Assassin’s Creed Shadows for Nintendo Switch 2 Runs at 30 fps

Key Takeaways

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  • Assassins Creed Shadows for Nintendo Switch 2 will run at 30 FPS in both docked and portable modes, with technical adjustments such as baked global illumination and optimized graphics settings to achieve this performance.
  • The game will support mouse and keyboard input in docked mode and touch controls for menus and maps.
  • Assassins Creed Shadows will receive only one major expansion, unlike Assassins Creed Valhalla, which had three. However, the Switch 2 version will include nearly all post-launch content except for a paid expansion expected in 2026.
  • NVIDIA DLSS technology will be employed to improve performance without major visual sacrifices, with visual quality varying between docked and portable modes. The developers are aiming to address frame rate issues and provide a smooth experience on the Nintendo Switch 2.

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Enhanced Assassin’s Creed Shadows for Nintendo Switch 2 – Optimized Performance and Expansion Details Revealed

According to a recent report, Assassin’s Creed Shadows on the Nintendo Switch 2 will run at 30 FPS in both docked and portable modes. To achieve this performance, Ubisoft has implemented several technical adjustments, including baked global illumination (previously used on low-end PCs and the Xbox Series S) instead of ray-traced GI. Developers also tweaked Level of Detail (LOD), draw distances, texture resolution, and object streaming on a scene-by-scene basis, reducing NPC counts primarily in crowded hubs. The report also indicates that the Switch 2 version will support mouse and keyboard in docked mode. Moreover, Assassin’s Creed Shadows will receive only one major expansion, unlike Assassin’s Creed Valhalla, which had three. While the report offered no new information regarding NVIDIA DLSS or ray tracing support on the Nintendo Switch 2, it did highlight that cloud simulations, fabrics, and weather conditions from the original engine have been optimized for the platform. The team also developed a special algorithm to ensure Variable Refresh Rate (VRR) remains active at 30 FPS, aiming for a smoother experience in handheld mode.

Frame Rate Concerns Addressed in Assassin’s Creed Shadows for Nintendo Switch 2 with NVIDIA DLSS and Performance Optimization

Concerns have emerged regarding the game’s frame rate stability. A video demonstrating the game in action showed inconsistent performance, leading to worries that the final product might not be as smooth as Assassin’s Creed: Outlaw. Despite these concerns, the developers are employing NVIDIA DLSS technology to reconstruct a higher-resolution image from a lower base, improving performance without major visual sacrifices. Visual quality will vary between modes, with reduced view distance and detail in portable mode. In docked mode, the game will leverage the console’s power for HDR and a cleaner overall image. The developers also adapted menus and maps for touch controls and implemented VRR support in portable mode. Assassin’s Creed Shadows is scheduled for release on December 2, 2025, and is projected to be 25% longer than Assassin’s Creed Origins. The Switch 2 version will include nearly all post-launch content, except for the paid Claws of Awaji expansion, expected in 2026. If the final product addresses the frame rate issues, maintains high image fidelity, and provides a vast open world, it could be an impressive addition to the platform.

In Case You Missed It

In our latest news roundup, we’re thrilled to share a variety of exciting topics from the world of film, anime, and gaming. First up, Carlos Mendoza has penned an insightful piece on Paramount Pictures’ plans to reboot Teenage Mutant Ninja Turtles following the success of Sonic. Neal H. Moritz is set to helm this new venture, aiming to replicate that film’s blend of CG characters and real actors. Dive into the details in his article here Paramount Aims to Reboot Teenage Mutant Ninja Turtles Following Sonic’s Success. Shifting our focus to anime, Bruno Pferd’s recent piece explores Bandai Namco Filmworks’ innovative strategy to tackle Japan’s anime production worker shortage. By establishing in-house educational institutions, they aim to nurture young talent and enhance high-quality anime output, especially as the industry gears up for an expected 300 productions by 2025. Check it out here Bandai Namco Launches Anime Production Courses. Lastly, Ahmed Hassan has revealed that Quantic Dream Studios, the masterminds behind Heavy Rain and Detroit: Become Human, are diving into the competitive MOBA scene with their upcoming game Spellcasters Chronicles. If you’re eager to customize your ‘spellcaster’, choose from six unique classes, and strategize using 11 creatures, 8 incantations, and more, don’t miss out on signing up for the closed beta test happening December 4th – 8th on Steam. Find out more here (Spellcasters Chronicles: Quantic Dream’s MOBA Reveals Closed Beta Dates).


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