Home NewsMetroid Prime 4 was Conceptualized as Something Memorable

Metroid Prime 4 was Conceptualized as Something Memorable

by Sophie Laurent

Key Takeaways

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  • Metroid Prime 4 was developed after Nintendo of America requested a new mainline Metroid title, with the goal of preserving the essence of Prime while delivering new experiences, particularly focusing on Samus Arans relationship with recurring villain Sylux.
  • The game features connected regions for exploration, using hubs to link zones and allowing players to traverse quickly using the ViOLa vehicle. It also introduces new suits and abilities for Samus, such as the Psychic Charge Beam, Psychic Glove, and a motorcycle named ViOLa in the Sol Valley region.
  • Metroid Prime 4 includes modern quality-of-life improvements, including autosave features, map location icons, and Scout Bots that highlight missing items. It also boasts impressive graphics, with high-quality textures designed to maximize hardware potential on both Nintendo Switch and the upcoming Nintendo Switch 2 Edition.
  • The games development faced various challenges, including internal restructuring, COVID-19, and an ice storm, which impacted team morale and potentially contributed to its different treatment compared to other Nintendo projects. Despite these challenges, Retro Studios expressed a desire to continue working on future Metroid Prime installments if the opportunity arises.

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Metroid Prime 4’s Development Journey and New Direction for Samus Aran

After an 18-year wait, Metroid Prime 4: Beyond was released in early December for the Nintendo Switch and Nintendo Switch 2. While it includes some positive elements, it falls short of previous games in the series and did not meet fan expectations. In a recent interview with Famitsu, Retro Studios members discussed the game’s development, which began after Nintendo of America requested a new mainline Metroid title. According to the interview, the developers sought to preserve the essence of Prime while delivering new experiences. They also wanted to focus the storyline on Samus Aran’s relationship with the recurring villain Sylux, a theme intended to be explored in future installments. The project saw major changes within Retro Studios, leading to internal restructuring and collaborations with outside partners. According to the developers, Metroid Prime 4 features high-quality graphics with extensive texture data, maximizing the hardware potential to maintain a stable 60fps on Nintendo Switch and 120fps on the Nintendo Switch 2 Edition.

Transforming Metroid Prime 4’s Exploration with Connected Regions and New Abilities for Samus

To address the shift in player views on open-world games, and facing development challenges that included internal restructuring, COVID-19, and an ice storm, the team designed more restricted areas for exploration connected by hubs. This decision recognized that completing a fully open world would extend the development timeline beyond what was feasible, especially after an earlier restart. Players can quickly traverse these zones using the ViOLa vehicle, making exploration feel less stressful and adding pace to the overall experience. The game employs a connected-region design, using a desert area called Sol Valley to link these zones. In Sol Valley, players will find Samus Aran riding the motorcycle ViOLa. While there are six items to collect in this area before progressing the story, some players felt this made the final hours of gameplay seem rushed. Metroid Prime 4 introduces new suits and abilities for Samus, including the Psychic Charge Beam, Psychic Glove, Psychic Bomb, and Psychic Spider Ball. Her arm cannon is upgraded to fire elemental shots, including Fire Shot, Ice Shot, and Thunder Shot.

Metroid Prime 4’s Enhanced Gameplay and Dev Challenges

Modern quality-of-life improvements include autosave features, the ability to mark map locations with icons, and Scout Bots that highlight missing items. For the best experience, players may need to adjust the default controller settings, with Dual Stick Fusion and Motion Controls being preferred choices. The game’s art direction draws inspiration from Ridley Scott’s Alien, incorporating yonic imagery into the Lamorn-built structures and biomechanical designs. Veteran Metroid composers Kenji Yamamoto and Minako Hamano created the well-received sound design. The game’s story, subtitled “Beyond Space and Time,” takes place between Super Metroid and Metroid Fusion, emphasizing solo adventures and teaming up with the Galactic Federation Forces. The Famitsu interview also touched on the difficulties faced during development. The developers expressed concern about team morale due to these struggles, compounded by COVID-19 and an ice storm. One interviewee speculated that the game’s early announcement may have been a factor in why Prime 4 was treated differently from other Nintendo projects. The interview also confirmed that Retro Studios might take on a Prime 5 if they decide to, as they have become a studio ready for a Prime game.

Metroid Prime 4’s Pursuit of a Remarkable Gaming Experience

According to Retro Studios, they developed the game with the intention of creating a memorable experience that goes beyond mere satisfaction. This goal was reflected in the game’s positive reception.

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Metroid Prime 4 was Conceptualized as Something Memorable 6

Specification
Official NameGroove Coaster: Initial Initial Echo Ego
Brief SummaryTouhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156
GenreMusic
Play ModesSingle player

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