Key Takeaways
Created with AI - we're still experimenting, so apologies if it misses the mark
- Enjoyment in gaming can extend beyond achieving expert-level mastery or rapid progress.
- Some players may invest significant time, such as over 1,000 hours, into a single game without becoming highly skilled.
- Players may find certain bosses challenging despite having defeated numerous others and acquiring many trophies.
- The git gud mentality should not be the sole measure of enjoyment or success in playing Soulslike games like Elden Ring.
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Elden Ring Devotee Spends Over a Month Unlocking Secrets without Achieving Mastery
The “git gud” mentality is common among fans of Soulslike games, suggesting that perseverance and practice are the keys to mastering challenging titles like Sekiro, Demon’s Souls, and Elden Ring. However, enjoying a game doesn’t necessarily depend on achieving expert-level proficiency or rapid progress. Some players can spend hundreds of hours on a single title and still find it worthwhile, even without becoming highly skilled. One example is a player who, despite generally lacking interest in FromSoftware games and quickly growing frustrated with titles like Sekiro and Dark Souls, has devoted significant time to Elden Ring. This player has spent 1,030 hours (equivalent to nearly 43 days) playing Elden Ring and watched hundreds of hours of Elden Ring tip and build videos from Fextralife, potentially pushing the total time investment past 1,500 hours. A screenshot from their PS app confirms this playtime, along with the fact that they have earned zero gold trophies.
Elden Ring Vet Still Struggles with Malenia and the Elden Beast After Over 1000 Hours
Although the player admits that claiming they haven’t improved at all is an exaggeration meant to grab attention, they still don’t feel skilled enough to defeat the Elden Beast. Despite having defeated numerous bosses and acquired many bronze and silver trophies, Malenia and the Elden Beast remain unconquered. Having first encountered these challenges around the 300-hour mark, the player, now with over 1,000 hours invested, still hesitates to face them again and would even feel apprehensive about re-engaging Mogh. Around the 300-hour mark, this player began to understand some of the mechanics of Elden Ring. Hitting a skill ceiling in Elden Ring used to be a source of frustration, but the player now views playing the game as being in a relationship. Check out Gaming Drops’ channels on YouTube, Facebook, Twitch, TikTok, and Instagram.
In Case You Missed It
“Wow, have you heard? Ghost of Tsukigawa’s sequel is making waves with an astonishing 3.3 million copies sold in just its first month! Sophie Laurent breaks down this impressive figure and its impact on PlayStation 5 sales in her article ‘Ghost of Tsushima Sequel Sells 3.3 Million Copies in a Month’, published November 11th [Read the article]. But that’s not all, folks! We’re also excited about Nintendo’s cinematic plans. Carlos Mendoza’s ‘Nintendo Aims for Consistent Release Cadence in Movies’, published November 7th Nintendo Aims for Consistent Release Cadence in Movies, reveals how they’re aiming to captivate audiences worldwide with movie adaptations like Super Mario Galaxy and The Legend of Zelda. And speaking of updates, Carlos also dives into the latest FF7 Rebirth news in ‘FF7 Rebirth Welcomes New Update with Highly Requested Features on PC’, published November 5th FF7 Rebirth Welcomes New Update with Highly Requested Features on PC. It’s a great read while you’re eagerly awaiting more news about the franchise!”
| Specification | |
|---|---|
| Official Name | Groove Coaster: Initial Initial Echo Ego |
| Brief Summary | undefined |
| Genre | Music |
| Play Modes | Single player |