Key Takeaways
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- Bluepoint Games, known for their acclaimed remakes of Demons Souls and Shadow of the Colossus, has closed its doors due to conflicting visions, project cancellations, and a shift in Sonys strategic direction. Approximately 70 jobs were lost, but Sony is reportedly assisting affected employees in finding positions within other PlayStation teams.
- Bluepoint Games had been working on a multiplayer game within the God of War universe, tentatively titled God of War Multi: Atreus as the Main Character. However, development proved lengthy, and Sony ultimately canceled the live service God of War game in January 2025, leaving Bluepoint without a project.
- Despite persistent fan requests and the cult classics existing technical issues, FromSoftware has declined to develop a Bloodborne remake, which is not in their current plans.
- The closure of Bluepoint Games is a reminder of the challenges faced by even established studios when strategic priorities are not aligned, as demonstrated by the success of their remake of Demons Souls, which sold over 1.4 million copies within its first year.
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Rumors of a potential Bloodborne remake by FromSoftware have been dismissed. This follows the closure of Bluepoint Games, first reported by Jason Schreier. Bluepoint Games, known for its acclaimed remakes of Demon’s Souls and Shadow of the Colossus, closed its doors, resulting in approximately 70 job losses. Sony is reportedly assisting affected employees in finding positions within other PlayStation teams. Sony Interactive Entertainment’s decision to close Bluepoint Games after only five years was unexpected. Hermen Hulst, head of PlayStation Studios, had previously lauded the studio’s world-building and character development skills at the time of the acquisition. However, conflicting visions, project cancellations, and a shift in Sony’s strategic direction led to a slowdown in the studio’s progress.
After being acquired, Bluepoint supported Santa Monica Studio on God of War Ragnarok, released in 2022. Subsequently, the studio sought to develop its own original game. However, Sony was pivoting towards live service games designed for long-term monetization. Sony then tasked Bluepoint with creating a multiplayer game within the God of War universe, envisioned as a shared universe with sequels and spinoffs. This project, tentatively titled God of War Multi: Atreus as the Main Character, centered on players cooperating to rescue Atreus from Greek hell. Sources indicate that Bluepoint Games was ultimately an unsuitable fit for this project. The studio had not developed an original game since 2006, focusing instead on visual fidelity and smooth gameplay in its remakes. Despite support from Santa Monica Studio, development proved lengthy, and Sony ultimately canceled the live service God of War game in January 2025, leaving Bluepoint without a project. Separately, reports indicate that FromSoftware has declined to develop a Bloodborne remake. Despite persistent fan requests and the cult classic’s existing technical issues, a Bloodborne remake is not in FromSoftware’s plans.
Bluepoint’s Demons Souls Success Amidst Industry Challenges and Studio Closure
Bluepoint Games’ closure is a setback for those who appreciated their technical expertise. Their remake of Demon’s Souls, which garnered a Metacritic score of 92, sold over 1.4 million copies within its first year. Former employees are now seeking new opportunities, and their skills remain highly valued within the industry. This situation underscores how even established studios can face challenges when strategic priorities are not aligned.
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In a whirlwind of gaming news lately, Jonathan Dubinski has published an insightful article on Players for Life about a significant shift in the skateboarding world. In “Skate Studio, Full Light Announces Layoffs” (February 26th), Dubinski explores the recent announcement by Full Light regarding major staff cuts as they prepare to enter a new phase of their free version of Skate, with Season 3 just around the corner featuring a new map for players. This restructuring has raised eyebrows in the industry, making it an intriguing read for our tech-savvy audience, so be sure to check it out here Skate Studio, Full Light Announces Layoffs. Meanwhile, Bruno Pferd has uncovered another fascinating turn in game development with his latest piece on Bloodborne. In “Bluepoint Proposed a Remake of Bloodbourne, But Sony Agreed and Then FromSoftware Vetoed It” (February 27th), he sheds light on the power struggles and creative differences that sometimes lurk behind our favorite games, so dive into this eye-opening exposé here (). And in a bombshell from 2026, Bruno Pferd has just published “Bloodborne Remake Denied by FromSoftware” (February 27th), revealing the previously unknown struggle between Bluepoint Games, Sony, and FromSoftware over a proposed Bloodborne remake for PS5. So hold onto your Hunter’s Caps and dive into this must-read story now: https://playersforlife.com/2026/02/27/bloodborne-remake-denied-by-fromsoftware/.