Pragmata Demonstrates Capcom’s Golden Phase

Key Takeaways

Created with AI - we're still experimenting, so apologies if it misses the mark

  • Pragmata, a third-person action game with shooter elements, offers an engaging experience, especially in its unique Hugh-and-Diana gameplay on the Switch.
  • The combat controls in Pragmata, reminiscent of Resident Evil and Vanquish, provide a fresh take on third-person shooting games.
  • Despite reduced visual details and lower resolution compared to other platforms, the Switch version of Pragmata maintains smooth gameplay, showcasing the consoles ability to handle graphically complex games.
  • The successful porting of Pragmata to the Switch suggests a promising future for major releases on the platform, following titles like Cyberpunk 2077 and Final Fantasy VII Remake Intergrade.

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Pragmata’s Space-Age Adventure Shines on Switch

Experiencing Pragmata on the Switch was a uniquely satisfying way to explore the game. Players control Hugh, a futuristic, space-suited character who can jump high, hover, and dodge robots, while carrying Diana, an advanced AI child. Together, they fight robots on a lunar station. The game evokes Vanquish with its distinct Japanese style, but the combat controls feel closer to Resident Evil in space. Pragmata showcases Capcom’s approach to third-person action and shooter games, and the engaging Hugh-and-Diana gameplay proves surprisingly captivating. Hugh’s weapons require recharging during combat, leaving him vulnerable, but Diana can hack enemy shields while the player maneuvers Hugh. This combination of third-person shooting and puzzle-solving makes successful hacks as rewarding as overcoming difficult Devil May Cry sections. Transitioning to the Switch version, the game demonstrates impressive optimization to accommodate the console. While it features fewer details and a lower resolution, the gameplay remains smooth, maintaining consistent performance even during intense explosions. For Switch players, Pragmata’s performance signals that the console can handle graphically complex games. Following titles like Cyberpunk 2077 and Final Fantasy VII Remake Intergrade, Capcom’s achievement suggests a promising future for more major releases on the Switch.

In Case You Missed It

In a gripping trio of posts published today, Players for Life takes you on a journey through the world of gaming and entertainment. First up, Capcom sets the stage for Resident Evil 9 Requiem with “The Story of a Mother and Daughter,” a live-action short film directed by Sophie Laurent that plunges us into the heart-wrenching personal drama unfolding amidst Raccoon City’s impending doom, as seen through the eyes of Maika Monroe. Experience this chilling precursor to Leon Scott Kennedy’s journey right here Resident Evil 9 Requiem: A Short Film on Raccoon City’s Fall and Invasion. Meanwhile, tech analyst Carlos Mendoza explores an intriguing patent from Sony’s labs in his latest post, “PS6: What if the Next PlayStation Controller Had No Buttons?” (published February 3rd). He delves into the revolutionary possibility of a future PlayStation controller relying entirely on touch surfaces for button inputs, promising unparalleled customization and adaptability. Dive into this thought-provoking exploration of innovation here PS6: What if the Next PlayStation Controller Had No Buttons?. Lastly, as we await the return of “The Last of Us” with Season 2, Sophie Laurent offers some insightful hints into what might be in store for this gripping series in her article titled “The Last Of Us Season 3 Might Well Be The Final One, HBO Offers Details.” Discover more about the potential final season, its production timeline, and the challenges faced by showrunner Craig Mazin as he navigates this complex narrative here The Last Of Us Season 3 Might Well Be the Final One, HBO Offers Details.

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