Ex-EA and Xbox Leader Warns AI Will Really Dominate the Industry

Key Takeaways

Created with AI - we're still experimenting, so apologies if it misses the mark

  • AI is not a passing trend in the gaming industry, but rather a tool that all studios will eventually utilize for various aspects of game development.
  • There are concerns within the gaming community about AIs potential impact on creativity and game design, particularly its ability to remove soul and artistic elements from games.
  • Asha Sharma, Microsofts new CEO of Gaming, has expressed a commitment to using AI in a way that benefits the player experience rather than prioritizing financial outcomes or short-term efficiency.
  • Building trust is crucial for successful integration of AI into gaming, as demonstrated by Larian Studios response to backlash over using generative AI tools for certain development tasks. The key is ensuring that AI applications genuinely improve the player experience.

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Asha Sharma’s recent appointment as CEO of Microsoft Gaming has raised concerns within the gaming community, largely due to her previous role leading Microsoft’s CoreAI division during a period of growing resistance to AI in video game creation. Peter Moore, an industry veteran from SEGA, Xbox, and Electronic Arts, addressed these concerns in a GamesBeat interview. Moore stated that AI is not a passing fad but a tool that all studios will eventually utilize. While acknowledging the current anti-AI sentiment among dedicated gamers, who view generative technology as a shortcut that removes soul and creativity, he emphasized that the industry has been using forms of AI for decades and that the current challenge lies in public perception. Sharma’s appointment coincides with a period of significant change within the Xbox division, including over 2,500 employee layoffs since 2024 and the departure of Xbox President Phil Spencer and COO Sarah Bond. Despite her lack of direct gaming industry or console hardware experience, Sharma has expressed a commitment to restoring Xbox’s “glory days” and has pledged to avoid allowing AI to negatively impact game quality. On social media, Sharma stated that most applications would soon incorporate AI, becoming “bigger than ever before.”

Seamus Blackley, one of the original Xbox co-founders, also shared his perspective on the new leadership in a GamesBeat interview. Blackley raised concerns that a reliance on AI could oversimplify problem-solving for executives and lead to an abstraction of games. These concerns echo the broader debate about AI’s potential impact on creativity and game design. In a Variety interview, Sharma addressed concerns directly, stating that AI will not replace the artistic elements of game development. She acknowledged that AI and monetization will shape the future but said that Microsoft will not prioritize short-term efficiency or fill its ecosystem with soulless AI content. Moore believes Sharma is uniquely positioned to shift the narrative around AI. She can do this if she clearly prioritizes its use to benefit the player experience, rather than simply improving financial outcomes. He argues that given the increasing scale and cost of AAA game development, AI could provide significant benefits by accelerating repetitive tasks and reducing overall costs, leading to more immersive and affordable games.

AI and Player Experience: Balancing Trust in AI Integration for Gaming Excellence

Moore suggests that the core challenge for Sharma and the industry will be building trust. Larian Studios, the developer of Baldur’s Gate 3, faced backlash for using generative AI tools to draft temporary texts, create conceptual art, and prepare internal presentations. In response, Larian clarified that they would not use generative AI for final conceptual art but would continue to use the technology to optimize other areas of development—a practical application Moore believes will become standard. The central question, Moore concludes, is not whether AI will be used, but how studios will ensure its application genuinely benefits the player experience. Source: “ExEA and Xbox leader predicts industry domination by artificial intelligence”

In Case You Missed It

In our quest to keep you entertained with all things superhero and gaming, we’ve got some exciting updates from the world of Spider-Man and God of War! First up, Carlos Mendoza’s latest piece, “Sony to Reset Spider-Man Movies Universe Without Spider-Man” Sony to Reset Spider-Man Movies Universe Without Spider-Man delves into Sony Films CEO Tom Rothman’s confirmation of a complete reset for the Spider-Man expanded universe, featuring fresh faces and new storylines. Despite past standalone character flops like Kraven The Hunter and Morbius, there’s buzz around Sony potentially reviving the franchise with a live-action “Spider-Man: Into the Spider-Verse” focused on Miles Morales. Meanwhile, while we wait for Spider-Man: A New Day’s Brazilian release on July 30th, Bruno Pferd gives us a sneak peek into Amazon Prime Video’s upcoming God of War series adaptation in his latest post, “First Image from Live-Action God of War Series Reveals Kratos and Atreus” First Image from Live-Action God of War Series Reveals Kratos and Atreus. The image shows Ryan Hurst as Kratos and Callum Vinson as Atreus embarking on a journey to scatter Faye’s ashes atop the highest peak in Norse realms! Speaking of gaming adaptations, Bruno also shares the first image from Amazon’s upcoming God of War series in another eye-catching post God of War: Amazon’s First Image Sparks Widespread Internet Disappointment. While initial reactions have been mixed due to some concerns about the use of AI, producer statements assure us that the final product may differ significantly once editing is complete. So, buckle up for these exciting developments in the world of Spider-Man and God of War!


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