Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- Divinity will retain turn-based combat, evolving from previous titles like Original Sin, Original Sin II, and Baldurs Gate 3. However, it will feature a unique gameplay system for turn-based RPGs that sets it apart from Baldurs Gate 3.
- Larian Studios aims to create an even more ambitious game than Baldurs Gate 3, with a focus on greater narrative and systemic freedom. Player choices in Divinity will have significant consequences, shaping a dynamic story that reacts strongly to decisions made throughout the game.
- The game is planned as a single-player experience with co-op multiplayer. It has entered full production, with dialogue and performance capture underway, and may follow an early access model similar to Baldurs Gate 3.
- Divinity will explore dark themes but aims to avoid depicting a perpetually hopeless world. The concept of contrast is emphasized, with the goal of confronting players with horror and allowing them to decide how to respond. A release date and platforms have yet to be announced.
Our favorite Goodies
New Divinity Instalment Retains Turn-Based Combat, Adopts Unique System for Enhanced RPG Experience
In an interview with PC Gamer, Larian Studios revealed more about their next project, a new installment in the Divinity series. This announcement followed shortly after the initial reveal. According to Larian founder Swen Vincke, Divinity will not be a direct sequel to Divinity: Original Sin II, but neither will it abandon the studio’s established foundations. Turn-based gameplay will be retained and evolved, incorporating lessons from their previous titles: Original Sin, Original Sin II, and Baldur’s Gate 3. The trailer for Divinity depicts a character surrounded by jutting sticks and emerging hands. Unlike Baldur’s Gate 3, which adapts Dungeons & Dragons combat, Divinity will feature its own unique gameplay system for turn-based RPGs. Larian aims to elevate their previous work with Divinity, applying the storytelling style popularized in Baldur’s Gate 3.
Enhanced Narrative and Systemic Freedom in Divinity’s Ambitious Evolution
Larian is presenting Divinity as their most ambitious game to date, despite the acclaim for Baldur’s Gate 3 and its gameplay depth. Vincke stated that the studio aims for even greater freedom than in Baldur’s Gate 3, both narratively and systemically. Player choices will have more significant and visible consequences, creating a more dynamic story that strongly reacts to decisions made throughout the game. Larian is supporting this ambition with a long-term technical project: a significant evolution of their graphics engine. According to the studio, this upgrade, the result of years of iterative improvements, focuses not only on visual enhancements but also on new tools that allow designers to experiment with rules and more efficient analytical systems for testing.
Divinity’s Dark Tone and Single-Player Co-op Gameplay Progression
Divinity has entered full production, with dialogue and performance capture underway. However, Vincke noted that these recordings will continue throughout a significant portion of the game’s development. The studio is likely to use an early access model, given its success with Baldur’s Gate 3. Regarding the game’s tone, Larian indicated that Divinity will explore dark and sometimes chilling themes but will avoid depicting a perpetually hopeless world, contrary to what the trailer might suggest. Adam Smith, director and writer, emphasized the concept of contrast, with the goal of confronting players with horror and then allowing them to decide how to respond. Divinity is planned as a single-player game with co-op multiplayer. A release date and platforms have yet to be announced.
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| Specification | |
|---|---|
| Official Name | Groove Coaster: Initial Initial Echo Ego |
| Brief Summary | Touhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156 |
| Genre | Music |
| Play Modes | Single player |
They also talk about it
Links to external sources for further reading
- Divinity will feature several staple gameplay features returning from Baldur's Gate 3.https://www.gosugamers.net/entertainment/news/77733-larian-confirms-divinity-will-be-a-turn-based-rpg-with-multiplayer-like-baldur-s-gate-3
- Divinity is a turn-based RPG, will depart from the Dungeons & Dragons systemhttps://www.gosugamers.net/entertainment/news/77733-larian-confirms-divinity-will-be-a-turn-based-rpg-with-multiplayer-like-baldur-s-gate-3
- There Are Still Lots Of Similaritieshttps://screenrant.com/baldurs-gate-3-divinity-combat-difference/
- Never in doubt.https://me.ign.com/en/divinity-1/239173/news/divinity-like-baldurs-gate-3-is-a-turn-based-rpg-larian-confirms
- Baldur's Gate 3 Combat Isn't Like Divinity'shttps://screenrant.com/baldurs-gate-3-divinity-combat-difference/