Highguard Developer Dismisses ‘Majority’ of Game’s Development Team

Key Takeaways

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  • Layoffs occurred at Highguard Development Team post-launch, affecting the majority of its members.
  • A smaller team will continue to work on adjustments and bug fixes for Highguard.
  • No new content is currently planned for Highguard based on Alex Graners report.
  • This situation mirrors a trend from the early 2000s where developers often fired teams immediately after a games release, with Riot Games also recently making similar moves with their 2XKO team.

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Layoffs Strike Highguard Development Team Post-Launch, Smaller Squad to Continue Adjustments and Support

Just two weeks after Highguard launched on January 26 for PlayStation 5, Xbox Series X/S, and PC, Wildlight laid off the majority of its development team. Alex Graner, a level designer on Highguard, announced the layoffs on LinkedIn. This mirrors a trend from the early 2000s, when developers commonly fired entire teams immediately after a game’s release; Riot Games made a similar move this week by reducing the 2XKO team. Responding to GamesRadar, Wildlight stated that Highguard has not been abandoned and a smaller team will continue to work on adjustments and innovations. If Graner’s report is accurate, these innovations will primarily address bug fixes and community support, suggesting that no new content is currently planned.

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