technical issue triggered by update 1.11.
  • Some critics suggest that Capcom should have given PS5 Pro players the option to toggle ray tracing while they work on a permanent fix for the issues.

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Ray Tracing Removal in Resident Evil Requiem PS5 Pro Update Causes Visual Downgrade

The recent 1.11 patch for Resident Evil Requiem has unexpectedly disabled ray tracing in certain areas on the PlayStation 5 Pro, leading players to report a visual downgrade. Early technical analyses indicate that the update primarily impacts global lighting and reflections, particularly in areas like water puddles and storefronts within the initial Raccoon City exploration zone. The R.D.P. and ARK areas are reportedly unaffected. Capcom’s removal of ray tracing addresses severe image quality issues that the technology caused on the PS5 Pro, including visual artifacts and ghosting in certain zones. As Digital Foundry noted in their analysis of the patch, the updated visuals exhibit cleaner, more stable imaging, but some players report a perceived reduction in photorealistic atmosphere, especially concerning diffused light on Leon and in open locations. While Capcom has yet to comment on whether the removal of ray tracing was intentional or the result of a technical issue triggered by update 1.11, some critics suggest the company should have given PS5 Pro players the option to toggle ray tracing while they worked on a permanent fix.

In Case You Missed It

In our ongoing exploration of gaming trends and happenings, we’ve got a trio of posts you won’t want to miss! First up, mark March 7th on your calendar for Jonathan Dubinski’s live podcast event, “On Their Sights: Female Protagonism in Gaming Universe”, where Fluxo W7m’s initiative “Na Mira Delas” will spark insightful conversations about women in gaming and creative industries. Join the dialogue happening at Rua Barbalha, 417 – Lapa, São Paulo – SP from 15:00 to 17:00 On Their Sights: Live Podcast Highlights Female Protagonism in Gaming Universe. Then, Carlos Mendoza dropped an exciting teaser on March 3rd, with his post “Xbox Game Pass May Soon Receive One of the Biggest RPGs in Recent Years”. Dive into his analysis to stay ahead of the curve and discover a potential game-changing revelation for Xbox Game Pass enthusiasts Xbox Game Pass May Soon Receive One of the Biggest RPGs in Recent Years. Lastly, if you’re a Resident Evil fan, don’t miss Sophie Laurent’s comprehensive post from March 2026, where she explores the game-changing decision at the Elpis compound in Requiem’s ending sequence. Your choice could determine Leon’s fate and expose global secrets – check it out here What is the Ending of Resident Evil: Requiem?!


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Official NameGroove Coaster: Initial Initial Echo Ego
Brief SummaryTouhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156
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