Silent Hill Townfall: A First-Person Shooter Episode Set in Scotland, Here’s Some Gameplay

Key Takeaways

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  • Silent Hill: Townfall is a first-person psychological horror game developed by Screen Burn Interactive and copublished with Annapurna Interactive, set in the isolated village of St. Amelia, Scotland.
  • The game features a new protagonist named Simon Ordell, a mariner called to restore order in the abandoned town, who carries only a few items including a portable CRTV capable of receiving disturbing signals.
  • The CRTV plays a significant role in the gameplay, acting as an updated version of the iconic radio from previous Silent Hill games and providing a mechanic for players to carefully peek around corners and over walls.
  • Silent Hill: Townfall is expected to be released in 2026 on PlayStation 5 and PC, with no Xbox version announced at this time.

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After nearly four years of silence, Silent Hill: Townfall resurfaced during the latest State of Play with its first trailer featuring gameplay footage. The trailer confirmed the game is a first-person psychological horror experience, introducing a new protagonist and a setting far removed from the familiar American locales of previous installments. Developed by Screen Burn Interactive and copublished with Annapurna Interactive, Silent Hill: Townfall transports players to Scotland, specifically the isolated village of St. Amelia. The game, announced in 2022, is being crafted by the Glasgow-based Screen Burn, formerly known as No Code. According to Paul Abbott, Art Director at Screen Burn, St. Amelia—inspired by charming fishing towns like St Monans on Scotland’s east coast—offers a setting that feels both timeless and perfectly suited to the series’ signature psychological torments. The dense fog known as “The Haar” along Scotland’s east coast significantly influences the game’s atmosphere.

Players will assume the role of Simon Ordell, a mariner seemingly called to St. Amelia to restore order. He arrives to find the town abandoned and shrouded in mist, though it quickly becomes clear that he is not alone. Ordell carries only a few items: his clothes, an IV pouch, a medical bracelet bearing his name, and a small portable CRTV capable of receiving disturbing signals. Jon McKellan, writer and director of Silent Hill: Townfall, aims to provide a fresh perspective on the series’ chilling horror. A unique gameplay mechanic allows players to carefully peek around corners and over walls. The CRTV updates Silent Hill’s iconic radio for the modern era. McKellan describes the main character as complex, uncertain, and very human, adding that guilt plays a major role in the storyline.

St. Amelia’s Nightmare: Simon Ordell’s Combat in CRTV-Fueled Silent Hill: Townfall

The CRTV also plays a central role in detecting parasitic signals related to supernatural phenomena. While the focus remains on atmosphere and narrative, the game will not be limited to exploration alone. Simon can defend himself against creatures with melee weapons or a revolver. The trailer showed striking figures, including an entity with an axehead and a man with marked skin who can open his abdomen to dispense medical supplies. Throughout the game, Ordell repeatedly awakens in St. Amelia, suggesting the possibility of a dream or hallucination experienced while in a comatose state. The progression will be entirely in first-person perspective, featuring exploration and survival elements, limited resources, and tense, brutal encounters. The CRTV delivers the story and outlines enemies when Simon is hiding behind cover, using a clever static display. Silent Hill: Townfall is slated for release in 2026 on PlayStation 5 and PC, as indicated on store pages. No Xbox version has been announced.

In Case You Missed It

In an exciting turn of events, Bruno Pferd has just unveiled that Sony is set to release not one but two new additions to the God of War franchise! First up is “God of War: Sons of Sparta,” a Shadow Drop spin-off slated for release this year, promising an exhilarating 2.5D side-scrolling adventure with classic arcade-style gameplay and cinematic sequences. Meanwhile, Ahmed Hassan dives into an exciting rumor mill over at Players for Life, exploring the potential revival of Kratos’ epic journey with a remake trilogy, slated for unveiling at Sony’s State of Play event, as announced in “Sony Announces God of War Remake Trilogy.” But that’s not all! Ahmed also explores buzz surrounding a potential 2.5D Metroidvania God of War game in “God of War May Arrive on Xbox and Nintendo,” discussing rumors suggesting a multiplatform release, including Nintendo Switch 2 and PC. Could this mean Kratos is headed to uncharted territories? You won’t want to miss out on these thrilling developments – check them all out here: Sony ‘Shadow Drops’ God of War: Sons of Sparta, Announces Original Trilogy Remake, Sony Announces God of War Remake Trilogy, and God of War May Arrive on Xbox and Nintendo.


Specification
Official NameGroove Coaster: Initial Initial Echo Ego
Brief SummaryTouhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156
GenreMusic
Play ModesSingle player

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