Total War: Medieval III Announced by The Creative Assembly

Key Takeaways

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  • Medieval III, the upcoming installment in the Total War series, is being developed using a new engine called Warcore, promising enhanced animations, rendering, and campaign system complexity.
  • Creative Assembly has emphasized community involvement in the development of Medieval III, launching a new hub on their official website for direct communication with fans and gathering feedback.
  • The game aims to offer unprecedented player freedom, allowing players to rewrite events and reshape empires within a historical context.
  • While an exact release date has not been announced yet, Medieval III is still in early pre-production. The studio mentioned working with an experienced team including series veterans and historical experts on the project.

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Total War: Medieval III – Redefining Empires with Warcore and Community Involvement

Sega and The Creative Assembly have announced Total War: Medieval III and a new game engine called Warcore. The announcement, made at Creative Assembly’s 25th-anniversary showcase on December 4, 2025, also teased an additional title to be revealed at The Game Awards on December 11th. The studio also mentioned Total War: Warhammer III – Lords of the End Times during the show. Creative Assembly released a live-action trailer emphasizing the return to the historical roots of the Total War series. Medieval III aims to combine the series’ established historical foundation with unprecedented player freedom, allowing players to rewrite events and reshape empires. The game will use the new Warcore engine, promising enhanced animations, rendering, and campaign system complexity. An experienced team, including series veterans and historical experts, is working on the project. Notably, Medieval III is still in early pre-production, without a defined launch window. Creative Assembly intends to involve the community in the development process from the outset.

Medieval III: A New Era of Community-Driven Strategy and Historical Sandbox Gameplay

According to game director Pawel Wojs, who worked on Medieval II nearly 20 years ago, the early announcement aims to foster community engagement. In conjunction with the announcement, Creative Assembly launched a new hub on the official website to facilitate this communication. “Our intention in announcing so early is simple: Medieval III is important to us, and we know it’s important to you, so we want to give the opportunity to get a bit closer to the project,” Wojs stated. He added that the website hub will provide a direct line of communication with fans, allowing the team to share ideas, showcase progress, and gather community feedback. Wojs envisions Medieval III as “the ultimate sandbox in Total War set in the medieval world,” allowing players to “alter the course of history.” The previous installment, Medieval II: Total War, launched on November 12, 2006. In the game, players lead a European faction during the Middle Ages, engaging in battles and diplomacy to expand their territory and influence. It was praised for its depth and historical accuracy, offering improved graphics, larger maps, and more realistic units than its predecessor, Rome: Total War.

In Case You Missed It

“While we’re on the topic of fan-driven revivals, you won’t want to miss Jonathan Dubinski’s latest piece, ‘God of War Remake? Here’s What Fan Dreams Might Look Like’, published just last month. This article delves into a dedicated fan’s remake of the original God of War, complete with impressive step-by-step details and stunning results that’ll make any player nostalgic for Kratos’ early adventures God of War Remake? Here’s What Fan Dreams Might Look Like. But that’s not all, folks! While we’re on the topic of enigmatic characters, have you checked out Ahmed Hassan’s latest piece over at Players For Life? Published just yesterday, ‘Dispatch: Unraveling a Mystery Haunting Players’ explores the intriguing tale of Mr. Whiskey from Adhoc Studio’s hit game. From his comedic coffee brewing beginnings to his later cameo roles, Hassan takes us on a journey to uncover how this mysterious character has captivated players and left them hungry for more Dispatch: Unraveling a Mystery Haunting Players. And in case you missed it, Quantic Dream Studios is shaking things up with their latest project. In a surprising and exciting move, the developers behind Heavy Rain and Detroit: Become Human are throwing their hat into the MOBA ring with Spellcasters Chronicles. Set to launch its closed beta on December 4th, this narrative-driven developer invites you to dive into a dynamic 3v3 MOBA experience like no other. With six unique spellcaster classes, each boasting their own set of creatures, incantations, buildings, and titans, the beta promises strategic gameplay and deck-building excitement. Head over to Ahmed Hassan’s November 26th piece on Players For Life to learn more about this groundbreaking new title and secure your spot in the closed beta test today Spellcasters Chronicles: Quantic Dream’s MOBA Reveals Closed Beta Dates.”


Specification
Official NameGroove Coaster: Initial Initial Echo Ego
Brief Summaryundefined
GenreMusic
Play ModesSingle player

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