Monster Hunter Wilds 2 May Include Local Multiplayer on Switch 2

Key Takeaways

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  • Possible development of Monster Hunter Wilds for a rumored Nintendo Switch 2, featuring local wireless multiplayer support for up to four players.
  • Graphical adjustments expected in the Switch 2 version of Monster Hunter Wilds, such as reducing the number of visible characters and monsters, and decreasing viewing distance.
  • Hints of a new gathering hall experience and dedicated NVIDIA DLSS settings exclusive to the Nintendo Switch 2 release of Monster Hunter Wilds.
  • Speculation regarding a potential Game Share feature in the Switch 2 version, allowing players to share a single copy of the game with others on different consoles. However, Capcom has yet to confirm this.

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Monster Hunter Wilds Switch 2 Multiplayer Speculation for Local Wireless Play

A December 16 update to Monster Hunter Wilds for PlayStation 5, PC, and Xbox Series X|S included code referencing a possible Nintendo Switch 2 edition, leading to speculation about its development. The discovery, initially reported by Lener30 on the r/MonsterHunterLeaks subreddit, suggests that Capcom is planning a version with local multiplayer support. Given the series’ popularity in Japan, where portable multiplayer hunts are common, the inclusion of wireless local multiplayer on the Switch 2 would align with player expectations. The code indicates that this edition could allow up to four players on separate consoles to join the same hunt without an internet connection. Speculation has also arisen regarding a potential Game Share feature, which might allow players to share a single copy of the game with others on different Switch consoles, though Capcom has not yet confirmed this.

Monster Hunter Wilds Switch 2 Graphical Adjustments and New Gathering Hall Experience Revealed

Analysis of the code further indicates that Capcom is making graphical adjustments for Monster Hunter Wilds on the Nintendo Switch 2. These adjustments reportedly include halving the number of visible characters and monsters, as well as reducing the viewing distance for these dynamic elements. The code also alludes to a “new gathering hall experience” and dedicated NVIDIA DLSS settings specifically for the Switch 2 release. While Capcom has not officially announced Monster Hunter Wilds for the Nintendo Switch 2, the expected releases of Pragmata and Resident Evil Requiem on the platform suggest that the hunting game is likely headed to Nintendo’s new console as well.

In Case You Missed It

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Specification
Official NameXCOM: Enemy Unknown
Brief SummaryXCOM: Enemy Unknown will place you in control of a secret paramilitary organization called XCOM. As the XCOM commander, you will defend against a terrifying global alien invasion by managing resources, advancing technologies, and overseeing combat strategies and individual unit tactics.
The original XCOM is widely regarded as one of the best games ever made and has now been re-imagined by the strategy experts at Firaxis Games. XCOM: Enemy Unknown will expand on that legacy with an entirely new invasion story, enemies and technologies to fight aliens and defend Earth.
You will control the fate of the human race through researching alien technologies, creating and managing a fully operational base, planning combat missions and controlling soldier movement in battle.
PlatformsXbox 360, Linux, PC (Microsoft Windows), iOS, PlayStation 3, Android, Mac
ReleasedOctober 9, 2012
GenreRole-playing (RPG), Simulator, Strategy, Turn-based strategy (TBS), Tactical
Play ModesSingle player, Multiplayer
Content Rating18
LanguagesCzech, English, Spanish (Spain), Japanese, Portuguese (Brazil)
GenreFiraxis Games
Genre2K Games, Feral Interactive
Ratings86/100 (552 reviews)

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