Home BusinessDid 45,000 Job Cuts Actually Happen in the Gaming Industry? Have They Slowed Down? What’s the Real Situation?

Did 45,000 Job Cuts Actually Happen in the Gaming Industry? Have They Slowed Down? What’s the Real Situation?

by Carlos Mendoza

Key Takeaways

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  • There have been substantial job cuts in the gaming industry, with an estimated 38,000 layoffs as of July 2025. This figure has increased significantly from the typical annual layoffs of 2,000–5,000.
  • The number of job cuts peaked in 2024 at around 14,600 and has since slowed but still leaves many talented developers seeking new opportunities.
  • Four studios (Virtuos, Bulkhead, Cyan Worlds, and Build a Rocket Boy) announced layoffs on a single day in July 2025. Additionally, Hypixel Studios long-in-development project, Hytale, was canceled by Riot Games.
  • The widespread job cuts are expected to have long-term impacts on the gaming industry and its professionals.

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Impact of Gaming Industry Job Cuts on Developers and Studios (July 2025 Update)

Reports indicate a significant number of job cuts in the video game industry. While Wikipedia cites approximately 45,000 layoffs, Nicole Carpenter at Game Developer reported the figure to be closer to 38,000 as of July 24, 2025. This remains a substantial increase compared to the typical 2,000–5,000 annual layoffs. According to Farhan Noor’s layoff tracker, there were approximately 8,500 job cuts in 2022, escalating to 10,500 in 2023 and peaking at 14,600 in 2024. As of July 2025, the tracker indicates around 4,000 layoffs. While the rate of job cuts may be slowing, these losses leave many talented developers searching for new opportunities. The gaming industry traditionally experiences cyclical hiring and layoffs, with companies recruiting heavily during development and then reducing staff upon a game’s completion, retaining a core team for updates and new projects. On a Tuesday in July, game developers noted layoffs at four studios: Virtuos (Wardogs), Bulkhead (Myst), Cyan Worlds (Mindseye), and Build a Rocket Boy. Additionally, Riot Games canceled Hytale, a long-in-development project from Hypixel Studios. The impact of these widespread job cuts will likely impact the industry and its professionals for years to come.

In Case You Missed It

As we take a break from our journey through the latest happenings in the gaming world, let me point you towards two fantastic reads by Marcus Thompson and Carlos Mendoza. Firstly, Marcus’s insightful piece “Oblivion: Remaster is This Year’s Most Successful Relaunch”, published on November 4th, uncovers some surprising trends from Ampere Analysis’ study on game relaunches. Oblivion’s remaster, you won’t believe it, has clocked an impressive 7 million monthly players and raked in $180 million – a true outlier among remasters! Check it out here Oblivion: Remaster is This Year’s Most Successful Relaunch. Meanwhile, Carlos’s latest offering over at Players for Life, “FF7 Rebirth Welcomes New Update with Highly Requested Features on PC”, published November 5th, provides a deep dive into the recent update for FF7 Rebirth’s PC version and what it means for eager fans awaiting the next chapter in this beloved series. If you’re all about staying current with FF7 news, don’t miss this insightful article here FF7 Rebirth Welcomes New Update with Highly Requested Features on PC. And in a thrilling development, Nintendo is geared up to make waves in the film industry! As reported by Carlos on November 7th, Nintendo’s latest financial report reveals an ambitious strategy to create more joy for fans through consistent movie releases. From acquiring new studios to reinforcing its internal structures, Nintendo means business in bringing your favorite games like Super Mario and The Legend of Zelda to life on the big screen. Click here Nintendo Aims for Consistent Release Cadence in Movies to explore how this could transform the gaming landscape!

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