Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- Arc Raiders matchmaking system pairs players based on behavior and playstyles, aiming to create a more balanced and paced gameplay experience.
- The game analyzes individual playstyles, such as aggressiveness or exploration preferences, to adjust matches accordingly.
- Embark Studios has shared that many Arc Raiders players tend to avoid direct confrontation, which is taken into account by the behavioral matchmaking system.
- New content is being added to Arc Raiders, including an icy environment and a community Christmas event where players can gather berries across the map.
Our favorite Goodies
Matchmaking in Arc Raiders Adjusts Based on Player Playstyles for Better-Paced Gameplay
Embark Studios has clarified how matchmaking works in Arc Raiders. According to Art Director Robert Sammelin, in statements made to PC Gamer at The Game Awards, the game pairs players based on their behavior, not just their gear, level, or stats. Sammelin explained that the matchmaking system analyzes individual playstyles to adjust games, considering how aggressively a player plays. This means the game connects players with others of similar styles. Sammelin did not elaborate on the system’s specifics, saying only that it is complex. By matching playstyles, Arc Raiders aims to create a better-paced experience. Players who prefer exploration and completing objectives can do so without feeling forced into early fights. Sammelin also suggested that player choices, such as completing specific objectives, could dynamically alter the battlefield. The interview also revealed that many Arc Raiders players avoid direct confrontation. Since its release, many observers have noted that Arc Raiders players tend to avoid PvP. Embark’s data indicates a large percentage of players have never killed another player, particularly among those playing solo. Sammelin noted that this data informs the behavioral matchmaking to create balanced experiences.
Arc Raiders Expands with Icy Environment and Community Christmas Challenge
Arc Raiders continues to receive new content, supporting diverse playstyles. An icy environment is now available, along with a community Christmas event challenging players to gather berries across the map.
In Case You Missed It
As we bid farewell to our chat about retro gaming’s comeback, Sophie Laurent has us jumping for joy with her latest scoop. In “A Massive Nintendo 64 Classic Preparing for Its Grand Return, Leaked” A Massive Nintendo 64 Classic Preparing for Its Grand Return, Leaked, she’s spilling the beans on a beloved N64 franchise ready to make its triumphant comeback, thanks to Saber Interactive. Meanwhile, Jonathan Dubinski is stirring up excitement in the spy world with his reveal that Grammy-winning artist Lenny Kravitz will be playing the villainous Bawma in IO Interactive’s upcoming James Bond game “007: First Light”. Check out his article “Lenny Kravitz in New James Bond” Lenny Kravitz in New James Bond to see Bawma face off against 007. But that’s not all, Ahmed Hassan has been exploring a groundbreaking claim by indie developer Grolaf. In their latest piece published on December 14th, they introduce Codex Mortis, an indie game reportedly created entirely by AI in just three months using TypeScript and tools like Claude Code for visuals generated through ChatGPT. Love it or hate it, there’s no denying this unique gameplay inspired by Vampire Survivors has piqued our curiosity. Dive into Ahmed’s full report here Indie Creator Claims This is the First Game in the World Made Entirely with AI.
| Specification | |
|---|---|
| Official Name | Groove Coaster: Initial Initial Echo Ego |
| Brief Summary | Touhou Project music DLC for Groove CoasterTitle: Initial Initial Echo EgoArtist: RD-Sounds*Arrange from Touhou ShinreibyouDifficulty: Simple 2 / Normal 5 / Hard 8BPM: 156 |
| Genre | Music |
| Play Modes | Single player |
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