Lula’s Government Sports Ministry Releases Digital Brochure on Electronic Sports in Brazil

Key Takeaways

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  • The Ministry of Sport has launched a digital brochure, Electronic Sports and Their Insertion in Brazil, to guide stakeholders on developing policies for esports.
  • Law No. 14,852/2024 regulates electronic games in Brazil, distinguishing them from gambling, while sports betting and online gambling are regulated separately by Law No. 14,790/2023.
  • Several regulatory shifts are occurring across digital platforms, including expanded oversight by ANATEL, enhanced authority for ANCINE, new responsibilities for ANPD, and the development of Bill No. 4,675/2025 for fair competition in digital markets.
  • The gaming industry in Brazil must adapt to the countrys broader tax reform and implementation of the split-payment regime while ensuring compliance with various data protection, cybersecurity, and certification regulations by March 17, 2026.

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According to Gov.br, the Ministry of Sport has launched the digital brochure “Electronic Sports and Their Insertion in Brazil” to guide managers, professionals, and the public in developing public policies that align with the present and future of esports. This initiative addresses the challenges in understanding and developing esports in Brazil, despite its significant impact on society, culture, and the economy. The gaming industry in Brazil operates under Law No. 14,852/2024, the country’s first comprehensive law for electronic games, which clearly distinguishes them from gambling. Sports betting and online gambling are regulated separately by Law No. 14,790/2023, with oversight by the Secretariat of Prizes and Betting (SPA) under the Ministry of Finance. CONAR manages advertising standards for gaming and betting platforms. Law No. 14,790/2023 prohibits betting activities for minors, enforces age restrictions (18+), and bans advertising targeting children. The Ministry of Justice and Public Security (MJSP) approved Ordinance No. 1,048/2025, outlining further protections for minors. Beyond these specific regulations for gaming and betting, broader regulatory shifts are also occurring across digital platforms: 1. ANATEL is broadening its oversight from telecoms to a wider array of digital platforms and infrastructure.

2. Law No. 14,815/2024 enhances ANCINE’s authority to prevent unauthorized use of Brazilian and foreign audiovisual content. 3. Decree No. 12,622/2025 assigns the ANPD new responsibilities for protecting children and teens online. 4. Brazil is developing Bill No. 4,675/2025, the Fair Competition Act for Digital Markets. 5. ANATEL’s updated Regulatory Oversight Regulation may grant access to AI equipment, data, and technical documents used by regulated entities, potentially using automated processes, including AI, for monitoring and enforcement. 6. Brazil is also working on an AI Act (Bill 2,338/2023), modeled on the EU’s risk-based approach, which imposes obligations based on system risk categories. 7. Companies must ensure that their collection, processing, storage, and international transfer of personal data comply with the LGPD, as well as data localization and cross-border data flow regulations. 8. Telecom providers and their suppliers are required to undergo mandatory cybersecurity audits, and their hardware must adhere to security-by-design and privacy-by-design principles. 9. Businesses should determine whether their operations qualify as regulated telecommunications services and, if so, which ANATEL license they require for legal operation.

10. Before launching, importing, or selling equipment in Brazil, companies must verify that their devices meet ANATEL’s certification and homologation requirements and account for testing and approval timelines. Full compliance with these regulations is required by March 17, 2026. The gaming industry in Brazil must also adapt to the country’s broader tax reform and the implementation of the split-payment regime. The brochure offers an overview of the esports ecosystem in Brazil, defining it and addressing the social, cultural, and economic opportunities it generates. According to Giovanni Rocco, Secretary of Sports Betting and Economic Development, the brochure details the consolidation of esports in Brazil, defining it as an institutionalized competitive practice that drives a diverse professional industry and engages young audiences, necessitating rigorous efforts against toxic behaviors to ensure an ethical and sustainable ecosystem. Esports have experienced significant growth in recent years, both nationally and internationally, with increases in athletes, events, audiences, and business models. The manual serves as a strategic tool to guide the sustainable development of the sector, considering aspects like social inclusion, the creative economy, professional training, and innovation.

Consolidating Esports in Brazil: A Guide to Electronic Sports Regulation and Support

Márcio Zuba, esports director at the Ministry of Sport, stated that the manual is a landmark for understanding esports in Brazil and consolidate it as a social phenomenon and a legitimate form of sport. The manual, “Electronic Sports and Their Insertion in Brazil,” is available for free on the Ministry of Sports website and is accessible to anyone interested in the subject. Disclaimer: This text does not necessarily reflect the opinion of Portal Uai. These regulatory and legislative actions reflect Brazil’s ongoing efforts to define and support the evolving landscape of esports and digital activities.

In Case You Missed It

Get ready for a gaming extravaganza! First, don’t miss out on Jonathan Dubinski’s latest post about Dev Game Show 2026 happening in São Paulo on March 14th. This free event brings together 21 talented Brazilian developers showcasing a diverse range of games from survival horror to shmups and retro console titles, all in a vibrant atmosphere with gaming tournaments and food options – you won’t want to miss it! Brazilian Game Developers Gather for Free Event in São Paulo In other exciting news, Marcus Thompson has an exclusive first look at Sophie Turner’s new take on Lara Croft in Amazon’s live-action Tomb Raider series. Set to premiere later this year, these stunning images from the set reveal a rougher, more gritty Lara alongside her loyal companion Zip – be sure to check them out! Sophie Turner’s New Pictures as Lara Croft on Set of Amazon’s Live-Action Tomb Raider Reveal a Different Look And speaking of innovative ways to engage youth, Carlos Mendoza highlights an interactive 2D adventure game called ‘Lelê and the Threats in the Metaverse’, developed by young apprentices at Prototipando a Quebrada along with UFSC’s Internet Legacy Project. This free, open-source educational game aims to teach teens about digital security and safe internet use through relatable scenarios – it’s an excellent tool for starting crucial conversations on online safety! UFSC Project Launches Educational Game on Digital Security for Youth and Teenagers


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