Home EventsHideo Kojima Wants His Games to Provide Strength for Those Who Need to Keep Going

Hideo Kojima Wants His Games to Provide Strength for Those Who Need to Keep Going

by Sophie Laurent

Key Takeaways

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  • Hideo Kojima, the creator of games like Metal Gear Solid and Death Stranding, aims to uplift and encourage players through his creations, drawing inspiration from movies that helped him during challenging times in his childhood.
  • Games should offer more than just entertainment according to Kojima; they should convey meaningful emotions and messages like hope and connection.
  • Kojimas commitment to creating games with impactful experiences likely contributes to their uniqueness, as he strives to provide players with the strength and hope that he found in stories during his youth.
  • Kojima expressed happiness at the thought of someone playing his game years later and feeling inspired to continue living due to the positive influence it had on them.

Our favorite Goodies

Hideo Kojima’s Games Empower Players to Persevere Through Life Challenges

Hideo Kojima, the creator of acclaimed games such as Metal Gear Solid and Death Stranding, recently discussed his creative motivations. Speaking at Lucca Comics & Games on a panel with Death Stranding 2: On the Beach actors Luca Marinelli and Alissa Jung, Kojima explained that he strives to imbue his games with the power to uplift and encourage players. Kojima shared how movies provided solace during a childhood with few positive influences, and he now seeks to create games that offer that same kind of support, giving players the strength to persevere through difficult times. “It’d make me so happy,” Kojima said, “if someone plays my game and years later feels ‘I want to live because this game inspired me.'”

Empowering Modern Life through Meaningful Experiences: Kojima’s Games Offer Hope and Strength

Kojima believes that games, as a significant part of modern life, should offer more than just entertainment. Beyond impressive graphics and challenging gameplay, he emphasizes the importance of conveying meaningful emotions and messages like hope and connection. Ultimately, Kojima aspires to provide players with the same strength and hope he found in stories as a young man. This commitment to meaningful experiences likely explains why his games stand out: he creates them to offer hope and make a positive impact on the lives of those who play them. (Source: Death Stranding 2: On the Beach | Panel with Hideo Kojima, Luca Marinelli and Alissa Jung, YouTube)

In Case You Missed It

In our ongoing journey through the vibrant world of gaming, we’ve got some exciting news to share with you! First up, Marcus Thompson has been hard at work keeping us in the loop about the latest happenings. His recent article, “Arc Raiders Players Receive Massive Compensation,” published on November 4th, takes a deep dive into the server struggles faced by Embark Studios’ Arc Raiders during its launch and how the developers responded with a generous compensation of 500 Raider Tokens for players. While appreciated, many players feel that even with these tokens, the cosmetic prices remain quite steep. You can check out this insightful piece here Arc Raiders Players Receive Massive Compensation. Moving on, Thompson’s latest analysis, “Oblivion: Remaster is This Year’s Most Successful Relaunch,” published just last month, explores Ampere Analysis’ study on game relaunches and reveals some intriguing trends and exceptions. The real eye-opener here? Oblivion: Remaster’s incredible success, which has sparked quite a bit of intrigue among gamers. You can dive into this fascinating article here Oblivion: Remaster is This Year’s Most Successful Relaunch. Lastly, buckle up for some surprising news from the world of Nintendo! In an unexpected twist, their latest console, the Nintendo Switch 2, has sold over 10 million units within its first three months. But get this – Donkey Kong Bananza, the hotly anticipated sequel from Super Mario Odyssey’s developers, sold nearly 3.5 million copies in just three months! That’s right, folks, over one-third of early adopters simply couldn’t resist our favorite ape’s antics. If you’re craving more barrel-busting action, be sure to check out Jonathan Dubinski’s latest article, “Donkey Kong Bananza sold 3.5 million units,” here Donkey Kong Bananza sold 3.5 million units.

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