Pillars of Eternity Acquires Turn-Based Combat Mode

Key Takeaways

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  • Pillars of Eternity update introduces dynamic turn-based combat, allowing players to switch between real-time and turn-based modes seamlessly.
  • Character speed now impacts their turn order, making related attributes more valuable, and free actions are limited to one per turn for balance.
  • Players can choose their preferred turn-based experience via difficulty settings and toggle between modes at any point in the game.
  • The update aims to make battles faster and more challenging, reflecting the ongoing revival of CRPGs, which include Pillars of Eternity, Divinity: Original Sin, Deadfire, and Baldurs Gate 3.

Our favorite Goodies

Dynamic Turn-Based Combat Enhancements in Pillars of Eternity Update

The latest update overhauls combat, allowing players to seamlessly switch between real-time-with-pause and turn-based modes. Turn-based combat is now more dynamic: a character’s speed directly impacts their turn, making related attributes more valuable. To keep things balanced, free actions like switching weapons or drinking potions are limited to one per turn. Battles are now faster and more dangerous for everyone involved. Players can select their preferred turn-based experience via the difficulty settings right from the start, and can toggle between real-time and turn-based modes at any point in the game’s options. For even greater convenience, the team is also implementing a dedicated button to switch modes on the fly. Pillars of Eternity spearheaded the CRPG revival after the genre’s decline in the 2000s. Its success, alongside Larian Studios’ Divinity: Original Sin and Pillars of Eternity II: Deadfire, brought CRPGs back into the spotlight. Baldur’s Gate 3 then propelled the genre to new heights.

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