Key Takeaways
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- Cyberpunk 2077 has sold over 35 million copies worldwide, a significant increase from previous sales reports and a remarkable turnaround since its buggy 2020 launch.
- CD Projekt Red is actively developing Cyberpunk 2 (Project Orion), with the Boston-based team expected to expand to around 300 developers by 2027. The new games city will resemble a dystopian version of Chicago.
- Update 2.31 for Cyberpunk 2077 introduced AutoDrive and an enhanced Photo Mode, while the anime Cyberpunk Edgerunners 2 was confirmed at Anime Expo 2025.
- The success of Cyberpunk 2077 serves as a valuable lesson for the entire gaming industry: a disastrous launch does not necessarily doom a game if the studio demonstrates the patience and vision to turn it around.
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Cyberpunk 2077 Sales Soar Past 35 Million, Team Grows Amidst Phantom Liberty Success (Nov ’25)
As the year nears its end, some publishers and studios are conducting their financial audits. As of November 26, 2025, Cyberpunk 2077 has sold over 35 million copies worldwide, a figure revealed during CD Projekt Red’s third-quarter results presentation for 2025. This number reflects both individual sales and those included in the Ultimate Edition. This represents a significant increase from previous sales reports in November 2024, October 2023, September 2022, and April 2022, boosted by the game’s release on Nintendo Switch 2 in June 2025 and Mac devices. For a game whose 2020 launch was plagued with bugs, nearly unplayable versions for PS4 and Xbox One, and waves of refunds that damaged the studio’s reputation, this milestone is a remarkable turnaround. The release of the DLC Phantom Liberty demonstrated that CD Projekt Red could not only correct its initial mistakes but also provide substantial content that would attract new players and satisfy critics. As of October 31, 2025, 135 people were working on the game.
Cyberpunk Series Surges Past 35 Million Copies, Team Expands for Project Orion and More
CD Projekt Red is actively developing Cyberpunk 2 (codenamed Project Orion). According to co-director Michał Nowakowski, the Cyberpunk series has significant potential and continues to attract new fans. The Boston-based team is expected to expand to around 300 developers by 2027, exactly double its current size of 150. The new city in Cyberpunk 2 is said to resemble a dystopian version of Chicago. Meanwhile, Cyberpunk 2077 continues to receive support. Update 2.31 introduced AutoDrive and an enhanced Photo Mode, while the anime Cyberpunk Edgerunners 2 was confirmed at Anime Expo 2025. Elsewhere in the gaming world, Lego Star Wars is currently on sale, and the team behind Digimon Story: Time Stranger hopes their new RPG will help the franchise stand out from Pokemon. Sega believes that rapidly releasing Definitive Editions of games might deter consumers from purchasing games upon initial release. The achievement of surpassing 35 million copies sold demonstrates a remarkable comeback and serves as a valuable lesson for the entire industry: a disastrous launch does not necessarily doom a game if the studio demonstrates the patience and vision to turn it around.
In Case You Missed It
In exciting news across various entertainment fronts, Carlos Mendoza reports on Paramount’s plans to revive our beloved heroes in a half-shell. In his latest article, “Paramount Aims to Reboot Teenage Mutant Ninja Turtles Following Sonic’s Success”, published just yesterday, he reveals how the studio intends to breathe new life into the iconic franchise with a live-action reboot led by Neal H. Moritz, who successfully helmed the Sonic films. Fans can expect speculation on how this new iteration might blend CG characters with real actors over at Paramount Aims to Reboot Teenage Mutant Ninja Turtles Following Sonic’s Success. Meanwhile, Bruno Pferd delves into Bandai Namco Filmworks’ strategic move to tackle Japan’s anime production worker shortage. Published on November 25th, “Bandai Namco Launches Anime Production Courses” explores how they plan to establish four internal schools focused on training expertise in animation creation over the next two years. With an eye on the rapidly growing anime market expected to exceed 300 productions by 2025, this move aims to enhance young talent presence within Bandai Namco Filmworks – Bandai Namco Launches Anime Production Courses. Lastly, Quantic Dream Studios is diving into the competitive MOBA scene with Spellcasters Chronicles. Ahmed Hassan’s recent post reveals that this interactive game giant is preparing for a closed beta test starting December 4th, giving players the chance to dive into their customizable “spellcaster” characters and dynamic deck strategies before everyone else. So, if you’re eager to help shape Quantic Dream’s latest esports adventure, don’t miss your chance to sign up and participate in this thrilling preview at Spellcasters Chronicles: Quantic Dream’s MOBA Reveals Closed Beta Dates.
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|---|---|
| Official Name | Groove Coaster: Initial Initial Echo Ego |
| Brief Summary | undefined |
| Genre | Music |
| Play Modes | Single player |