Board Game Created at USP Uses Cards and Cooperation to Teach Sustainability and Climate Urgency

Key Takeaways

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  • Professor Alex Virgilios Climate Emergency card game is a unique, cooperative initiative to promote sustainability and address climate change through collaborative problem-solving.
  • The game aims to foster essential interpersonal skills such as communication, teamwork, leadership, and empathy in players aged 12 and above.
  • The game consists of 56 action cards, including cards representing the UNs Sustainable Development Goals from Agenda 2030, and requires players to complete card patterns within a 10-minute timeframe to earn points and determine their level of sustainability achievement.
  • The Planeta Vivo expansion pack adds complexity and strategic depth to the game, encouraging greater unpredictability and necessitating stronger team coordination. Professor Virgilio plans to reprint the game and distribute it to schools to reach more children and educate them about sustainability goals and the urgency of climate action.

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Professor Alex Virgilio, from the University of São Paulo’s (USP) Center for Nuclear Energy in Agriculture (CENA), is leveraging a unique card game to promote collaborative, sustainable solutions to climate change. Launched in 2024 with the “Using Fun Games for Inclusion and Sustainability” project, this initiative, supported by the Prorectorate for Culture and Extension (PRCEU) through USP Sustainable and the Prorectorate for Inclusion and Belonging (PRI), challenges teams to strategically decipher card patterns using data within a 10-minute timeframe. The popularity of these activities led to the creation of Ludusp, designed to expand analog game engagement across various USP locations, including CENA, IAG, Poli, FAU, and IF. According to Professor Virgilio, the goal is to offer a more profound experience than purely digital platforms, fostering essential interpersonal skills like communication, teamwork, leadership, and empathy. Suitable for ages 12 and up, these games emphasize collaborative problem-solving.

The Climate Emergency card game, developed by Professor Virgilio at USP, offers a cooperative experience focused on implementing sustainable actions and addressing climate change. Recommended for players aged 12 and above, the game was launched in a new space dedicated to game-related activities, with backing from the PRCEU. It promotes crucial social skills, including communication, teamwork, and leadership. Climate Emergency aims to make learning about sustainability interactive and enjoyable. The game, which involves players collaborating under a simple set of rules, challenges players to use data cards of different colors to solve problem cards and enact sustainable measures against climate change. The game features 56 action cards, 17 of which represent the UN’s Sustainable Development Goals from Agenda 2030. Players earn points by completing color, number, and spatial patterns. Once time expires, the team totals their points to determine their collective level of sustainability achievement. Each round lasts just 10 minutes, with a countdown timer adding urgency to the gameplay. The Planeta Vivo expansion pack increases the game’s complexity and strategic depth, introducing advanced action cards, extreme weather events, extra data, and characters with unique abilities. This expansion encourages greater unpredictability and necessitates stronger team coordination.

The Climate Emergency card game, created at USP, teaches sustainability and climate urgency through collaboration. The game is collaborative, proposes sustainable actions, and lasts 10 minutes. With 56 cards, the objective is to complete patterns on the cards and earn points. The game expansion includes more complexity and dynamism. To begin, each player draws two cards and places them in their designated area. Players will need a bag containing five dice of each color (green, blue, yellow, red, and black), along with a 10-minute timer. Understanding how Sustainable Action Cards work is crucial for data allocation. Each card features a level (indicated by the number in the top-left corner) and details the real-world impact of using it. Consider the Quality Education (ODS 4) and Efficient Water Use in Economy cards as examples. To complete the Quality Education card, players must: 1. Place a green or black die in the first spot. 2. Place a blue or red die in the second spot. 3. Place a yellow die in the third spot (the numbers on the dice do not matter). The Efficient Water Use card requires players to stack the dice in a pyramid shape, with:

1. A base of four or five dice. 2. A top of six dice (any combination of colors can be used). During play, if Player A selects a blue “4” die from the table, they can place it in the second spot on the Quality Education card (as it accepts any blue die), or in the first spot on the Efficient Water Use card (which requires four dice of any color). Player A continues adding dice until a card is complete, then sets the completed card aside and selects a new one. All used dice are then returned to the bag. After ten minutes, points are tallied based on the level of the completed cards, and the team’s sustainability ranking is assessed using the manual.

Cooperative Climate Emergency Game Teaches Sustainability with Card Patterns and Time Limit

The Climate Emergency card game was created by Professor Virgilio as a non-profit educational tool to teach sustainability and climatic urgency through cooperation and strategic reasoning. The game challenges participants to allocate data of various colors, solve problem cards, and implement sustainable actions to mitigate the effects of climate change. The goal is to complete card patterns within 10 minutes. The game features 56 sustainable action cards, including the United Nations Sustainable Development Goals from Agenda 2030. Players earn points by completing color, number, and spatial arrangement patterns using the data. The team that achieves the highest level of sustainability at the end of the game is declared the winner. Suitable for 1 to 5 players, the game is recommended for ages 12 and up. Professor Virgilio initially produced a limited number of copies for initial testing due to cost-effectiveness, as it requires only paper cards and dice. While he is considering partnering with a publisher to broaden the game’s reach, his next step is to secure funding to reprint the game and distribute it to schools. This will enable more children to learn about sustainability goals and understand the urgency of climate action.

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