Crimson Desert: Map Larger Than Red Dead Redemption 2, Pearl Abyss Unveils More Details

Key Takeaways

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  • Crimson Deserts map will be significantly larger than popular open-world games like Skyrim and Red Dead Redemption 2, emphasizing verticality for exploration through climbing, flying, and traversal.
  • The game focuses on player-driven stories and character progression, with less emphasis on traditional narrative elements such as branching storylines or major moral decisions.
  • Crimson Desert features environmental interaction beyond combat, including resource gathering, crafting, equipment manufacturing, and housing. It also includes structured activities like the Aerial Abyss celestial isles with unique puzzles and rewards.
  • Players can interact with NPCs or pick up elements of the environment to enrich their understanding of the universe through a codex, and have the opportunity to fight and ride dragons for combat and exploration.

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Crimson Desert Unveils Gigantic Explorable Landscape for Immersive Gameplay

As its release date rapidly approaches, Crimson Desert resurfaced at the first New Game showcase, a lengthy event (3 hours and 30 minutes) featuring numerous interviews. Despite the focus on interviews over gameplay, Pearl Abyss revealed that Crimson Desert’s map will be twice the size of Skyrim’s playable area and even larger than the map in Red Dead Redemption 2. According to Will Powers, Pearl Abyss’ Western RP head, exploration in Crimson Desert emphasizes verticality, incorporating climbing, flying, and traversal to create a sense of scale in a dynamic and reactive world. Like Dragon’s Dogma 2, the story will focus on each player’s individual character rather than a shared narrative. Since its initial reveal, Crimson Desert has promised excess, and Pearl Abyss is determined to deliver, even as some grow wary of the trend of prioritizing size over substance in open-world games. The studio aims to center the discussion on what truly matters: gameplay. Their goal is to create a world filled with activities, interactions, and constant diversions.

Exploring Crimson Desert: A Fusion of Witcher and Tears, Offering Freedom, Flight, and Player-driven Stories

Crimson Desert does not aspire to be a narrative RPG with branching storylines, romances, or major moral decisions. Instead, the game prioritizes character progression through systems, character evolution, and diverse play styles. Because the game deemphasizes prescriptive narrative choices, players create their own stories as the world reacts to their actions. To populate this world, Pearl Abyss emphasizes environmental interaction beyond combat, including resource gathering, crafting, equipment manufacturing, and housing. The developers describe Crimson Desert as a blend of The Witcher 3 and Tears of the Kingdom, focusing on system mechanics, character development, and versatile play styles. And, unlike Skyrim or Red Dead Redemption 2, players can fly through the skies on dragons. The world is designed as a space to be manipulated, observed, and learned. Interacting with NPCs or picking up elements of the environment contributes to a codex that enriches understanding of the universe.

Crimson Desert: Aerial Abyss and Dragon Realms Unveiled for Exploration and Combat

In addition to these dynamic elements, more structured activities exist, such as the Aerial Abyss celestial isles. These floating zones play a key role in the story, offering puzzles with unique atmospheres, rules, and rewards. This approach breaks the monotony of a horizontal world while introducing verticality, mystery, and a different rhythm to exploration. Powers also confirmed the presence of dragons that can be fought and ridden, offering a glimpse into the spectacles Pearl Abyss intends to create. It remains to be seen whether all these elements coalesce into a truly impressive game. The answer arrives March 19th on PS5, Xbox Series X/S, PC, and Mac.

In Case You Missed It

While discussing recent trends in the gaming market, we were drawn to Marcus Thompson’s analysis on Players for Life, where he reveals Xbox’s historic collapse in the UK with a 39% drop in sales, marking its worst performance ever Xbox Endures Historic Collapse in UK with Worst Annual Sales Ever. Meanwhile, another unexpected turn of events saw Sandfall Interactive’s Clair Obscur: Expedition 33 score a breathtaking 92 on Metacritic, far surpassing the studio’s initial projection of around 80. Marcus Thompson explores this fascinating story of underestimation and triumph in his article published on January 2nd Before Release, Sandfall Believed Clair Obscur Would Score Just 80 on Metacritic. Shifting our focus to the online gaming scene, Jonathan Dubinski’s piece published on the same day explores the impact of corporate decisions on game development, as Matt Firor steps down from his role at ZeniMax Online Studios due to creative differences sparked by Microsoft’s restructuring Elder Scrolls Online Leader Departs Due to Microsoft. Join us as we delve into these captivating stories shaping the gaming world today.

Specification
Official NameGroove Coaster: Initial Initial Echo Ego
Brief SummaryTouhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156
GenreMusic
Play ModesSingle player

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