Nintendo Switch 2 Referenced in Monster Hunter Wilds Code

Key Takeaways

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  • There is evidence suggesting that Capcom is developing a version of Monster Hunter Wilds for the rumored Nintendo Switch 2.
  • The latest update for Monster Hunter Wilds includes code referencing new weapons, combinations, and potential monster variants, which may indicate upcoming content.
  • A data mine of the Monster Hunter Rise: Sunbreak update revealed nsw2 references, implying a possible Nintendo Switch 2 edition of the game.
  • Capcoms interest in maximizing player accessibility and their satisfaction with the performance of their games on the original Nintendo Switch indicate a willingness to optimize for the new console.

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Monster Hunter Wilds on Nintendo Switch 2 – Evidence Suggests Development

Capcom aims for Monster Hunter Wilds to emulate the long-term success of World and Rise. After releasing graphic and performance improvements, the company introduced new content to draw players back into the hunt. Now, evidence points toward a Nintendo Switch 2 version being in development. The latest Monster Hunter Wilds update contains code referencing future weapons, combinations, and potential monster variants. Furthermore, a data mine of the Monster Hunter Rise: Sunbreak update revealed “nsw2” references, suggesting a possible Switch 2 edition of the game. This aligns with Capcom’s previously stated interest in maximizing player accessibility. The company expressed satisfaction with their games’ performance on the original Nintendo Switch, indicating a willingness to optimize for Nintendo’s hardware. With Resident Evil Requiem and Pragmata already announced for Nintendo’s new console, Capcom appears poised to bring Monster Hunter Wilds to Switch 2 players as well. [Note: Some Reddit users have questioned how well Monster Hunter Wilds will perform on the upcoming Switch 2, citing the PC version’s initial problems and the Switch 2’s comparatively weaker hardware. The provided context should not be translated.] In conclusion, a Nintendo Switch 2 release for Monster Hunter Wilds seems increasingly probable.

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In another thrilling development in the world of gaming, Carlos Mendoza’s latest articles offer a fascinating glimpse into both the financial and technological advancements shaping our favorite pastime. First up, published on December 29th, is “Saudi Acquisition of Electronic Arts Approved by Shareholders,” diving deep into the monumental shareholders’ approval for Saudi Arabia’s Public Investment Fund to acquire a whopping 93.4% stake in Electronic Arts. As we await regulatory clearance, Mendoza explores the potential implications of this significant transaction on EA’s creative control and long-term strategy – a must-read analysis you can find here Saudi Acquisition of Electronic Arts Approved by Shareholders. Meanwhile, in “5-Year Productions Could Last 2 Thanks to AI,” published on December 26th, Mendoza delves into Akihiro Hino’s recent insights regarding the role of artificial intelligence in game development. As we debate the efficiency and ethics of AI usage, Hino shares his vision for a future where games can be created more efficiently and frequently with AI assistance – a thought-provoking exploration you can check out here 5-Year Productions Could Last 2 Thanks to AI. But that’s not all! LG has just unveiled its UltraGear evo monitor line, featuring 5K visuals that promise to revolutionize your gaming experience. As reported by Mendoza on December 26th, these monitors come equipped with AI-driven upscaling support, taking the strain off your graphics cards while delivering stunning clarity across models like the 39-inch LG UltraGear evo AI OLED 39GX950B and the world’s largest 5K monitor, the 52-inch LG UltraGear evo IA 52G930B. Dive into the full details of this exciting development over at Players For Life 5K Arrives Through LG Monitors.



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