32 Years of Doom; Check Out the Celebrations

Key Takeaways

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  • Doom, created by John Romero and released on December 10, 1993, celebrates its 32nd anniversary this year.
  • The game revolutionized computer games and continues to inspire fan-created levels, mods, and artistic expressions.
  • Fans are encouraged to share their favorite memories, clips, GIFs, memes, mods, and fan art using the hashtag #Doom.
  • John Romero, one of Dooms creators, started his game development career in 1980 and spent over a decade honing his craft before achieving mainstream success with Doom, inspired by Wolfenstein 3D.

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32 Years of Doom: John Romero Reflects on Its Legacy

Yesterday, December 10, 2025, marked the 32nd anniversary of Doom. John Romero, one of the game’s creators, tweeted, “Today is Doom’s 32nd birthday. It amazes me how far this rebellious game has traveled. We wanted to create the best game we could imagine, and generations of players have kept it alive. It’s one of the great privileges of my life.” The official Doom profile also tweeted, “Immersed in the dead since 1993.” To celebrate the anniversary, fans are encouraged to share their favorite memories, clips, GIFs, memes, mods, and fan art using the hashtag #Doom. (See images at twitter.com/ucooagwt3e and twitter.com/uxikyt6ppm.) Doom, released on December 10, 1993, revolutionized computer games and forever impacted the gaming landscape. The game, turning 29 in 2022, inspired countless fan-created levels, mods, and artistic expressions, a testament to the work of Romero, John Carmack, and the rest of the team. PlayersForLife Interviewed the Creator of Doom

John Romero’s Decade of Game Development before Doom and Beyond

In related news, PlayersForLife of Games interviewed John Romero on December 27, 2022. At the time, Romero was 55 years old. The game designer and programmer has been making games since 1980 and began publishing in 1982 while working on the Apple II. Influenced by Capcom classics like Street Fighter and Shigeru Miyamoto’s work on The Legend of Zelda and Mario franchises, Romero spent over a decade honing his craft before achieving mainstream success. After working at SoftDisk and on smaller games, he co-founded id Software with John Carmack. Doom was inspired by Wolfenstein 3D (1992) and launched the following year. Wolfenstein 3D was created by Apogee Software, later known as 3D Realms, the studio also responsible for Duke Nukem and Prey. Read the full interview on PlayersForLife of Games to learn more about Romero’s career and influences.

In Case You Missed It

In an unexpected turn of events that’s sure to delight gaming enthusiasts, legendary designer John Romero’s shooter project has risen from the ashes of cancellation, proving that even in the face of adversity, incredible games can still be made. After a summer setback due to layoffs at their previous publisher, Romero Games has secured a second chance for the title, with around 110 people now on board rebuilding it from scratch and promising surprising elements to delight players. This inspiring tale of resilience in game development is explored by Bruno Pferd in his article “John Romero’s New Shooter Project Survived After Initial Cancellation” John Romero’s New Shooter Project Survived After Initial Cancellation. If you’re eager to dive deeper into the mind of this gaming luminary, Marcus Thompson’s recent interview with Romero on Doom’s 32nd anniversary over at PlayersForLife is a must-read Doom Turns 32; PlayersForLife of Games Interviewed Its Creator. Published just yesterday, the piece offers a fascinating glimpse into Romero’s influences, his thoughts on independent games, and even a teaser about an upcoming project using Unreal Engine 5. But that’s not all! In more exciting news from the gaming world, Sophie Laurent reports that despite recent challenges at Romero Games, the company has secured new investment to press forward with their ambitious new title – an Elden Ring-inspired soulslike game, currently in development with all employees retained Eldoom Ring? John Romero Developing His Own Soulslike. It’s clear that even after cancellation and layoffs, Romero Games is still a force to be reckoned with, proving once again why John Romero remains one of the most influential figures in gaming.


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