Key Takeaways
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- Thomas Mahler, the creative director of Moon Studios, has released No Rest for the Wicked and is encouraging streamers to test their skills in the games precise combat system.
- The game offers a 30% discount on Steam and is currently undergoing cooperative beta testing.
- Mahler has criticized former Blizzard president Mike Ybarras role in the monetization strategy of Diablo, specifically the introduction of expensive cosmetic items in the series.
- Mahler suggests that Ybarra should step aside and allow others to demonstrate proper management of such franchises due to decisions made during his time overseeing Diablo.
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Challenging Streamers to Master Precise Combat in No Rest for the Wicked
Thomas Mahler, the creative director of Moon Studios known for the Ori series, is currently developing No Rest for the Wicked, leading to its version 1.0 release on consoles. In a social media exchange on X, Mahler challenged streamers to test their skills in the game, prompting a response from former Blizzard president Mike Ybarra. Mahler challenged streamers by writing, “Hey, Streamers… We all know anyone can look good in Diablo 2 or Path of Exile 2. Want to show your audience you truly have skill? Try No Rest for the Wicked. Precise combat, no portable builds. No spam.” Mahler issued this challenge in conjunction with a 30% discount for No Rest for the Wicked on Steam and ongoing cooperative beta testing. Ybarra responded, “Putting down other games for your own isn’t going to work. Let your game stand on its own. I haven’t played it in a long time, [I’m] excited to jump in and check the progress.”
Mahler’s Critique: Alleged Mismanagement of Diablo Franchise and Monetization Strategy
Mahler then criticized Ybarra’s role in Diablo’s monetization strategy, specifically citing the introduction of expensive cosmetic items in the Diablo series. “Mike, serious talk: you were given Diablo responsibility but didn’t treat it with the respect it deserved,” Mahler stated. “You approved turning Diablo into a microtransaction slot machine where people could buy horse armor for $65. So, should players thank you for that, or is some honest criticism valid? It’s time for executives to stop patting themselves on the back after ruining beloved series and accepting responsibility.” Mahler concluded by suggesting that Ybarra should step aside and allow others to demonstrate how to properly manage such franchises, referring to Ybarra’s decisions during his time overseeing Diablo.
In Case You Missed It
Get ready for some thrilling news in the world of No Rest For The Wicked! Bruno Pferd is excited to share that Moon Studios’ upcoming Together update will introduce cooperative combat, allowing up to four players to team up as Cerims and fight against Isola Sacra’s ancient blight together. Slated for an open beta launch on January 22nd, this major expansion brings with it the opportunity to upgrade weapons, share resources, own homes, and explore diverse locales filled with mysteries waiting to be unraveled. But before you start planning your team strategies, there’s something important Carlos Mendoza uncovered in his recent article “No Rest for the Wicked May Not Have a Version for Xbox”. Published on July 22nd, Carlos digs into Moon Studios’ possible delay of No Rest For The Wicked on Xbox Series X|S due to commercial concerns. And just when you thought things couldn’t get more unexpected, Sophie Laurent’s article “No Rest For The Wicked May Not Come To Xbox”, published a day earlier on July 21st, sheds light on a potential shift for the upcoming RPG, which was originally slated as an Xbox exclusive but might now also grace PlayStation 5 and Switch consoles due to their strong sales compared to Xbox Series X|S. So if you’re eager to know which platforms might get left behind or gain new additions, make sure to check out Bruno’s latest article No Rest for the Wicked Gets Cooperative Mode in January, Carlos’ insights No Rest for the Wicked May Not Have a Version for Xbox and Sophie’s piece No Rest for the Wicked” May Not Come to Xbox.
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