Sony’s Lawyers Blocked Amateur Bloodborne Remake by a Fan

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Sony’s recent confirmation of Bluepoint Games’ closure resulted in job losses and dashed hopes for a Bloodborne remake among fans. This disappointment can be traced back to late 2024, when independent creator Maxime Foulquier gained attention for developing an unofficial Bloodborne remake using Unreal Engine 5. Although the amateur project impressed many with its faithfulness, it met an early end. In March 2025, Sony’s lawyers sent Foulquier a legal notice demanding he cease development and remove all materials related to the intellectual property. Foulquier chose not to publicize the legal block at the time. Instead, he and thousands of fans interpreted Sony’s action as a positive sign, believing the company was protecting its brand in anticipation of an official remake. Bluepoint Games—the studio responsible for the Demon’s Souls remake—was the presumed developer. However, the announcement of Bluepoint’s closure and project cancellations discredited this theory entirely. The studio’s shutdown confirmed that the legal action against Foulquier’s project was a standard copyright protection measure, not a precursor to an official announcement.

Adding to the community’s frustration, Sony also issued a legal notice to Lance McDonald regarding his Bloodborne mod project, highlighting the debate between copyright protection and fan creativity within the gaming world. While the Digital Millennium Copyright Act empowers copyright holders to protect their intellectual property, it sometimes overlooks the cultural and community aspects of video games. McDonald’s 60 FPS patch aimed to improve Bloodborne’s gameplay, not to harm Sony or generate illegal profit. This situation reflects a broader tension: some companies balance protecting their IP with appreciating fan-made creations, even allowing mods that don’t generate revenue or tarnish their brand. However, Sony’s actions suggest a prioritization of copyright enforcement over player engagement. The Bloodborne community represents one of PlayStation’s most passionate and loyal fanbases, and this approach risks creating lasting friction. Some perceive Sony as taking a stricter stance against modders than companies like Bethesda or CD Projekt Red. Consequently, such legal actions could stifle game evolution beyond their commercial lifecycles, discouraging community projects.

Sony Halts Second Bloodborne Remake Attempt by Fan; Community Left in Doubt over Official Remake Prospects

It was in this climate that Maxime Foulquier revealed, on February 19, 2026, that Sony had previously sent him a cease-and-desist letter regarding a second Bloodborne remake project that he had posted about in November 2024. Ultimately, the Bloodborne community has suffered two major setbacks: the loss of an ambitious fan project modernizing Yharnam, and the closure of the studio many hoped would deliver an official remake. [End with a tweet from Maxime Foulquier: https://twitter.com/MaximFoulquier/status/1759577543631407241]

In Case You Missed It

In our continued exploration of the gaming industry’s shifting tides, we’ve got two compelling reads you won’t want to miss. First up, Jonathan Dubinski’s insightful piece, “From Demon’s Souls Studio to Latest Casualty of the Live-Service Market” (published February 21, 2026), delves into Sony’s closure of Bluepoint Games, leaving approximately 70 employees jobless by March. With a reputation built on remastered classics like Demon’s Souls and Shadow of the Colossus, the studio’s demise prompts reflections on PlayStation’s strategic shifts and the sustainability of live-service models in our ever-evolving industry From Demon’s Souls Studio to Latest Casualty of the Live-Service Market. But that’s not all, folks! In an unexpected turn, Sony recently shut down Bluepoint Games, as reported by Sophie Laurent in her latest article published on February 20th. This closure affects around 70 employees working on a live-service God of War game that was unfortunately canceled Sony Shuts Down Bluepoint Games, Creators of Top PlayStation Remakes. Meanwhile, in a turn of events that left many shaken, Ubisoft’s Montpellier studio faced a recent bomb threat, as reported by Jonathan Dubinski in his latest piece on Players for Life. Published just last week, the article delves into the anxiety-inducing incident that led to the evacuation of nearly 800 employees and explores the union’s stance on remote work and their concerns about recurring harassment attempts Bomb Threat at Ubisoft. It’s a must-read for anyone interested in the behind-the-scenes happenings at Ubisoft.


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