Spellcasters Chronicles: Quantic Dream’s MOBA Quietly Enters Early Access

Key Takeaways

Created with AI - we're still experimenting, so apologies if it misses the mark

  • Spellcasters Chronicles, an action-strategy game developed by Quantic Dream, is now available in early access on Steam. It offers a unique MOBA experience with flying spellcasters, summoning creatures, and titans.
  • The game aims to improve and evolve based on player feedback during its six-month early access period, with planned additions such as voice chat, a new Technomancer class, and various gameplay enhancements.
  • However, the launch has faced challenges including frequent freezes, lack of reconnect feature, and native text chat, which Quantic Dream plans to address. The game has received mixed reviews due to performance issues and a need for more impactful combat.
  • The focus now is on community engagement and iterative development, with the coming months being crucial for building an engaged player base and establishing Spellcasters Chronicles as a successful title amidst other high-profile releases.

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Quantic Dream’s action-strategy game, Spellcasters Chronicles, has officially launched in early access on Steam. The 3v3 game allows players to embody spellcasters who can fly above the battlefield, cast spells, and summon creatures and titans. Quantic Dream aims to distinguish itself with an open workshop, creating a collaborative space where player feedback shapes development. In Spellcasters Chronicles, teams of three engage in aerial combat and summon/boost minions using cards and spells. The game aims to set itself apart from other MOBAs by emphasizing gameplay depth, balance, progression systems, and long-term feature development during early access, with biweekly updates promised. While currently exclusive to Steam, availability on other platforms is possible. Minimum PC requirements include 6GB VRAM, 16GB RAM, and either an Intel i5-10400 or an AMD Ryzen 5 2600 processor. For a smoother experience, 16 GB of RAM and an RTX 3070 are recommended.

Game Director Gregoire Diaconu has stated that Spellcasters Chronicles was designed as an evolving project driven by experimentation. Eschewing automated creep waves and individual hero levels, the game departs from the traditional MOBA formula. The goal of early access is to refine core gameplay, balance, progression systems, and the meta, laying the foundation for long-term evolution. An initial roadmap extends through at least October 2026. The roadmap outlines planned additions, including voice chat, a revamped ranked mode, clearer spell unlock progression, daily quests, and regular shop updates. A new arena called Kamazad, a new building (the Rocket Soldier Factory), new spells (Ice Ray, Poisonous Breath, Metamorphosis, Blessed Arrow), and two new summons (the Siren and the Rhino Rider) are also planned. Additionally, players can anticipate a community voting system that allows them to express their opinions on development choices and directly influence the game’s evolution, with rewards. Despite these planned improvements, the launch has faced challenges. Frequent freezes are reported on community forums and in reviews, along with the lack of a reconnect feature. The game also lacks native text chat.

Early Access Evolution: Spellcasters Chronicles Amplifies Gameplay with Voice Chat & Technomancer Class

Quantic Dream plans to address these issues and add voice chat and a new Technomancer class during the six-month early access period. The studio has emphasized that player feedback can shift development priorities. The SteamDB launch saw a peak of 888 simultaneous players, accompanied by mixed reviews from the first 162 players. The game, which features a deckbuilding system with over 50 spells and summons, has been criticized for performance issues and a need for more impactful combat. The launch occurred amidst releases of other high-profile games, such as Resident Evil 9 Requiem and Marathon. Ultimately, the coming months will reveal whether this collaborative adventure finds its audience and builds a solid, engaged player base. Spellcasters Chronicles has entered a crucial phase, and the focus is now on community engagement and iterative development.

In Case You Missed It

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Specification
Official NameGroove Coaster: Initial Initial Echo Ego
Brief SummaryTouhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156
GenreMusic
Play ModesSingle player

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