AI Should Be Used for Productivity, Not Creativity

Key Takeaways

Created with AI - we're still experimenting, so apologies if it misses the mark

  • The gaming community is generally open to the use of AI in game development, as long as it accelerates production and reduces bugs.
  • Gamers are cautious about AI-generated content that may result in graphical or narrative shortcomings.
  • Razer CEO Min-Liang Tan suggests using AI primarily for quality control and error correction to ensure a more positive reception from players.
  • Rather than replacing human creativity, AI should be used to boost productivity in game development tasks.

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AI for Productivity Boost in Game Development: Enhancing Quality Control Over Creative Tasks

Razer CEO Min-Liang Tan believes that the gaming community generally accepts the use of generative AI in game development, provided it accelerates production and reduces bugs. In a conversation with The Verge, Tan distinguished between AI’s role in content creation and its utility as a development aid. According to Tan, gamers are wary of AI-generated content that results in graphical or narrative shortcomings. Tan shares this concern. However, he believes that if AI tools enhance quality control and correct errors, the gaming community will likely welcome them. Tan advocates for using AI to boost productivity—for example, by identifying grammatical errors—rather than for creative tasks. He suggests that this approach to AI implementation will be more readily accepted by players.

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In an industry where recognition is hard-won, French developer Sandfall Interactive has been making significant strides with their captivating JRPG, Clair Obscur Expedition 33. Marcus Thompson’s recent piece, “More Stunning Accolades for Clair Obscur Teams, Momentum Unstoppable” (published on January 17th, 2026), explores how Sandfall’s dedication and talent are reshaping the JRPG landscape, with industry heavyweights like Katsura Hashino and Hideo Kojima praising the title. Meanwhile, in other cultural news, we’re eagerly awaiting the launch of Tela Brasil, a game-changing streaming platform set to democratize access to Brazilian audiovisual content. Jonathan Dubinski clarifies that while the buzz is real, it’s currently undergoing final testing with an official launch planned for early 2026. So mark your calendars and keep an eye out for more updates. In other exciting news from the world of streaming, Jonathan Dubinski has just dropped a thrilling update on ‘The Terminal List’ season 2. Published on January 16th, his piece reveals that filming has begun, with Chris Pratt sharing insights about the shift towards an international thriller while staying true to Jack Carr’s novels. Dive into these articles to stay informed and entertained: Clair Obscur Expedition 33 More Stunning Accolades for Clair Obscur Teams, Momentum Unstoppable, Tela Brasil updates Lula Government Clarifies Tela Brasil, Public Streaming Platform Not Yet Live, and ‘The Terminal List’ season 2 sneak peek Chris Pratt Reveals Season 2 of The Terminal List is Being Taken to New Heights.

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