Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- The game, Light No Fire, is being developed slowly by a small team at Hello Games and is set for release some time after its initial trailer in 2023.
- Unique adversaries such as tentacled characters, large bosses, and resurrected elders are encountered throughout the games various zones.
- The Abandoned Monastery serves as a tutorial zone where players face unusual enemies like the Nanny of a Reluctant Child, who is a baby fused into a nuns body and attacks with magic.
- Light No Fire aims to offer an Earth-sized planet for players to explore collaboratively, featuring no loading screens, realistic landscapes, fantastical creatures, and the ability to build and survive. However, due to the studios continued focus on No Mans Sky, substantial patience will be required for its release.
Our favorite Goodies
Slow-Paced Development of Light No Fire Unveils Village Encounters and Boss Fights
Two years after the initial trailer at The Game Awards 2023, Hello Games has acknowledged that development of Light No Fire is proceeding slowly, managed by a small team. The game features themes of destruction and infertility, with specific encounters detailed as follows: In a northeast village, a tentacled character wields a wand, and a large being resides at a pond. Villagers there include one with a butcher knife, a woman carrying a sickle, and a young villager jumping with a Jangdo. Another female villager attacks with a large sphere of round bodies, which contains a hidden child of the priest who owns the parasitic body. Inside the cathedral, a one-eyed boss resides. When Liria dies in the cathedral’s basement, she is tied to an altar and brainwashed. Later, after Liria dies, her face and chest are concealed. During the boss fight, this cathedral boss uses powerful roaring magic and, when hurt, throws Liria. The boss’s laser attack consists of two blasts with a narrow interval. The game does not mention a dead god in this section.
Village Encounters and Boss Fights with Unusual Adversaries in the Abandoned Monastery
The Abandoned Monastery zone serves as a tutorial, covering basic operations, combat, and boss encounters. Within, players face the Nanny of a Reluctant Child, described as a newborn baby born with an uneasy child curse, fused into a nun’s body. When this infant cries, it darts forward and attacks Liria, draining her health. Players can damage the boss by shooting arrow magic at the baby clinging to its shoulder. A Reluctant Child precursor reportedly takes the form of an otherworldly child or magical entity. If Liria is pregnant, she can speak with Hanna and initiate consciousness to cleanse the Reluctant Children within her. During the fight against the Precursor of a Reluctant Child, the boss spreads white mucus across the field, slowing Liria’s movements. Slugs may fall from the ceiling during the battle against the Morting Child. A large snail appears during the Hurry Child boss fight.
Encountering Resurrected Elders and Battle with Mimic Children in the Village of Parasitic Hosts
The V1.1.0 update introduced an event featuring a village elder who can be neutralized with one or two magic attacks but will resurrect as a zombie after a short time. After brainwashing the elders using a skeleton cane and a magic book, they attack Liria, attempting to teleport and launching three fireballs or swinging their wands. Light No Fire aims to deliver an Earth-sized planet shared among players, featuring no loading screens, realistic oceans and mountains, diverse biomes, fantastical creatures (like dragons and anthropomorphic beings), and the ability to build, explore, and survive collaboratively. After defeating the Ain remnants, players can speak with an older woman and hear out a certain ambassador. In the northeast village, mobs will attack Liria unless she hosts a parasitic body. If she becomes a host, the mobs attempt to tear her apart without killing her. Battles against the children of imitation involve frequent falls and hits from the boss’s remnants. After collecting the key pieces from the villagers, the iron gate can no longer be entered. These children of imitation are also contained within a large sphere of round bodies, again housing a hidden child of the priest who possesses the parasitic body.
No Man’s Sky Progress Satisfying but Patience Required for Light No Fire
Hello Games founder Sean Murray stated his satisfaction with the game’s progress, expressing his belief that it will be special, but refrained from providing specific dates or promises. Given the studio’s continued dedication to No Man’s Sky, Light No Fire does not appear to be a current priority. As such, substantial patience will be required.
In Case You Missed It
In our previous post, we explored the depths of Adhoc Studio’s Dispatch with Ahmed Hassan. But we’re just getting started! Ahmed is back again in his latest article, “Dispatch: Unraveling a Mystery Haunting Players,” published on 2025-11-30. Join him as he delves into the enigma surrounding Mr. Whiskey, a beloved character whose origins and true significance remain shrouded in mystery. Discover how this brewmaster evolved from a comedic gag to an icon, and speculate with Ahmed about what future seasons might reveal Dispatch: Unraveling a Mystery Haunting Players. Meanwhile, in other gaming news, have you seen Jonathan Dubinski’s 2025 post, “God of War Remake? Here’s What Fan Dreams Might Look Like”? Check it out here God of War Remake? Here’s What Fan Dreams Might Look Like to witness a breathtaking remake of the original God of War by Alifilmworx, complete with revamped enemies and that iconic shipwreck scene. The creator takes fan feedback seriously, making this a must-see for any God of War fan! Now, let’s take a pause from our current indie gem discussion and look ahead to what’s brewing in the competitive gaming scene. Ahmed Hassan has just dropped an exciting piece on Quantic Dream’s Spellcasters Chronicles, set to hit Steam for a closed beta from December 4th. This isn’t your typical Quantic Dream fare; they’re trading cinematic narratives for a 3v3 MOBA experience where you’ll customize ‘spellcasters’ and strategize with a deck of creatures, incantations, buildings, and titans. Make sure to check it out here Spellcasters Chronicles: Quantic Dream’s MOBA Reveals Closed Beta Dates before you dive back into our previous game discussion!
| Specification | |
|---|---|
| Official Name | Groove Coaster: Initial Initial Echo Ego |
| Brief Summary | undefined |
| Genre | Music |
| Play Modes | Single player |
They also talk about it
Links to external sources for further reading